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by killmaimburn » Sun Aug 30, 2009 1:58 pm
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by Cobby » Mon Aug 31, 2009 1:02 am
by timewizard » Mon Aug 31, 2009 3:10 am
by LordMalekTheRedKnight » Mon Aug 31, 2009 10:44 am
timewizard wrote:@Cobby-I will say this, accusing someone of cheating will touch a nerve with anyone, not just Tim. I don't believe that Tim cheated or intentionally tried to cheat during the game in question.
timewizard wrote:I believe that the rules state that a unit that reacts to an assault must move every model up to 6" towards the enemy unit that is assaulting. I believe that the last bullet point of the 'Move Assaulting Models' rule that states, "If this {the assaulting or reacting move} is impossible, it must simply stay in coherency." only refers to moving through friendly or enemy models, through gaps narrower that the base, moving into base contact with a unit you are not assaulting, or moving into or through impassable terrain. Barring that, the models in the assaulting unit, or in the reacting unit, must move as far as possible to try to get into contact with the enemy.
timewizard wrote:You tried a tactic that you thought in good faith was legal. In a discussion that followed, examples were given that proved that interpretation and tactic to be wrong.
timewizard wrote:There is nothing wrong with admitting to being wrong.
by killmaimburn » Mon Aug 31, 2009 11:31 am
LordMalekTheRedKnight wrote:However, I dont think thats what the last bullet point is about... (it would be a very rare occurance)
LordMalekTheRedKnight wrote:I must be missing something, because I wasnt aware that that was the case. Are you saying that it has been accepted that "trying" to get within 2" of an engaged model means moving as close as possible, even when you know it is impossible for them to get there? If that is the case, why is this included under Pile In again?
Because 'trying', makes the addition of repetition redundant,(and duplication can lead to such confusion as your having over point 1 and 5 looping .[...]) as I said. It does not need to say it as it already has.([..] saying that this is incorrect, because you read there to be no duplication in doing so is a constructive failure..1 lead to the other and in itself is more RAI for my side)
by ruffian4 » Mon Aug 31, 2009 11:44 am
timewizard wrote:@Cobby-I will say this, accusing someone of cheating will touch a nerve with anyone, not just Tim. I don't believe that Tim cheated or intentionally tried to cheat during the game in question. I believe he attempted a tactic that he thought was a legal one.
timewizard wrote: Of course, I could be wrong.
killmaimburn wrote:If this is a masked ball, then the other bits of him are off spiking the teachers punch.
by killmaimburn » Mon Aug 31, 2009 11:49 am
by timewizard » Mon Aug 31, 2009 2:36 pm
ruffian4 wrote: Note that the "player must still move them as close as possible to such enemies" all the while acting "just like when defenders react" which itself is following the rules for "moving assaulting models."Imo, "still", in this case occupies a similar hierarchy as "simply."Difficult/dangerous terrain aside, I think all of these assault movement types are governed by the same rules.
killmaimburn wrote:That is an awesome "damned if you do damned if you don't "thing at the end ruffian.I hope that it ends up being both are not required and that simply is simples (my p2 version) though Simpler But yeah that is an awesome bit of roadblock to tim's usage/keystone.
by killmaimburn » Mon Aug 31, 2009 3:07 pm
by timewizard » Mon Aug 31, 2009 3:43 pm
by conscriptboris » Mon Aug 31, 2009 4:54 pm
timewizard wrote:Is she really going to run for Parliment?
by killmaimburn » Mon Aug 31, 2009 5:06 pm
by ruffian4 » Mon Aug 31, 2009 6:05 pm
killmaimburn wrote:Didn't your lot willingly elect a dead man? (I even heard a horse..but that was pub talk)
by Baragash » Mon Aug 31, 2009 8:43 pm
by killmaimburn » Tue Sep 01, 2009 8:51 am
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