by mattjgilbert » Thu Mar 11, 2010 9:13 am
by KInG » Thu Mar 11, 2010 9:57 am
by Socaddict » Thu Mar 11, 2010 10:50 am
by Baragash » Thu Mar 11, 2010 11:55 am
by killmaimburn » Thu Mar 11, 2010 12:44 pm
mortiferum wrote:In a similiar vein; how to deploy to get the most free movement, I'm thinking Dark Eldar raiders deployed sideways comes to mind..
Socaddict wrote:Non biker nobs too...
Baragash wrote:You can manipulate the statistics of losing specialists in Sternguard with combi-weapons if you take the RAW, but non-RAI interpretation. It only applies when the number of wounds inflicted is >= the number of surviving models.
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by mattjgilbert » Thu Mar 11, 2010 1:58 pm
by killmaimburn » Thu Mar 11, 2010 2:14 pm
by Ljundhammer » Thu Mar 11, 2010 2:33 pm
mattjgilbert wrote:A combi weapon is still a combi weapon regardless of whether you've fire its single shot or not. It doesn't change what it it.
by KInG » Thu Mar 11, 2010 3:11 pm
by KInG » Thu Mar 11, 2010 3:17 pm
Ljundhammer wrote:mattjgilbert wrote:A combi weapon is still a combi weapon regardless of whether you've fire its single shot or not. It doesn't change what it it.What's the in-game difference between these 3 models:Sternguard veteran with boltgunSternguard veteran with combi-flamer which as fired the flamerSternguard veteran with combi-melta which has fired the meltaWhat are the requirements for forming different model sets for wound allocation?
by Ljundhammer » Thu Mar 11, 2010 3:18 pm
KInG wrote:Ljundhammer wrote:mattjgilbert wrote:A combi weapon is still a combi weapon regardless of whether you've fire its single shot or not. It doesn't change what it it.What's the in-game difference between these 3 models:Sternguard veteran with boltgunSternguard veteran with combi-flamer which as fired the flamerSternguard veteran with combi-melta which has fired the meltaWhat are the requirements for forming different model sets for wound allocation?in game diff:one is basic, thenext kills lots of orks the next kills tanks. they all carry a diff looking weapon, and their fore their wargear (gun) are different.
by mortiferum » Thu Mar 11, 2010 3:23 pm
by Ljundhammer » Thu Mar 11, 2010 3:25 pm
mortiferum wrote:Re: combi weapons before and after shots fired. Not specifically related to complex units but it reminds me of query in a thread I read sometime ago (most probably on WSeer) about whether or not a Hunter Killer upgrade weapon could be weapon destroyed after it had fired its single shot. Anyone know what the answer is here?
by KInG » Thu Mar 11, 2010 3:30 pm
Ljundhammer wrote:After they have used the special part of the combi-weapon?
by Ljundhammer » Thu Mar 11, 2010 3:35 pm
KInG wrote:Ljundhammer wrote:After they have used the special part of the combi-weapon?well they are still armed with the same wepaon. The flamer part doesn't fall off the weapon once the propane is used up.
KInG wrote:there's no easter eggs here James. Different combi weapons, used or not, are still different weapons.
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