Consider the attached picture, where I have the blue (Ultramarines) and my opponent have the Dark angels (actually he had white scars but in the software for the battle reports there isn't any white scars but hey :p).
And yes, it was last night's game
In this game, which was capture and control, the objective you see on the map was needed for me to have a draw (he had the other one, with no possibility for me to take it). I lost the game at turn 7. I played second.
So at my turn 7, my sternguard and my assault marines were fighting his terminators, to prevent them from contesting the objective. It was a sort of desperate effort since he had Hit & Run with the terminators. So at the end of my turn he just attempted it and it passed. Damn it !
He passed his init test and he rolled enough distance with 3d6 to contest the objective. So he did.
A few minutes after that, I slapped myself. At my turn I could have held the objective for certain, and with a simple manoever.
Here is the little challenge : can you find how you can play the ultramarines and hold the objective ?
- the terminators have hit & run
- the sternguard and the assault marines are already locked with the terminators, but we'll suppose that enough termies will survive.
- the three marines are holding the objective as per the mission rules (3" from it)
- the rhino is immobilized
- the
LRC is fully operational and contains two marines (don't ask
), one with a power glove and another with a bolter.
I don't have any idea whether you will find that easy or hard, but here it is