Moderator: mattjgilbert
by ruffian4 » Wed Dec 14, 2011 11:39 am
killmaimburn wrote:If this is a masked ball, then the other bits of him are off spiking the teachers punch.
by BANE » Wed Dec 14, 2011 12:03 pm
by ruffian4 » Wed Dec 14, 2011 12:23 pm
by mattjgilbert » Wed Dec 14, 2011 2:03 pm
by timewizard » Wed Dec 14, 2011 2:32 pm
ruffian4 wrote:3. I pick up a model, measure, then place it down. = fine (or is it?).
ruffian4 wrote:4. I pick up another model and do the same. It is not necessary to place it within 2" of the other, but, I do need to place the model in a location, that, after I move all of my models, can be legal for coherency purposes. I'll refer to that as the "coherency pricipal."5. The coherency principal does not require sequential movement of models in such a way to "keep" a conga line between the models I have moved, the whole unit has to be coherent at the end of its movement.
ruffian4 wrote:6. Assuming the unit is not falling back or something, it is entirely forbidden for me to place a model in a location that will lead to a non-coherent (incoherent!) unit.
ruffian4 wrote:7. This means that the coherency rule is in force during my move and not just after I finish moving.8. All this means, that none of my models can move in such a way as to prevent coherency.
ruffian4 wrote:Can I draw a line under that and continue?
by ruffian4 » Wed Dec 14, 2011 3:36 pm
mattjgilbert wrote:Eh?So long as the unit is in coherency at the end of the unit's move, it doesn't matter what order you move the models in.
timewizard wrote:If you are checking to see if the model is in coherency, why pick it up?
mattjgilbert wrote:Eh?
timewizard wrote:Once you pick up a model, you have moved it. How can you pick it up and then measure. Are you measuring to where it is, up in the air, to where it was on the table, to where it will be when placed back?
timewizard wrote:Even units that are falling back must maintain coherency. Failing to do so would prevent the unit from regrouping. Under the section for trapped on page 45 the rules say the unit can move around obstructions to move towards their table edge maintaining unit coherency.
timewizard wrote:Why did this even come up?
by timewizard » Wed Dec 14, 2011 5:34 pm
by timewizard » Wed Dec 14, 2011 7:52 pm
by mattjgilbert » Wed Dec 14, 2011 10:44 pm
by Baragash » Thu Dec 15, 2011 9:03 am
mattjgilbert wrote:Bad time in work at the moment and my brain is fried so I'm struggling with this.What exactly is the problem here you are trying to solve?
by ruffian4 » Thu Dec 15, 2011 10:55 am
mattjgilbert wrote:What exactly is the problem here you are trying to solve?
Baragash wrote:Not just you
by mattjgilbert » Thu Dec 15, 2011 12:21 pm
ruffian4 wrote:Would we be in agreement that the "coherency principle" is at work during a units movement, it stops you from moving (or placing a model) "illegally", that it really is the coherency rule in effect and that its the nature of normal unit members to be compelled to retain coherency?
by timewizard » Thu Dec 15, 2011 4:19 pm
ruffian4 wrote:So, what would happen, if I moved the unit away from the ic, in a way that would form that part as coherent, then, as the ic does not have to follow the principle, he is free to go wherever he likes?He could leave a unit by moving out of coherency with it, even though it looks like the unit has left him? Does he even have to move? Can I say I'll move him 0"?That ^ looks ok at first, but, the book has it, that its possible, for an ic to leave a unit and for that unit to remain stationary and not count as moving in the firing phase (p48, bullet 5).There is, even another complication with this, that states you select a unit to move, you detach the ic from it by moving away, the rest of the unit is stuck.
mattjgilbert wrote:If at the end of the unit's move it looks like a model is not in coherency, move it back enough so it is (making sure no model moved more than allowed from its starting point) and it's job done.I can't see any other way you would play it without it becoming inflexible or bogging the game down in overly strict and unnecessary procedure.If an IC want's the separate from a unit, declare that and move them away from each other at their own speeds.
by mattjgilbert » Thu Dec 15, 2011 4:41 pm
And I agree that waiting until the models in the unit are done being moved, then checking for coherency and adjusting them or moving them will bog the game down.
by timewizard » Thu Dec 15, 2011 5:43 pm
Return to 40K Rules
In association with Gaming Figures
Age of Strife