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Anyone any good at maths? MCs (6th ed mathhammer)

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Anyone any good at maths? MCs (6th ed mathhammer)

Postby killmaimburn » Sat Jul 28, 2012 6:27 pm

So back in the day it was harder to hit vehicles (4s and 6s rather than 3s and autos).. and double dice was generally less good than one dice + doubled strength (avg 3/4 now 5 ish).
And then the reroll on the penetration rolls +the +1 on damage table for being ap2.. but attack stat got halved.(round down I presume?)
I'm stuck in assumption mode..but my guesstimates are all over the shop for this

Did MCs get better against High AV tanks and less good against low AV?(as my random gut of less volume higher numbers inclines)

Anyone willing and able to spend 5-10 minutes idly throwing up some different scenario maths?
e.g. old new against landspeeder moving flatout, landraider standing still by demon prince on charge/other etc

Oh yeah other 6th ed mathhammer here
http://www.3plusplus.net/2012/07/40k-me ... hicle.html
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Re: Anyone any good at maths? MCs

Postby ruffian4 » Sun Jul 29, 2012 5:46 am

There's a damn good reason my old maths teacher went insane and topped himself, you know ...
killmaimburn wrote:If this is a masked ball, then the other bits of him are off spiking the teachers punch.


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Re: Anyone any good at maths? MCs

Postby Baragash » Sun Jul 29, 2012 1:50 pm

Might have a crack this evening if I get the time.
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Re: Anyone any good at maths? MCs

Postby killmaimburn » Sun Jul 29, 2012 3:46 pm

That'd be nice, before you get too deep, LH told me last night you always round up now (I'm away from my books so can't check but sounds like something needing clarity before too much formularing gets done)
I'm thinking I shall paint the evening away. 8)
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Re: Anyone any good at maths? MCs

Postby Baragash » Sun Jul 29, 2012 8:26 pm

Daemon Prince S6

5e vs Land Raider 4+ to hit

Destroy by Glance: 0.50*0.14*0.17 = 0.01 [4+ to hit, 8 to glance, 6 to destroy]

Destroy by Penetration: 0.50*0.28*0.50 = 0.07 [4+ to hit, 9 or more to penetrate, 4+ to destroy]

Total = 0.08*5A = 0.35

(I've ignored Warptime due to GW's stupid non-RAW FAQ, but replace the first 0.50 in each line with 0.75 if you want to know)

5e vs Land Raider 6+ to hit

Destroy by Glance: 0.17*0.14*0.17 = 0.004 [4+ to hit, 8 to glance, 6 to destroy]

Destroy by Penetration: 0.17*0.28*0.50 = 0.02 [4+ to hit, 9 or more to penetrate, 4+ to destroy]

Total = 0.02*5A = 0.1

6e vs Land Raider 3+ to hit

Destroy by Penetration: 0.67*0.33*0.33 = 0.07 [3+ to hit, 5+ to pen with S10 smash, 5+ to destroy with AP2 bonus]

Total = 0.07*3A = 0.21

6e vs Land Raider auto-hit

Destroy by Penetration: 0.33*0.33 = 0.11 [auto-hit, 5+ to pen with S10 smash, 5+ to destroy with AP2 bonus]

Total = 0.11*3A = 0.33

As a note, I'm assuming away the ability to destroy through cumulative damage because I don't believe it would significantly change the relative probabilities. I'll add more to this post as and when I get the chance.
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Re: Anyone any good at maths? MCs

Postby timewizard » Sun Jul 29, 2012 8:45 pm

ruffian4 wrote:There's a damn good reason my old maths teacher went insane and topped himself, you know ...


Aye! Probably as a result of having you for a student! :wink: :lol:
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Re: Anyone any good at maths? MCs

Postby killmaimburn » Mon Jul 30, 2012 1:38 pm

The end of the complex maths matches (/is heavily changed by) the simpler game design bit knocking off the top tier to hit.Relatively easier to destroy really fast (6"+)stuff.

But that the auto hit is slightly worse than the old school moving a smidge(upto6 needing 4s)and the like for like moving 6s is a lot harder to destroy is interesting.
I now know which way to whine :lol:
Ta Baragash.
I'm intrigued, if you have more belly button gazing time, for more maths.

A guy did a load of maths on the new charge ranges.
http://www.40kmath.com/blog/average-cha ... -rerolls/9
(they were a massive thing in our recent game,changing the tide.. but I'm being all huffy..I'm not going to spend the hours writing it up unless that thread gets some lovin')
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Re: Anyone any good at maths? MCs (6th ed mathhammer)

Postby Baragash » Mon Jul 30, 2012 3:40 pm

Yeah re-rolling 2/3D6 rolls rather than discarding the lowest of 3D6 os a slightly more complicated kettle of fish, but conceptually I prefer random charges + pre-measuring, it's just about understanding when you are rolling with odds in your favour or not.

I think an interesting piece of maths would be MCs versus Av10-12 vehicles in the context of "to Smash or not to Smash", except cumulative damage might be a big factor in that decision because taking off two hull points is potentially achieveable.
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PostThis post was deleted by killmaimburn on Mon Jul 30, 2012 3:50 pm.

Re: Anyone any good at maths? MCs (6th ed mathhammer)

Postby klueless » Sun Aug 12, 2012 9:35 pm

Maths? Meh. As a member of the hive mind I don't think about maths.

Personally I think it got easier to take out vehicles. It's never been a problem for me really… Maybe I'm just lucky. To summarise.
5th Ed. Trygon vs a tank (land raider say)

If it moved 12", 6's to hit. re-rolls. Probably all gonna miss. If I hit. I have to roll 2 dice, add my strength. Usually 7 as I gave the Adrenal Glands. Lucky if I score a glance, ( as the average on 2 dice is 7). Lucky if I take it out.

6th Ed. Same scenario.

If it's moved, 3's to hit. With re-rolls. Then, as I'm most likely to do a smash attack, 4's to glance, (with 4 dice hopefully, maybe 5 if it is subject to rage). Then plus one to the damage chart for being ap2!
If it didn't move, auto hits, with the same result. Even with hull point, I think I'd take my chances.

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