Login

Username:


Password:


Remember me



Forgot Password?




 Merchandise




Grey Knights and new psychic rules

Discussion of rules in Warhammer 40K - use for existing rules only, for discussing new rules or changes/alternatives use the Rules Development forum

Moderator: mattjgilbert

Grey Knights and new psychic rules

Postby thesignaller » Sat Jul 05, 2014 1:00 pm

Just trying to get my head around the new 7th ed. And all seems similar to 6th apart from new psychic rules.

When generating warp charges its 1d6 plus 1 per mastery level of each psyker.
All/most GK are psykers so do I get +1 per figure in my army? ie 2 units of 5 terminators gets me +10.

Other question do my GK now use Sanctic powers or can they stay with those in codex?

Finally, activating nemesis weapons, is it still same?

Many thanks
Andy
thesignaller
Guardian
Guardian
 
Posts: 78
Joined: Wed May 25, 2011 2:29 pm

Re: Grey Knights and new psychic rules

Postby Baragash » Sat Jul 05, 2014 5:18 pm

Brotherhood of Psyker units = 1 warp charge per unit.
My Hobby Blog!
My Painting & Modelling Blog!
Gallery
"The Emperor is obviously not a dictator, he's a couch."
Starbuck: "Why can't we use the starboard launch bays?"
Engineer: "Because it's a gift shop!"
User avatar
Baragash
Sorceror
Sorceror
 
Posts: 1885
Joined: Tue Nov 14, 2006 12:00 am
Location: London, UK
Blog: View Blog (21)

Re: Grey Knights and new psychic rules

Postby thesignaller » Sat Jul 05, 2014 5:46 pm

Thanks for that, not got rules on me, but is a banner any use now the auto psyk text rule has gone.
thesignaller
Guardian
Guardian
 
Posts: 78
Joined: Wed May 25, 2011 2:29 pm




Return to 40K Rules




 Social Links