Murphey wrote:1st: Can a model that has run in the shooting phase still do the 6" move in the assault phase?
yes, for the reasons you stated.
Murphey wrote:2nd: Can a jetpack model move as infantry during the movement phase, and then still employ the 6" assault phase movement?
yes - they can "always" (what, even when Pinned? silly
GW...) make the Assault Phase jump if they want to: its not dependant on them using the packs (or even moving at all) in the Movement Phase.
so you could:
move on foot into a piece of Difficult Terrain, Run out of the other side, then Jump once in the open (if you wanted to cross a piece of terrain without risking Dangerous Terrain rolls, for example).
dont forget now though that Jump Infantry/Jetpackers take Dangerous Terrain Tests when
leaving Difficult Terrain using their packs, not just when entering it.
hope that helps
Gymbol wrote:"This move can be made in any assault phase during which the Warp Spiders are not assaulting or fighting in an assault."
and, as was pointed out there, it seems to include the enemy assault phase as well as my own.
yes, this was noticed when the
FAQ was released (
here). it was RaW at the time, although perceived to be of the "
silly" variety by the majority (IMO). however, since its not part of the Errata section of the
FAQ, its not RaW anymore - its just a "house rule" (supposedly) employed by the studio (see
here).
KInG wrote:That Warp Spyder one is like the other guys who wanted to use another army's wargear, like teleport homers and such for their own troops... it's so funny to watch people read the rules so literally.
well if your objective
is to read the rules literally, then reaching that conclusion is good and proper.
wanting to play that way of course is a separate matter.
(you might feel that it makes perfect sense to be able to home in on beacons etc, or you might not, and as always its up to you and your opponent/event organiser to decide how, if at all, you are going to play)
KInG wrote:2). My opponent used to always walk his Jetpack Tau into the terrain and then jump them out... nothing has appeared in the rules to stop this as far as I am aware.
this was better in 4th ed than it is now, although at least it means you wont lose models before they get a chance to shoot (which you could if they Jumped into the Terrain).
KInG wrote:Hope that helped, coz I feel like I'm stating the obvious here
i must admit, Murph, these are far easier than your usual questions.
~ Tim