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Small one on Orks (NEW ONE ON POST#11)

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Small one on Orks (NEW ONE ON POST#11)

Postby killmaimburn » Sat Sep 13, 2008 8:00 pm

New question at post 11, linky
http://www.ageofstrife.com/modules.php? ... 8429#28429


I've had a look through the GW and warseer faq and can't see mention of these so i figure meh..i'll just look dumb again :D
1)p97 Big Mek, A big mek allows one deff dread to be taken as a troops choice..

Does this mean for each big mek I take I can take one deff dread as a troops choice, or if I take any big Meks I may take 1 def dread as a troops choice.

2)(an easier one)Reinforced ram p93 can tank shock, and treats its front armour as 2 more (upto 14) for death or glory attacks..

Am I correct that without any errata or faq about it.. that the reinforced ram does not effect ramming (as its spelt out it comes into play when hit with a fist etc)..the fluffy side of me says no I'm mad.. the rules side of me reckons its pretty clear.


Ohh and I just spotted one on warseer that looks interesting (given Meks and vehicles) Linky in case anyone wants to reply to him http://warseer.com/forums/showthread.php?t=162471
Wing Commander wrote:I was playing in a tournament today and came across a hotly debated point. I had an Orky Big Mek with Kustom Force Field in a battlewagon. 1 of the judges tried to rule that his KFF did not work at all in a battlewagon, or any other vehicle for that matter. I did show him the rule which mentioned that a KFF as a result of wargear gave the vehicle a 4+ save but he took some convincing that Wargear meant character gear as opposed to vehicle upgrades.
So, after some debate, we had several possibilities;
1. It doesn't work in a vehicle at all
2. It projects up to 6" from the vehicle hull (as per shooting from a vehicle)
3. It projects up to 6" from the vehicle firing point
4. It covers the vehicle only that the Big Mek is in
5. It projects 6" from the Big Mek, wherever he is positioned in the vehicle

Which, if any, are correct....?


Any views? Cheers :D
Last edited by killmaimburn on Fri Dec 12, 2008 1:16 pm, edited 7 times in total.
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Re: Small one on Orks

Postby LordMalekTheRedKnight » Sat Sep 13, 2008 10:44 pm

killmaimburn wrote:1)p97 Big Mek, A big mek allows one deff dread to be taken as a troops choice..

Does this mean for each big mek I take I can take one deff dread as a troops choice, or if I take any big Meks I may take 1 def dread as a troops choice.

it doesnt say "having a Big Mek in your force allows you to take 1...", just that "a" Big Mek allows "1"... seems reasonable to interpret it as 2 Big Meks allow 2.

killmaimburn wrote:2)(an easier one)Reinforced ram p93 can tank shock, and treats its front armour as 2 more (upto 14) for death or glory attacks..

Am I correct that without any errata or faq about it.. that the reinforced ram does not effect ramming (as its spelt out it comes into play when hit with a fist etc)..the fluffy side of me says no I'm mad.. the rules side of me reckons its pretty clear.

i read this on Warseer... sounds like you have it right. although didnt i read something about Walkers making DoG attacks when Rammed? (not reached that point in the new book yet... :oops:)

Wing Commander wrote:I was playing in a tournament today and came across a hotly debated point. I had an Orky Big Mek with Kustom Force Field in a battlewagon. 1 of the judges tried to rule that his KFF did not work at all in a battlewagon, or any other vehicle for that matter. I did show him the rule which mentioned that a KFF as a result of wargear gave the vehicle a 4+ save but he took some convincing that Wargear meant character gear as opposed to vehicle upgrades.
So, after some debate, we had several possibilities;
2. It projects up to 6" from the vehicle hull (as per shooting from a vehicle)

i thought this was the common opinion on the matter?

hope that helps :)

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Re: Small one on Orks

Postby ruffian4 » Sun Sep 14, 2008 9:39 am

Plead ignorance re orks, haven't played them in more than a year.
Last time I did though, I did a BIG one on them.

Wing Commander wrote:1. It doesn't work in a vehicle at all
2. It projects up to 6" from the vehicle hull (as per shooting from a vehicle)
3. It projects up to 6" from the vehicle firing point
4. It covers the vehicle only that the Big Mek is in
5. It projects 6" from the Big Mek, wherever he is positioned in the vehicle

Bloody passengers, there are still problems!

1. = nonsense, otherwise what does the rule enabling you to measure to them (except for firing) do?
2. = Yes but not as per shooting (it's not).
3. I raised the question a while back if all psy powers require a firing port.
But, the "except firing" bit in embarking seems to isolate that.
4 = no it has a measureable range and we have the mechanism to use it.
5 = where is he then?
Assuming the model is not present we are back to the model vs unit idea.
I see no problem with this.

As far as figuring out just where a particular model within a squad is, while embarked, this is (sort of) possible.

In an open topped wagon, the model could be (abstractly) anywhere.
All trhe models may even be in the self same exact location (measure from the hull).

For enclosed vehicles with multiple fire points (imagine a land raider, with the side acess ports as fire points), special/heavy/whatever models can be allocated to use a fire point.
It's even possible that the model could "move" from one side of the imaginary raider to the other, incurring no penalty for firing.

So, imo, the abstract location of the model is irrelevant.

Measure 6" from the hull.

Edit: actually this seems like proof (if it were needed) that you can measure from the hull to the same hull. :)
Last edited by ruffian4 on Sun Sep 14, 2008 9:43 am, edited 1 time in total.
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Postby killmaimburn » Thu Oct 23, 2008 3:33 pm

A NEW ONE FOR THE ORKIES
__________________________________________
I see lists all over the place that have the Nob that is leading a bunch of boyz have wargear and options from the Nobz army list entry...e.g.
20Boyz lead by Nob with Powerclaw and a Waagh banner.
What are the reasons for this..How permissible is it.. Should he only be allowed to take the choices for the squad leader Nob(p100), or should he be allowed to take the Nob upgrades (as detailed on p98/33 as he only exists in the fluff section as a Nob.)
Could a few ork players just say (and others of course- but I'd like to hear from the orky lot)
a) darned cheaty
b) grey area
c) whats the question we all do it.
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Postby jlong05 » Thu Oct 23, 2008 3:37 pm

I don't have the codex with me here, but I would say ONLY options from the list on the page giving the upgrade. That would allow upgrades IF and ONLY IF it said it allowed those.

Again though, I don't have my codex to check the wording. LMtRK?
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Postby LordMalekTheRedKnight » Thu Oct 23, 2008 3:54 pm

i reckon its down to people not reading their codex properly.

the Nobs in different squads have different options. (just like Sgts in different Marine Squads have different options)

Nob in Nob Mob = Waaargh Banner
Nob in Boyz Mob = NO Waaargh Banner

pretty straightforward, looking at it (IMO). :)

~ Tim
p.s. off topic, but can someone go hereand set them straight? (explain to them that you having your save ignored, say by low AP, is the same as failing it automatically, so you can use a Medipack to prevent the wound)
cheers!
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Postby da_grot » Thu Oct 23, 2008 4:02 pm

Sorry but trying to give a Nob in a boyz unit a waaagh banner is just way cheaty.

With workshops simple upgrade system for units now how can anyone actually get it wrong :?
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Postby Spack » Thu Oct 23, 2008 5:20 pm

LordMalekTheRedKnight wrote:p.s. off topic, but can someone go hereand set them straight? (explain to them that you having your save ignored, say by low AP, is the same as failing it automatically, so you can use a Medipack to prevent the wound)
cheers!


Posting now :)
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Postby killmaimburn » Fri Oct 24, 2008 8:32 am

da_grot wrote:Sorry but trying to give a Nob in a boyz unit a waaagh banner is just way cheaty.
I thought so but I've seen a bulk of lists ( a veritable deluge) of them with that config and other folks haven't pulled them up on it..so it got me questioning it..Cheers for the replies.My orks are getting there..might be table ready before next year :lol:
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Postby KInG » Sat Oct 25, 2008 12:06 pm

why orks KMB? u not happy with the new shiney SM dex?
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Postby killmaimburn » Fri Dec 12, 2008 1:15 pm

How do big bomms work?
Does it count as shooting a weapon, is it fired/released in the shooting phase or before, does it matter?

I have 5 deffcoptas (I have 9 but only doing 5 for now) about to be modelled (I’ll spru build crates marked TNT (in an ACME way) for those who get them.)
Using deffcoptas is it possible that the following situations can arise legally?;

A) A unit of 5 with 4 bigbomms flies over a a squad in movement phase, and drops all 4 of its big bomms on that unit.

B) A unit of 5 with 4 flies over 2 units in its movement phase and drops 2 on the first thing it flew over and 2 on the second thing it flew over.

C) (progression of B) a unit with 4 big bomms flies over unit (A) drops bomms, then in shooting phase shoots unit (B) and assaults unit (B) Does it make any difference if the scenario changes to only 3 drop bombs and the remainder shoots B?

D)A unit of 5 that has 4, turboboosts and drops its bombs
(2)A unit of 5 that has 4 turboboosts in a scout move and then says it dropped bombs

(p48 of ork codex)I'm willing to hear both RAW and how you'd like it answers.(for those who look outside RAW for answers the cost of 5 deffcoptas with 2 buzzsaws and 4 bigbomms comes in at around 285pts or 8 and a bit Kanz)

My answers as I see em (but I'm a relative noob with orksies)
A) yes
B) yes
C) depends on what a "special attack" means ,it doesn't say it counts as shooting (doesn't say "in lieu of shooting" etc)and it implies (to me) it is released during the movement phase- it can be dropped even if you turbo boost (which stops the ability of shooting p76 Big (red?) book )) this is the most likely one to come up in game (as in my current list I'm only using 1 bomm for early on as they sweep in) Love to hear your views and comparisons to other things that may, or may not, happen outside the shooting phase.
D) yes RAW stipulated (2) No scout move isn't movement phase.

So how close did I get?
Thanks for any replies :D
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Postby killmaimburn » Sat Dec 13, 2008 7:49 am

LordMalekTheRedKnight wrote:but i never *got* those bomb rules, ever since the codex came out. :?

So the pressure is on for you other fellows, spack, culven, matt and all you other fellows (so great and wonderous that naming you would be a crime to your greatness).. Tim has no idea about it (means he's not backing any one particular horse).
Please stipulate your beliefs on how you might desire it to work... if it helps 5 deffcoptas (jetbikes) with 4 big boms and 2 buzzsaws costs 285 points.
(Or 6 and a bit ork kan dreadnoughts with multiple template weapons if I wanted to roxxer it and avoid the issue :D )
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Postby mattjgilbert » Sat Dec 13, 2008 10:49 am

will try and take a look later
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Postby mattjgilbert » Sat Dec 13, 2008 8:33 pm

OK... I got the ork codex out ready to go through it and then re-read your post. I don't understand your answers. You answer "Yes" but didn't ask a yes/no question! You said "what happens when...?"

Can you clarify what you are asking first before I attempt to agree with you? :P
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Postby killmaimburn » Sun Dec 14, 2008 10:07 am

I reworked the question to make more sense.. and also posted it on dakka dakka.. http://www.dakkadakka.com/dakkaforum/po ... 24674.page
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