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oh 4 fuxake!

Discussion of rules in Warhammer 40K - use for existing rules only, for discussing new rules or changes/alternatives use the Rules Development forum

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Re: oh 4 fuxake!

Postby timewizard » Fri Dec 24, 2010 1:31 am

LordMalekTheRedKnight wrote:I seem to remember a similar situation under 3rd ed...? (or something)

Anyway, was this "clarification" even needed?
P95, Deepstrike Mishaps, "Delayed" states that the unit counts as Destroyed if it hasnt arrived before the game ends. What else actually allows a unit to be off table (and not just "inside a transport so physically placed on a side table, while existing ingame" etc)?

(and even if there is something that allows this, it would have been better to FAQ whatever rule that is to explain that absent units count as Destroyed, rather than add a general rule)

~ Tim

Rather than type it all over again, here's a reprint of my post on this topic from over on Warseer. See what you think.

The crux of the problem lies in the wording in many sections of the rules. In the transport section, the rules tell us the models are "...removed from the table and placed aside...". It does the same thing for occupying buildings where when models occupy a building they "...are removed from the table..." and even the Space Marine Librarian GoI rule that says the Librarian and a unit he might be joined to "...are removed from the tabletop...".

Now before anyone gets in an uproar, yes I only quoted portions of all these rules, but not to take them out of context, it is only to illustrate the problem with the following;

Q: Do units off of the table at the end of a game count as
destroyed for kill point purposes? (p91)
A: Yes.

The key here IMO is to look at the page number reference at the end of the question, in this case page 91. In the BRB on page 91 we see 3 mission types and the reference to kill points in one of them. So is this FAQ addressing units that are embarked or in buildings? Probably not, it is merely clarifying the issue of awarding kill points.

An example to back it up is from the Necron Codex which on 18 says, "Any {Necron} Warriors that do not get deployed by the end of the game count as having been destroyed for the purposes of calculating victory points." But the Annihilation mission doesn't use victory points to determine victory, it uses kill points. So this updated FAQ tells us that those Necron Warriors would indeed give up kill points.

The other example is in the BRB itself on page 95 under the 'delayed' deep strike mishap. The unit goes back in reserves and if the unit is still in reserve when the game ends it counts as destroyed. Again, the FAQ affirms that the unit would indeed give up kill points.

So even though the units in transports and buildings have been "removed from the table" for model placement purposes, at the end of the game they are not "off the table" for kill point purposes. Looking through the rulebook, the only reference I can find to units being off the table is in the reserve section, the last paragraph under rolling for reserves on page 94 where we are told we can't delay rolling for reserves and can't keep them "...hanging around off-table until you decide you need them!" This would indicate that only units in reserve are considered to be "off the table".

Ruffian's point is that an errata or FAQ is supposed to clarify a muddy rule, not throw more mud onto it. Particularly in light of previous discussion about whether units in transports were on the table or not. But for this FAQ, and for kill point purposes, I think that there is a difference between a unit that has been "removed from the table" to embark or occupy and one that is "off the table" waiting to enter play.


So there you have it. And good to see you here again Tim. Happy Christmas to you, Kate and the kids!
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Re: oh 4 fuxake!

Postby ruffian4 » Fri Dec 24, 2010 10:16 am

LordMalekTheRedKnight wrote:
P95, Deepstrike Mishaps, "Delayed" states that the unit counts as Destroyed if it hasnt arrived before the game ends. What else actually allows a unit to be off table (and not just "inside a transport so physically placed on a side table, while existing ingame" etc)?

Good point, what's the point? :D

Glad to see you're still "lurking" about Tim!

The reserve situation covers the crons and will also cover anything that is removed and placed in reserve.
Something that instantly reappears is irrelevant to kill points.

As for the reference to p91, it has to be made as the entire point is how do destroyed/unavailable units count at the end of the game.
The mechanism is on/off table.

A passenger unit is removed from the table, RAW = dead RAI = (probably) reserves = dead.

The fact that a passenger unit co-exists with its transport, can shoot and contest, is not because its on the table.
Its because the rules say it can.
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Re: oh 4 fuxake!

Postby LordMalekTheRedKnight » Fri Dec 24, 2010 10:24 am

I think what GW should have done is distinguished between "(physically) on the table" and "in the game". If a squad moves into a bunker in the middle of the table, and the models are put to one side because the roof of the bunker doesnt come off, they arent outside the game - they are right there, in the middle of the battlefield.

Same goes if you are playing somewhere without sidetables (or where the playing surface takes up the whole of the table), and you pile your casualties up in one corner: they arent still in the game just because they are physically on the table.

There is even a RaW problem if you start playing on anything other than an actual table (like on the floor for big games).

Statements like "I get full KPs for your Devastators, because they arent on the table, they are on a hill" shouldnt be backed up by the rules of the game! :P

And lets not get onto the "unit"/"models" divide (and the fact that warriors are referred to as models, even when they arent being represented by a model soldier).

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Re: oh 4 fuxake!

Postby Baragash » Fri Dec 24, 2010 10:44 am

Couple of things for your sillies Tim...

1) You couldn't actually put your casualties on the corner of the table by RAW unless the rulebook allows it ;)

2) IIRC there's enough use of "battlefield" and "table" interchangeably during the rulebook to conclude that being on a hill = still on the table. I'd speculate that there's probably enough spiel somewhere in the rulebook about where you might play to show it doesn't strictly need to be a table either.
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Re: oh 4 fuxake!

Postby chromedog » Fri Dec 24, 2010 10:56 am

If they give up killpoints in an objective mission then laugh at your opponent - because 2/3 times it won't count for anything and in an objective mission, your 'off table' (embarked) troops will still claim his objectives.
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Re: oh 4 fuxake!

Postby ruffian4 » Fri Dec 24, 2010 11:16 am

An autarch would be interesting to start with.
"In play or not."

So, something in reserves and/or in a transport/on/off table?
Necron models vs phase out in reserve.

Methinks this whole shebang is too far gone to actually be fixed ...
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Re: oh 4 fuxake!

Postby LordMalekTheRedKnight » Fri Dec 24, 2010 11:41 am

ruffian4 wrote:Methinks this whole shebang is too far gone to actually be fixed ...

What odds do you reckon Ladbrookes would give us on them making the same mistakes in 6th ed? ;)

~ Tim
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Re: oh 4 fuxake!

Postby Spack » Fri Dec 24, 2010 12:04 pm

Possibly evens, or they wouldn't take bets :P
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Re: oh 4 fuxake!

Postby Baragash » Fri Dec 24, 2010 12:11 pm

Spack wrote:Possibly evens, or they wouldn't take bets :P


*did gambling theory as part of uni course...... can't resist*

That's not true! If an event is likely you get odds on instead of odds against.

So Manchester United vs Port Vale might be:
Home Win 1-10
Draw 15-1
Away Win 20-1

To mitigate the likelihood of a certain result, you just get charged a huge premium.

Note I haven't checked the above example for a Dutch Book ;)

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Re: oh 4 fuxake!

Postby Spack » Fri Dec 24, 2010 1:09 pm

OK, fair enough :)
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