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How do you hunt the cowards down?

Discussion of rules in Warhammer 40K - use for existing rules only, for discussing new rules or changes/alternatives use the Rules Development forum

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How do you hunt the cowards down?

Postby killmaimburn » Tue Oct 13, 2009 11:29 am

Shoot them in the back?
Ok so some folks move away from something beneath half strength falling back and just treat it as an area denial for a turn..some folks chase stuff so it can't regroup.. but I saw a thing on warseer about constructive tankshocking a unit off the board (no not the stupid GT call from 2 years back about 1unit pushing another unit off the table..read on for rules) anyway I was wondering if this was accepted practice for shooting too..It would certainly speed things up a bit.


p46 "Troops who are falling back automatically fail all morale checks, except those to regroup (see right)."
p45 "Units make a fall back move immediately upon failing a Morale test. In each subsequent Movement phase, they will make further fall back moves instead of moving normally, until the unit regroups, is destroyed or leaves the table."
p44 on what triggers a morale check..


So square peg round hole.. a unit that is falling back already, a tank scrapes against it it makes a further fall back,takes 25% casualties auto fails and moves a further fall back distance.. .. So in one turn without too much spamming the unit has fallen back 6D6..automatically right?

I was having a problem getting a farseer plus banshees off the table (took 3 turns of running Mr6 kept rolling 1s and 2s when he needed) this could have had it off the table in one turn.

(makes the whole ramming eldar tankshock equivilant fairly funny.. who would dare choose to start falling back in that scenario?)
Makes it worth shooting at falling back units..
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Re: How do you hunt the cowards down?

Postby vytzka » Wed Oct 14, 2009 10:43 am

Sounds logical enough to me.
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