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Grey Knight & Assassins

Discussion of rules in Warhammer 40K - use for existing rules only, for discussing new rules or changes/alternatives use the Rules Development forum

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Grey Knight & Assassins

Postby thesignaller » Thu Sep 18, 2014 9:12 pm

Might be asking questions already asked, might even be just not seeing an obvious answer!
Who gets a Conversion Beamer? Can't seem to find it anywhere.

Also, how many assassins can I now have, its 1 per detachment? But can I use more tyan 1 in an army?

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Re: Grey Knight & Assassins

Postby Stryder » Thu Sep 18, 2014 11:17 pm

Conversion beamers are noted in the entries of the units/vehicles that can use them, so if it isn't listed it can't be used.

As for assasins it should say in the army list how many you can take total. But I would probably agree with 1 per detachment
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Re: Grey Knight & Assassins

Postby thesignaller » Fri Sep 19, 2014 12:38 am

Thanks, it dies say 1, but how many different detachments (allies) can an army have?
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Re: Grey Knight & Assassins

Postby thesignaller » Fri Sep 19, 2014 1:41 am

Now I've read more and pointed up my figures, my Ghosts are defunct, need to rip off skull heads and replace with terminator heads!
Also my Brotherhood Banners that took hours to paint I can't use in my termi squads - I have 2 as my ghosts had one.
Going to use ghosts as Paladins which uses 1 banner, but no use for other except to cut arm off and glue on a sword!!!!!!
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Re: Grey Knight & Assassins

Postby Angelwing » Fri Sep 19, 2014 9:51 am

I'd use the spare standard as a counts as halberd. Rule of cool.
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Re: Grey Knight & Assassins

Postby jlong05 » Fri Sep 19, 2014 1:58 pm

And leave teh ghosts as a ghosts unit played as Paladins. Why remodel them?
The only "hobby" GW is interested in is lining their pockets with your money.

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Re: Grey Knight & Assassins

Postby thesignaller » Fri Sep 19, 2014 2:23 pm

Thanks for all replies
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