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De list ideas

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Re: De list ideas

Postby Ogregut » Sun Sep 15, 2013 7:24 am

Ah I see, I just assumed you were deploying in the transports.
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Re: De list ideas

Postby KInG » Sun Sep 15, 2013 9:05 am

I like to have the portal as a tactical option. But sometimes I just end up confusing myself, easily done nowadays. Lol

For example, rather than forgoing the raiders shots to skim across the table with the wyches, I could deploy them and shoot, only throwing the wracks across, deploy the webway with their hermoculi and bring the reserves on from there. But if the armour the wyches wanna kill are not in that area of the battlefield, I would revert to plan A. The fact you can't deploy from the webway and assault anymore makes it less effective now. Will be looking at that closely if I need to free up some points.

I could drop that portal and give each 5 man troop unit a sgt for ld 9. that I was thinking of adding. And almost enough too for a blaster too. :D
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Re: De list ideas

Postby BANE » Sun Sep 15, 2013 9:08 am

Keep the portal mate, it gives you options when your facing a gun line and you think your transports are going to get alpha'ed.
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Re: De list ideas

Postby KInG » Sun Sep 15, 2013 9:24 am

Depends if I go first or not that one. The raiders might be ale to deliver their cargo still against a gun line if the baron gets me the first turn.

If not then the wracks will be the primary target to stop my portal going down where needed. If that happens the wyches will find it hard to get to their targets.
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Re: De list ideas

Postby Ogregut » Sun Sep 15, 2013 5:21 pm

Which is where he beastmaster unit is handy, just race up the table bear down on the army. Night shields are also a good way of keeping your boats alive in the first turn as small arms fire should defo be out of range, of course finding the points for either is a problem.
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Re: De list ideas

Postby KInG » Tue Sep 17, 2013 12:37 am

Well dropping the portal is looking likely now. That gives me 50pts to play with so night shields on everything maybe. ;)
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Re: De list ideas

Postby KInG » Tue Sep 17, 2013 10:52 pm

Just picked up a metal Clawed Fiend, mainly to just have that option and try it out sometime and because that long whippy tail it has looks like it might last one game if it was finecast.
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Re: De list ideas

Postby KInG » Sat Sep 21, 2013 4:40 pm

Used the 35* pts as thought and the night shields worked well. Saving me from melta and bolter fire at times. :)

The list was very shooty and better use of my assault units would have made for an even better result, but we won in the end due to volume of fire.

If anything was missing it was long range high S shots. These are only needed for anti armour though and I should be able to get my wyches to anywhere on the table to kill armour hopefully.
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Re: De list ideas

Postby Ogregut » Sun Sep 22, 2013 11:28 am

Dark lances are the only real high s long range guns we have, not sure where you can squeeze anymore in tho.
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Re: De list ideas

Postby KInG » Sun Sep 22, 2013 9:52 pm

Yeh. The two I have are moving about and not shooting sometimes. I'm thinking that I can change one of the ravagers to three DL instead. And then change the ones on the raiders to disintegrators.
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Re: De list ideas

Postby KInG » Tue Sep 24, 2013 12:30 am

Gone off that idea. All eggs in one basket. Don't like it.
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