How did it go ruffian old chap..
I pretty much called it time on demons as primary force last night.
I took
Kairos
17 horrors+ instrument WC3 (163) with +char upgrade for sniping shots through brotherhood
Herald- Exalted locus of conjuration +1strength, Divination default +1 tzeencth primaris ==== 95
Herald exalted reward (grimoire of awesome save unit) Level 3 primaris tzeentch + 2 div ====125
=383-
11Horrors (WC2) 99points
15 plague bearer Nurgle with instrument(190)+ herald(45)glyph (30)loci of
FNP 25.=245
2 nurgle beasts 104
7Helldogs-112
7Helldogs-112
Fort=
aegis quadgun =100
Unmarked level 2 Chaos sorcerer termie armour melta bombs 115
12 cultists 58
autocannon spam havoc squad 115 (to kick the butt of flyers)
Allies ====288
1748 ish
Everything starts on, reread the bit about screamers where in they give up all their attacks for the single attack, made them useless in one little word. So swapped to dogs.
Heralds had primaries tzeentch and div,+1 dominate and book (rolled well got the 2 option so also had a staff of change).
Mission diagonals killpoints.(so not using the glyph) Against LHs autocannon heavy weapon squads 7 mech vet things and 2 vendettas..
I setup all on, he reserves max leaving just heavy weapon squads..
I charge at him. He kills some dogs I get him down 2 3 lone men (who are on fire, and have feel no pain of being on fire as well.. and have passed a 6+ save I gave them, so that my troops can’t be shot as he rolls onto the table with his battleforce.. (FLUKY OR WHAT???)
Interceptor and autocannons drop 1 vendetta Kairos locked with 10 man guard squad needing help. Casting book or plaguebearers (who’ve had
FNP sniped out of them).. Really messy, we get to a point where he has vendetta and 5 chimera 4 troops. I have small tzeentch squad, remnants of big (minus sucidal perils
HQs).one dog squad the beasts of awesome nurgle and kairos (about to regenerate with lifeleech).Cultists with termie urrrm sorcerer still at force by quad..Autocannons still mostly there.
We still can’t call it (I think I’m up on killpoints, but he has a distinct possibility of tabling me..and I have now run out of guns..so to speak).
We call it there because its midnight started playing at 8.
Demons just take 6th ed and stretch it sooooo long.
Example my horrors want to shoot.
>Pre game I roll 3 dice for powers just for that 1 unit+3+2 for attachments.
> movement phase I activate rerolls
>Shooting phase apply any modifier or result from the demon table.
>I check range
>I take a psychic test.
>he trys to deny the witch.
>I roll 4d6,3d6 +3d6 to work out how many shots I get.
>I roll the 3 separate bunch of dice to hit.
> I reroll bunchs of dice to hit.
>I roll to wound
>He rolls saves
>He rolls 6 up feelno pains I’ve given him.
> he rolls a toughness test.(wounds or
FNP)
>If vehicle pinning checks if V lucky(even with loci of str 6 its V optimistic)
>>> entire assualt phase ++ (not just range and overwatch but also must remember always fear test etc etc)
>If unit check for running away and to see if his legs are on fire.
Oohh look I killed 4-6/10 guardsmen
Whatever happened to roll some dice, 7 is the magic number,roll to wounds, saves then done. LH was doing his nut at how much it was a computer game without a computer.4 different height piles of dice to symbolise 4 different ongoing effects on top of all the normal tokens and cotton wool etc.