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Two Jetpack Questions (repost from Warseer)

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Two Jetpack Questions (repost from Warseer)

Postby Murphey » Tue Feb 24, 2009 8:02 pm

Ok, two questions regarding jetpacks:

1st: Can a model that has run in the shooting phase still do the 6" move in the assault phase?

The jetpack rules says that a model may always move 6" in the assault phase, and the run rule simply says you cannot assault (which the jetpacker is not), but I would like to be clear on this.

2nd: Can a jetpack model move as infantry during the movement phase, and then still employ the 6" assault phase movement? Thematically, if a model could run, it seems possible that it could stay on foot for longer if need be. But I'm curious as to the rules consensus.

Please cite all rule quotes, so I can follow/verify your statements :)

~Murphey
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Postby Gymbol » Tue Feb 24, 2009 8:43 pm

Also on Warseer, is a similar question for eldar and Warp Jump Generators. (It is probably going to be similar only in MY mind, but that is all I have to work with, pitiful as it may be, so here tis.) (I don't know the answer for the Tau Jetpack, so I decided to complicate the situation even worse.)

A question in The Eldar_FAQ_2008-05 asks whether you can use the extra warp spider move 'instead of assaulting', any time, or just when an assault could occur. The answer says:

"This move can be made in any assault phase during which the Warp Spiders are not assaulting or fighting in an assault."

and, as was pointed out there, it seems to include the enemy assault phase as well as my own.
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Postby KInG » Tue Feb 24, 2009 8:52 pm

Man, lol,it makes me laugh sometimes.... :)

That Warp Spyder one is like the other guys who wanted to use another army's wargear, like teleport homers and such for their own troops... it's so funny to watch people read the rules so literally.

Anyways, getting back to Murphy's question:

Yes to both questions... 1). i think you already cited the rules, so based on what you wrote I don't see any issues with moving in the assult phase as u swapped ur shooting to run and didn't assault.

2). My opponent used to always walk his Jetpack Tau into the terrain and then jump them out... nothing has appeared in the rules to stop this as far as I am aware. Does the assault move say u have to use the Jetpack in them movement phase or does it say that Tau Jetpacks are always used whenever they move... I don't think it does.

Hope that helped, coz I feel like I'm stating the obvious here ;)
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Re: Two Jetpack Questions (repost from Warseer)

Postby LordMalekTheRedKnight » Tue Feb 24, 2009 10:16 pm

Murphey wrote:1st: Can a model that has run in the shooting phase still do the 6" move in the assault phase?

yes, for the reasons you stated. :)

Murphey wrote:2nd: Can a jetpack model move as infantry during the movement phase, and then still employ the 6" assault phase movement?

yes - they can "always" (what, even when Pinned? silly GW...) make the Assault Phase jump if they want to: its not dependant on them using the packs (or even moving at all) in the Movement Phase.

so you could:
move on foot into a piece of Difficult Terrain, Run out of the other side, then Jump once in the open (if you wanted to cross a piece of terrain without risking Dangerous Terrain rolls, for example).

dont forget now though that Jump Infantry/Jetpackers take Dangerous Terrain Tests when leaving Difficult Terrain using their packs, not just when entering it.

hope that helps :)

Gymbol wrote:"This move can be made in any assault phase during which the Warp Spiders are not assaulting or fighting in an assault."

and, as was pointed out there, it seems to include the enemy assault phase as well as my own.

yes, this was noticed when the FAQ was released (here). it was RaW at the time, although perceived to be of the "silly" variety by the majority (IMO). however, since its not part of the Errata section of the FAQ, its not RaW anymore - its just a "house rule" (supposedly) employed by the studio (see here).

KInG wrote:That Warp Spyder one is like the other guys who wanted to use another army's wargear, like teleport homers and such for their own troops... it's so funny to watch people read the rules so literally.

well if your objective is to read the rules literally, then reaching that conclusion is good and proper.

wanting to play that way of course is a separate matter. ;)
(you might feel that it makes perfect sense to be able to home in on beacons etc, or you might not, and as always its up to you and your opponent/event organiser to decide how, if at all, you are going to play)

KInG wrote:2). My opponent used to always walk his Jetpack Tau into the terrain and then jump them out... nothing has appeared in the rules to stop this as far as I am aware.

this was better in 4th ed than it is now, although at least it means you wont lose models before they get a chance to shoot (which you could if they Jumped into the Terrain).

KInG wrote:Hope that helped, coz I feel like I'm stating the obvious here ;)

i must admit, Murph, these are far easier than your usual questions. :P

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Re: Two Jetpack Questions (repost from Warseer)

Postby timewizard » Tue Feb 24, 2009 11:10 pm

LordMalekTheRedKnight wrote: i must admit, Murph, these are far easier than your usual questions. :P

~ Tim


He's either toying with us, or setting us up for a "mission impossible" scenario! :lol:

What's that saying about "Murphy's Law"? :twisted:

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Re: Two Jetpack Questions (repost from Warseer)

Postby Gymbol » Wed Feb 25, 2009 3:52 am

LordMalekTheRedKnight wrote:
Gymbol wrote:"This move can be made in any assault phase during which the Warp Spiders are not assaulting or fighting in an assault."

and, as was pointed out there, it seems to include the enemy assault phase as well as my own.

yes, this was noticed when the FAQ was released (here). it was RaW at the time, although perceived to be of the "silly" variety by the majority (IMO). however, since its not part of the Errata section of the FAQ, its not RaW anymore - its just a "house rule" (supposedly) employed by the studio (see here).


Neat thread. I dropped in after you had done that, and apparently didn't go back into history far enough to find it.

It looks like your questions about the eldar FAQ were answered.?>!?
Except about vibro's and squadrons. Am I mistaken?
The rule of 40k is "most special rules winzzors (unless your grey knights)" so sayeth me.

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Re: Two Jetpack Questions (repost from Warseer)

Postby Murphey » Wed Feb 25, 2009 7:37 am

Cool, thanks for the info guys :)

LordMalekTheRedKnight wrote:i must admit, Murph, these are far easier than your usual questions. :P

~ Tim


Shhhh! (whisper) Tim, you should know I have to softball a few of these so people still think it might be safe to read my posts. Otherwise they will fear the horrible truths I bring.


Ahem. Well since we all answered this question so easily, the next one should be a snap: What is the end result of the continuing evolution of mankind's consciousness towards the godhead of it's own moral and ethical responsibilities to it's fellow man?

Please cite all sources ;)

~Murphey
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Postby KInG » Wed Feb 25, 2009 9:41 am

End result, well that's not much harder, it would be to kill him!.
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Re: Two Jetpack Questions (repost from Warseer)

Postby Gymbol » Wed Feb 25, 2009 12:53 pm

Murphey wrote:Ahem. Well since we all answered this question so easily, the next one should be a snap: What is the end result of the continuing evolution of mankind's consciousness towards the godhead of it's own moral and ethical responsibilities to it's fellow man?

Please cite all sources ;)

~Murphey


Anarchy and Entropy always work well as answers for me when answering the larger questions of life.
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