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Join/leave and stationary/moving.

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Join/leave and stationary/moving.

Postby ruffian4 » Mon Sep 28, 2009 10:16 am

Slightly odd, one of those ones that you think is obvious, but have a twinge of doubt concerning.
Taking into account the way that turbo boosting has been faqued (that there is a "during movement")...

Can an ic, both leave and join the same unit in the same movement phase?
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Re: Join/leave and stationary/moving.

Postby timewizard » Mon Sep 28, 2009 12:44 pm

It would appear that it could, but why would you want to?
You move the character out of coherency, then move it back into coherency with the same unit.
The unit cannot move during this, because you move one unit at a time, which would be the IC.
Then after the character re-joins the unit, the unit cannot move in that movement phase.
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Re: Join/leave and stationary/moving.

Postby ruffian4 » Mon Sep 28, 2009 1:49 pm

timewizard wrote:It would appear that it could, but why would you want to?

Well, the original reason doesn't work, but it might for something else.

A farseer (f) in a unit of reapers (R) and tac marines (T).

frrrr <(25" from f to first t)> ttttt

Farseer casts fortune on reapers, leaves them, rejoins them at the other end of the line and dooms the tac marines. This leaves the reapers stationary throughout and the seer can use the 24" doom.
Of course, it doesn't work, I forgot about both powers happenning at the start of the turn. :oops:

Might be handy for something though.
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Re: Join/leave and stationary/moving.

Postby Spack » Mon Sep 28, 2009 2:52 pm

Wouldn't work anyway - when the Farseer moves and joins the unit then the entire unit counts as moving for shooting purposes.
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Re: Join/leave and stationary/moving.

Postby ruffian4 » Mon Sep 28, 2009 4:50 pm

P48, bullet point 5.
killmaimburn wrote:If this is a masked ball, then the other bits of him are off spiking the teachers punch.


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Re: Join/leave and stationary/moving.

Postby Spack » Mon Sep 28, 2009 4:52 pm

Ah, I'd missed that. Cheers.

But bullet point 3 stops the leave and join same unit in a single phase - the only way to leave the unit is to move out of coherency with it, and coherency is only checked at the end of his movement (see page 12, "So, once a unit has finished moving ...". Once he moves out of coherency he can't move back into coherency because his move is already over. Even if the unit then moves near enough to him so that they are in coherency range again he doesn't join them, because that bullet point requires the IC to move into coherency with the unit, and doesn't allow for it to work the other way around.
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Re: Join/leave and stationary/moving.

Postby ruffian4 » Mon Sep 28, 2009 6:35 pm

Yep, fair point boss.

I'm sort of after a proof that an ic can't join and leave a unit in the same turn, but this isn't it.
(the notion that an ic joins a unit, after deployment, a micro-second into the first movement phase, see shrike karandras, etc)
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