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GW GrayKnight FAQ is up on the website

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GW GrayKnight FAQ is up on the website

Postby gleep » Mon Jun 13, 2011 1:29 pm

thought you all would like to hear that the GW GrayKnight FAQ is up on the website


FAQ GrayKNight

all seams common sence to me :D

Andy
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Re: GW GrayKnight FAQ is up on the website

Postby Spack » Mon Jun 13, 2011 1:38 pm

Cheers :)
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Re: GW GrayKnight FAQ is up on the website

Postby killmaimburn » Mon Jun 13, 2011 5:25 pm

Terminators are 100% officially supposed to hitch a ride in chimeras... :/
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Re: GW GrayKnight FAQ is up on the website

Postby Angelwing » Tue Jun 14, 2011 8:30 am

Cheers for the link!
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Re: GW GrayKnight FAQ is up on the website

Postby chromedog » Tue Jun 14, 2011 10:58 am

Pretty much the way I've been playing things, so no change from my end.
The cheesier gits in my club would beg to disagree, though.

S10 NDF on the NDK? 'Squeeze me, it's NOT a 'walker', ergo no doubling up. Plain as the nose on your face, like, innit?
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Re: GW GrayKnight FAQ is up on the website

Postby Spack » Tue Jun 14, 2011 11:59 am

Ah, but the counterpoint is "S6 power fists on a monstrous creature? But S10 power fists on a marine?" Sure, it's not a walker, but it's a giant powered exoskeleton which appears to make the terminator *weaker* than it would be using a power fist on it's own. Still doesn't make sense, and I can see this possibly being changed in a future FAQ.
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Re: GW GrayKnight FAQ is up on the website

Postby chromedog » Tue Jun 14, 2011 12:33 pm

S8 on a marine before mods, and that's usually only +1. So S9 max. :D

By the time they change it, I'll have stopped playing them. So, once again, it won't have any effect.
(unlike SW that had two updates in a week and the IA ones that were redone 4 times).

Unless it gets an ERRATA, then the FAQ still doesn't matter to me.
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Re: GW GrayKnight FAQ is up on the website

Postby Bob_to_Some » Tue Jun 14, 2011 1:07 pm

Would've been S10 for a GK (Assuming they could take Powerfists of course)

As they are S4 + Hammerhand = 5 x 2 for being Powerfist. (Hammerhand is taken into account before modifiers)
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Re: GW GrayKnight FAQ is up on the website

Postby Spack » Tue Jun 14, 2011 1:17 pm

S10, S8, it's still higher than S6 :) Giant exoskeleton with power fist driven by Terminator = spindly IG colonel with a power fist ... unless it's against a vehicle of course, where the DK gets more penetration.

Against a Daemon MC, a Marine with a power fist has a better chance of wounding than a GK dedicated Daemon MC killing machine. Still seems odd, but then very little makes sense in the game any more. :twisted:
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Re: GW GrayKnight FAQ is up on the website

Postby KInG » Wed Jun 15, 2011 12:42 am

i now see where the hammer comes into play though on the DK. you now have a reason to take it.
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Re: GW GrayKnight FAQ is up on the website

Postby Bob_to_Some » Wed Jun 15, 2011 10:18 am

Its uber! Coupled with a Librarian nearby to up the DK initiative to 10.... Walla! Uber!

*Ponders... Maybe I should make my DK have interchangable heads on his weapon?*
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Re: GW GrayKnight FAQ is up on the website

Postby chromedog » Wed Jun 15, 2011 1:19 pm

Easy enough to do with a pin. I'd recommend something around 1.5mm thick or so for the pin, though.

Don't like the hammer on the NDK. It looks a trifle small. And the sword is too large. Yes, I know infantry carry swords around in this game that are TWELVE (scale) FEET long, but why upscale it again?
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Re: GW GrayKnight FAQ is up on the website

Postby Bob_to_Some » Wed Jun 15, 2011 3:00 pm

Thats ok, my DK has a Halberd :) I was thinking if I sliced the halberd top off, I could quite easily just give him a deamon hammer instead, for very little effort!

As its plastic, it doesnt take much to keep it in place thankfully

The Halberd just 'counts as' a sword at the moment
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Re: GW GrayKnight FAQ is up on the website

Postby KInG » Wed Jun 15, 2011 7:53 pm

would love to see the dk with halberd before it gets altered.
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Re: GW GrayKnight FAQ is up on the website

Postby Bob_to_Some » Thu Jun 16, 2011 9:46 am

~Will sort out some pic's later/tomorrow.
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