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Rules hangovers from weekend now games are done :D

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Rules hangovers from weekend now games are done :D

Postby killmaimburn » Mon Mar 14, 2011 9:40 am

Rules things outstanding from the weekend now they won’t get in the way.
So those are mine, feel free to chip in either on these or any others you found that (now its all behind us) we can chew over a bit more carefully and with no invested interests :D

All these things went pretty much my way over the weekend so this is more for discussion and my opponents benefit than for me to get back at anyone or anything..
I was reminded multiple times over the weekend to only do what the rulebook says and any percieved‘common senses’ or houserule fixes should be left for within my circle….so just rules at point of issue (although talk about the RAI and stuff here)
Lets see.
1) If falling back, I may choose to run (further straight line towards "off the table" only- to get away from a chasing unit) just as I may choose to shoot..Correct? I remember it being in a few FAQ a while back but can’t instantly find source.

2)When regrouping new FAQ says space marines may consolidate and then move as normal as well, correct?

3) If in game you have to take a morale check and your already falling back, you automatically fail and fall back at the end of that phase (if that’s what you’d normally do, on top of other fallback moves required) (I’ve seen by elder WSs doing sequential tank shocks +shooting for 6d6, but here I was just using 4 missiles to kill of 1 of 3 falling back people on the edge of a table so they couldn’t auto regourp next turn etc

4) IF a unit at every point within its charge move stays within coherency, and has successfully moved closest to closest already, may an IC (which is attached to the charging unit) initiate a multiple combat into another unit (maintaining coherency and legitimate assaulting to new models where possible rules). Briefly opponent suggested that ICs couldn’t be the instigators of multiple assaults (presumably because they are(inside combat) a separate unit?
(IC section I thought he only left when attacks were resolving not during assault moves)

5) Whilst talking about Kings FW chimeras-Redcar raiders lot + Confused Gordy had big issue with a player (who wasn’t there) modified chimera dimensions to alter front arc angle to be wider (and narrower side arcs)..the common “not worth playing against” etc was thrown about.. but also CG said that all tourneys had banned it.I said the BRB specified no interesting bases(and how weapon arcs worked), but to my mind didn’t specify vehicle dimensions (or where weapons HAD to be placed.. e.g. a defiler with its battlecannon where some people place “the head” for better LOS)I called him out to find an INAT or throne of skulls thing to back it up..so he can here :D

6 I don’t know if he went ahead with it, but I found special rules for King to be able to bring an 10” square 2 ft tall building in from reserves (replacements stratagem and in deploying section of BRB immobile things entering may deepstrike).
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ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
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Re: Rules hangovers from weekend now games are done :D

Postby Ljundhammer » Mon Mar 14, 2011 12:48 pm

killmaimburn wrote:5) Whilst talking about Kings FW chimeras-Redcar raiders lot + Confused Gordy had big issue with a player (who wasn’t there) modified chimera dimensions to alter front arc angle to be wider (and narrower side arcs)..the common “not worth playing against” etc was thrown about.. but also CG said that all tourneys had banned it.I said the BRB specified no interesting bases(and how weapon arcs worked), but to my mind didn’t specify vehicle dimensions (or where weapons HAD to be placed.. e.g. a defiler with its battlecannon where some people place “the head” for better LOS)I called him out to find an INAT or throne of skulls thing to back it up..so he can here :D


Hmmm, I wonder who that could be...

To be honest, mine are only modified because I think all IG tanks look like cack without double treads. If people don't want to play me, well, stuff them - simply, I don't care :lol:

If people don't like my conversions, then that's their perogative, I've not had a problem with them in the only tournament I've taken them to (although it was a rubbish list, played badly 8) ). I find that it hampers me more than helping in games, as my chimeras are 1" wider than normal, meaning I can't fit through gaps, can't set up in cover that other (unmodified) tanks could, and I have to turn my chimeras around for melta shots (because they are wider, the 2" disembark doesn't go so far forward on the tank).

But, haters gonna hate...
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Re: Rules hangovers from weekend now games are done :D

Postby killmaimburn » Mon Mar 14, 2011 1:40 pm

killmaimburn wrote:Redcar raiders lot[..] big issue

Guess I ought to go back in time and say "redcard raiderslot" in this instance= Nige and whoever was by his shoulder at the time. Big issue, as in it illicited a strong clear response but nothing that stopped normal play.
Sorry for confusing uses of language.
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World of ME First try at Apoc Batrep WHAT/WHO is AOS?
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Re: Rules hangovers from weekend now games are done :D

Postby timewizard » Mon Mar 14, 2011 2:02 pm

I'll take a shot at some of these.
1. BRB page 46 top of the page under 'Firing While Falling Back' says units may choose to run when falling back but it must be towards their own table edge.

2. Yes. From the latest Space Marine FAQ:
Q. When a unit with the And They Shall Know no Fear
special rule regroups do they get to immediately move up
to 3" as well as moving as normal that turn? (p51)
A. Yes.

3. Yes, BRB page 46 says "Troops who are falling back automatically fail all morale checks."

4. Yes, an IC may assault into a different unit (so long as the rules for multiple combats are followed) because BRB page 49 under 'Independent Characters and Assaults' says that when the unit assaults, the IC does as well because it is part of the unit. It is only when attacks are resolved that the IC is treated as a separate single-model unit.

5. This is from the latest INAT FAQ:
GEN.01 – Q: Can players convert their models in order
to gain an advantage in the game? For example,
making tiny models to hide behind scenery, longer
barrels on their vehicles to increase the range of their
weapons, using shorter/taller flying bases for their
models then those supplied, etc?
A: Players may only convert their models for aesthetic
purposes. Any players, in the opinion of the Tournament
organizers/judges, who have converted their models
specifically to gain a gameplay advantage, may be penalized
at the whim of the Tournament Organizer. These penalties
can be as little as playing the game acting as if the suspect
model is the proper dimensions, all the way up to immediate
ejection from the tournament [clarification]. When in doubt,
always check with the tournament organizer before
the tournament begins and then discuss the issue again with
each of your opponents before the game starts.
Ref: GEN.04, GEN.05, RB.22A.01

Generally speaking (and looking at the next post) a possible solution if the chimera was modeled with an extra set of tracks is to simply say the extra tracks would be ignored for measuring fire arcs and distance to the hull of the vehicle. But it should have been decided or ruled upon before the tourney.

6. I would like to see the rules KInG is citing that allows a building to deep strike onto a battlefield!
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Re: Rules hangovers from weekend now games are done :D

Postby killmaimburn » Mon Mar 14, 2011 2:12 pm

ta\(atlantic translator thank you)
timewizard wrote:6. I would like to see the rules KInG is citing that allows a building to deep strike onto a battlefield!

p94 right hand side just before outflank..(He told me what he wanted I showed him how)
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ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
World of ME First try at Apoc Batrep WHAT/WHO is AOS?
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Re: Rules hangovers from weekend now games are done :D

Postby timewizard » Mon Mar 14, 2011 2:26 pm

killmaimburn wrote:ta\(atlantic translator thank you)
timewizard wrote:6. I would like to see the rules KInG is citing that allows a building to deep strike onto a battlefield!

p94 right hand side just before outflank..(He told me what he wanted I showed him how)

You're welcome! And thanks for the translation as well! :D

I'm still confused about the building issue.
A building is categorized as terrain (page 13, last 2 bullet points) so how can it be assigned to someone as a replacement?
It's not a unit.
Admittedly it uses some of the rules for transports, but that is only in how infantry can 'embark' into the building.
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Re: Rules hangovers from weekend now games are done :D

Postby killmaimburn » Mon Mar 14, 2011 3:00 pm

It was 2 foot of cities of death building as the foundation to a defence laser (a static super heavy, much like the doomseday device).So classed I guess as a unit, and immobile.. Using (apoc) replacements its suddenly becomes a bit like swooping hawks lolsome.
It has always been the prerogative of half-wits and fools to point out the Emperor has no clothes, but the Emperor remains the Emperor, and the half-wit remains a half-wit.-The Sandman (The friendly ones)
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World of ME First try at Apoc Batrep WHAT/WHO is AOS?
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Re: Rules hangovers from weekend now games are done :D

Postby lostandthedamned » Mon Mar 14, 2011 3:21 pm

It's not a situation that GW haven't caused themselves.
Remember the Drop Fortifications stratagem from Planetstrike. Allows you to deploy an extra tower from reserves dropped by a real big ship.
Deep Striking Bunkers away!
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Re: Rules hangovers from weekend now games are done :D

Postby timewizard » Mon Mar 14, 2011 3:28 pm

Okay, thanks, just looked back through my Planetstrike Codex.
So if you were using those optional rules, KInG would be allowed to drop a building onto the board.
But he wouldn't be allowed to drop it on your head! :eusa_naughty
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