Moderator: mattjgilbert
by killmaimburn » Sat Sep 13, 2008 8:00 pm
Wing Commander wrote:I was playing in a tournament today and came across a hotly debated point. I had an Orky Big Mek with Kustom Force Field in a battlewagon. 1 of the judges tried to rule that his KFF did not work at all in a battlewagon, or any other vehicle for that matter. I did show him the rule which mentioned that a KFF as a result of wargear gave the vehicle a 4+ save but he took some convincing that Wargear meant character gear as opposed to vehicle upgrades.So, after some debate, we had several possibilities;1. It doesn't work in a vehicle at all2. It projects up to 6" from the vehicle hull (as per shooting from a vehicle)3. It projects up to 6" from the vehicle firing point4. It covers the vehicle only that the Big Mek is in5. It projects 6" from the Big Mek, wherever he is positioned in the vehicleWhich, if any, are correct....?
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by LordMalekTheRedKnight » Sat Sep 13, 2008 10:44 pm
killmaimburn wrote:1)p97 Big Mek, A big mek allows one deff dread to be taken as a troops choice..Does this mean for each big mek I take I can take one deff dread as a troops choice, or if I take any big Meks I may take 1 def dread as a troops choice.
killmaimburn wrote:2)(an easier one)Reinforced ram p93 can tank shock, and treats its front armour as 2 more (upto 14) for death or glory attacks..Am I correct that without any errata or faq about it.. that the reinforced ram does not effect ramming (as its spelt out it comes into play when hit with a fist etc)..the fluffy side of me says no I'm mad.. the rules side of me reckons its pretty clear.
Wing Commander wrote:I was playing in a tournament today and came across a hotly debated point. I had an Orky Big Mek with Kustom Force Field in a battlewagon. 1 of the judges tried to rule that his KFF did not work at all in a battlewagon, or any other vehicle for that matter. I did show him the rule which mentioned that a KFF as a result of wargear gave the vehicle a 4+ save but he took some convincing that Wargear meant character gear as opposed to vehicle upgrades.So, after some debate, we had several possibilities;2. It projects up to 6" from the vehicle hull (as per shooting from a vehicle)
by ruffian4 » Sun Sep 14, 2008 9:39 am
Wing Commander wrote:1. It doesn't work in a vehicle at all2. It projects up to 6" from the vehicle hull (as per shooting from a vehicle)3. It projects up to 6" from the vehicle firing point4. It covers the vehicle only that the Big Mek is in5. It projects 6" from the Big Mek, wherever he is positioned in the vehicle
killmaimburn wrote:If this is a masked ball, then the other bits of him are off spiking the teachers punch.
by killmaimburn » Thu Oct 23, 2008 3:33 pm
by jlong05 » Thu Oct 23, 2008 3:37 pm
by LordMalekTheRedKnight » Thu Oct 23, 2008 3:54 pm
by da_grot » Thu Oct 23, 2008 4:02 pm
by Spack » Thu Oct 23, 2008 5:20 pm
LordMalekTheRedKnight wrote:p.s. off topic, but can someone go hereand set them straight? (explain to them that you having your save ignored, say by low AP, is the same as failing it automatically, so you can use a Medipack to prevent the wound)cheers!
by killmaimburn » Fri Oct 24, 2008 8:32 am
da_grot wrote:Sorry but trying to give a Nob in a boyz unit a waaagh banner is just way cheaty.
by KInG » Sat Oct 25, 2008 12:06 pm
by killmaimburn » Fri Dec 12, 2008 1:15 pm
by killmaimburn » Sat Dec 13, 2008 7:49 am
LordMalekTheRedKnight wrote:but i never *got* those bomb rules, ever since the codex came out.
by mattjgilbert » Sat Dec 13, 2008 10:49 am
by mattjgilbert » Sat Dec 13, 2008 8:33 pm
by killmaimburn » Sun Dec 14, 2008 10:07 am
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