Daimyo52 wrote:here's the fully pointed list ( if your still interested )
Always interested, just being a bit more vocal about the confusion ( you have had a few lolwuts? in other places too)
Daimyo52 wrote: but seems like most are going double
DP for the UKGT ( reason i took one )
Not the greatest reason, if all the other people said they were taking thousand sons would you

.. yes demon princes are great they provide a great firemagnet that means even if not doing much they bulletshield other stuff.. but if you want to run a landraider with an
IC that can be good too.
Heres a nice thing that seemed to spring up from users here, but if your sending an
IC off by himself out of a landraider.. it needs a 2+ or a lucky AND clever general. (not me) if you design is to have lord jump out one side, greater demon turn up within 2" of the hull charge and the remaining beserkers form a multi combat.. I will take my hat off to you, probably wave hands in the air and applaud.. but its incredibly risky (you have 2 static defence units then everything else in a landraider.. thats asking for every gun in the room to point at it).Its more eggs per basket than the optimal nob bikers of doom (who have more back ups when stuff goes wrong)..
For reliability- which is probably what most of the middle tier of a GT will be about-I'd keep a
DP.Its easier. I won't be taking any landraiders (just to see how many I can pop). Thats what I mean about democracy.. the average folks will take average stuff.
Consider- just in an idle play test, taking 2
DPs (cheapish ones).. Chaos does seem to be about synergy through tag teams (I believe I actually said the reverse recently but its a sunday) It won't work as well in quarters..(where termicide would save you from the better range and power of certain armies) but it will be safer and scarier in 12"s normal regular..
Termicide can be good, cheap and suprisingly versatile..
(as folks reminded me, if you take termicide just for the extra landraider- remember you can't have a better choice unit start in it.. its dedicated to the unit so you can't put plaguebearers in it at deployment (they can mount up during turn 1)- also try to focus on the GT.. taking a list that is best at 1750 or with a view to 1750 is a distraction..(of course if your going to go out and buy the models next week it is important that you can still play and have fun after november of all the stuff you've listed what do you already have?)...
adding extra combi melt's to champs and rhino's-Fun relatively cheap but the rules get tricky You move 12, the vehicle can't fire, you move 6 all weapons can fire,but only if you disembark because otherwise you run out of firepoints, you fire 4 flamers expect to not be able to ever charge(thats not necessarily a bad thing), and that one will have a crappy fire angle (otherwise it will be over disembarked troops) I have a tendancy not to do it. because for 20 points per unit.. a weapon destroyed before I'm optimalis likely..and(as above) its tricky to use it all in one go..
I do stick combi meltas in all my 1kson armies as its the only way to get enough melta in.
I'm unsure on that one to be honest, 3-4 melta is a lot better than2 melta..you just have to be good enough to engineer the situations when you will kill tank X and still be a viable unit (rather than suffering some horrendus queen sacrifice trying to get a smoked lucky landraider)
Gahh must dash
40k is starting, I'm not very happy with the way this post turned out (V rushed all over the shop).. my bad.
C U @ht3