Moderator: mattjgilbert
by Baragash » Sat May 01, 2010 3:50 pm
by Spack » Sat May 01, 2010 4:35 pm
by Baragash » Sat May 01, 2010 4:36 pm
by Drax » Sat May 01, 2010 7:24 pm
by Herne » Sat May 01, 2010 9:54 pm
Nightbringer wrote:I like Amy Winehouse` music, although she looks like a Whippet in a bin bag....
by timewizard » Sun May 02, 2010 3:43 am
by mattjgilbert » Sun May 02, 2010 8:21 am
by Angelwing » Sun May 02, 2010 8:34 am
by killmaimburn » Sun May 02, 2010 9:08 am
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by mattjgilbert » Sun May 02, 2010 9:36 am
by mattjgilbert » Sun May 02, 2010 9:37 am
Angelwing wrote:sadly it's a rubbish mechanic that really hoses swarms. My ripper swarms always get blasted to bits like this. My last few games have been against grey knights, all waving S6 weapons in combat.......
by Herne » Sun May 02, 2010 10:34 am
mattjgilbert wrote:Herne, your way doesn't follow the 5th ed rules for multi-wound models and ID.......
mattjgilbert wrote:Well spotted KMB... nurglings are daemons and so ID doesn't affect them
by Socaddict » Sun May 02, 2010 11:05 am
timewizard wrote:For example, 4 ripper swarm bases are targetted by 2 krak missiles. Roll to hit yields one hit. Roll to wound give 1 wound. The ripper swarms fail their save. The unsaved wound is doubled to 2 wounds. Since the missile has strength double the toughness of the ripper swarms, the wounds inflict instant death. Page 26 BRB says that if among the unsaved wounds there are some that inflict instant death you must, if possible, remove 1 unwounded model for each wound that causes ID.
by mattjgilbert » Sun May 02, 2010 12:42 pm
by timewizard » Sun May 02, 2010 1:29 pm
Socaddict wrote:Just a point - Krak missiles don't have a blast effect, so this is a not quite accurate example...
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