Aww dude.. thats never fun.
Ground floor..What models you got,what you got on spru, whats 3 colours basic and ready, what things do other people have kicking around that they're willing to lend you for a while..what is easiest to bash together to see if you like playing it?
Off top of head you have 3 full blue tactical squads.
2 storm ravens..
and some amount of blinged up assault guys.
(and access to niges
DA stuff if you wear a Tshirt saying how awesome he is or something?)
A few off the top of my noggin ideas/bitesize for inspiration.
Allys with a core role (more than just token bits).
Bloodangels 645 ish (a 2 more baskets for any eggs)
Mephiston
8Deathcompany, 2 power weapons
Stormraven with Typhoon missile, Asscan typhoon and bloodstrikes
Grey knights 563 -solid core infantry hunters (specialist
CC)
Ordos xenos with rad hides behind
2x6 termies 1 with force hammer with str5 stormbolters
(Add psyfleman 135, inq also allows a henchman squad in elites if you want it)
Alt--tank hunting pill boxes that score.790(V expensive)
Crowetax, +2x10 purifers with 4 psycannons rhino, 2x4 bigguns stay at back as scoring dev squad.. whilst 2x5 come forward behind rhino wall as fairly good assualt ttroops.
Smurf bikes 550(nippy cheap way to get to objectives you stick well out of the way of a slow opponent)
Gets you artificer captain with niceweapon and 2x5 bikes inc attack bikes.
(stil with
FA slot for speeder,and heavy slot for thunderfire)
Eldar basic -196.
Farseer with jetbike and 1 power bought and swapped for super fortune,runes of warding.
(why not all the bling? Well it arguable doesn’t work with even their battle brothers so spending 100 points making him super wiz=waste)
3guardian jetbikes-1shuirken cannon
(cast divination from hiding spot on warwalkers-24 reroll to hit str6 shots for another 180..kind of fragile though. )
DA equivilant of both bikes and termies it should be noted CANNOT be allied with (as they only unlock as troops if they are a primary detachment..nasty bit of v precise wording in army list section..so if ravenwing/deathwing fascinates you more than manilla/
GK counterparts they must be the primary core list) If you ally with
DA its all about the bling equipment stuff..
General-Space wolfs is a fix your gaps codex
FOC stretcher, both with squad member upgrades, psychic defenses and all rounder troops etc.(+thundercav +lonewolves), As is smurf if your
BA.
Vehicles are cheaper in smurfs and spacewolves.. but you get discounts for transports in
BA and
DA.
BA+
GK have speeassshal rools.
DA and
GK have best techmarines (but remember
GK ally badly so they won’t work well).
Hordes of meq,or fireplatforms=
DA. Horde of meqMECH msu?
BASilly one to argue over- Pedro Kantor hasn’t been faqed so if you take him sternguard across the codexs are scoring (sic)”your sternguard”
Silly extras- need a super squad?? You can ally your 3 runepriests 1wolfpriest with 3
BA priests multiple wolfguard into your
BA jump pack units to have silly numbers of
ICs per squad..its just not very due to jump units being capped at 10(the only time I want more than 10man units).
Terribad ideas- 6th ed gunslinger and any codex buying 2 plasmapistols.. buying 1 silly, buying 2..shootyourself.
- taking a landraider as a troops choice (where it will never score) rather than as a heavy slot(where it will score 1/6)