Gotta love demons in 6th ed.. (
http://daemons40k.blogspot.co.uk/2012/0 ... -open.html )
Allies are weird in 6.1 its all about psychic powers and keeping them small enough they don't make your army really bitty.
Allies wise things I like for the dark side.
Chaos
Sorceror lev3 temie armour 135, roll on biomancy to bounce up friendly squads.
protected by 20 cultists with 2 heavy stubbers 100points
5 spawn of nurgle- 180
=415
I'm running this all the time at the mo.
Herald of tzeentch on chariot with soul devourer.. 85 point tarpit against super beasts, immune to instant death, chucks out psuedo force axe attacks, since furious charge doesn't boost him to int 5 anymore, instead stack it with axe for str 5 on charge, he's a pain to kill with 5x 3+/4++s, jetbikes in 6th..neeeooowww. (sucks against all Lh builds natually as I always tailor to the wrong meta)
5 horrors bolt and changling 100 (firepower and confusion.tis like having mandrake the magician random encounter)
3 flamers 69 woo a drop in price and an increase in resilience, I'm glad I have so many.. now if only taking tzeentch chaos didn't suck soo bad.
=254.. (its so small and perfect, I just can't find a core force good enough to bolt onto it)