1 x Defiler ( 170 pts ) possessed..Erm.. defiler comes with possessed off the shelf... you don't need those extra 20 points tacked on..
Woo I just saved you 20 points on a GT list (normally that means you owe me a pint

)
"How about a unit of seven infiltrating chosen, with five meltaguns." Infiltrating melta is good.. hurts if going second.. the current fashion by conquistadors of cheese is 5 by 5 in a rhino outflanking (virtually the same) .. The idea behind it is that without being hit first they drive on from a side..12" deploy 2" and 6" capable of totally wrecking a landraider.(and it could be any side!?!?!) Or 12" deploy 2" able to annihilate av12 side armour etc up to 12" (tricky finding points back with that though..so needs to be a vehicle of incredible tactical importance)
Problems- outflank is proving to be a really tricky game mechanism..look at kings list he's taking a 10 point upgrade that will dealy the squads arrival and he can force you to reroll your outflank sides. (gah).. It can be avoided by small armies (the type that take landraiders) by them huddling into the middle of the board.. however this means they are all close together and squishy for any templates you might dump on them. Chosen don't score.. only contest-
If you keep the defiler..then bolster the plague marine squads..?
The defiler is tricky.. I rant about him somewhere I can't find out where so I'll just summarise..
He's not great on bowling ball tables..because he's so big he can never get obscured and at the GT you have to be a little scared that the tables at the "not so awesome" end have been a bit sparse in previous years.
He's int 3, so in
CC gets totally trashed by ironclads, demon princes, most things..6 attacks on the charge is awesome but hitting even guard on 4s means you can be tarpitted so you need to go for expensive (not 20 model) units.
Str8 ap3 is novel its not a vindie..But it means you have a chance of not being a waste against fast mech armies who are far away (where fleet would still just have you spend the game chasing your tail).
>>Hitting a nob biker squad with all that Instant death will make them cry..it does have its up sides..he can only appoint one to the guy with the immune to instant death thingy and then there 800 points relies on each model making a crappy cover save.
(looking for 3 dots =therefore..might have to make one) tactica tiny Defiler.. take out ironclads and
MCs with other stuff in your list.. throw him into an expensive squad with only 1 or 2 fists in. (not a chainfist). Against mech stuff slow advance blocking
LOS to section the board and throw pie plates at units in cover to force most saves....its not an anti AV13 weapon (even with the best of 2 dice for armour penetration) its still only one shot that can and will scatter, and it will struggle to get its points back against lower stuff..(some people take 3
CCWs and a las..not me, but some)
Use the landraider for cover..and try to draw peoples attention to the stuff you need less (make the thing you need least look bigger and scarier and have a nice paint job..won't work against pros at GT who know the defiler..but will work on noob generals who don't know much)
He's tactically awkward..
Other folks going will be taking the 2 landraiders
-I do this..
does anyone else or am I a lone nutter..see if you can stick a combi melta on the landraiders (explanation..because other forums will call me a nutter.. 2 landraiders vs 2 landraiders (or against 4 bandwagon orks etc..) what do you do?..you ram each other just for jokes, try to angle in..sit staring at each other..whoever blinks and gets out first loses (orks don't have to get out they can charge you and treat you as stationary whilst staying in their tanks but thats just sillyness..in this dodgems game having a melta shot would be handy (it must be smurfs can stick a melta on their standard landraiders now

) You want to be sat at the back lassing,whilst the crusaders and battlewagons need to catch you..so when they come close you have something more deadly..