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 Merchandise




AI is here!

Aerial combat in the 41st millennium

Postby Spack » Fri Jan 12, 2007 12:20 pm

matty570 wrote:Yeah it is has fantastic stats, especially since it has 14 hit points, (also does everyone hit on a 5+???


5+ at the same level, 6 at a different level, for air to air. For ground to air it's a 6 all the time. However, some weapons are vicious at close range, a single shot from some can be a lot more than just 1 dice :)

Adding a weapon that needs say a 2+ to damage, and while it might take a couple of turns, it's not impossible. However, look at the Eldar - those flyers get a 5+ save against all damage! I can't wait till I get my Phoenix and Vampires :twisted:

if so then) you would need 42 shots to cause enough hits and that isnt even taking into account having to cause the damage. Which makes it absolutely nails especially since the equivalent points of chaos would give about 8 fighters all with only 4 ammo giving only 32 shots, meaning it impossible to take out, granted you'd take the bombers as well but still I think you get my point


Don't forget that Ammo is an advanced rule - in the basic rules all weapons are unlimited ammo. The advanced rules are nice though, especially the additional Ace abilities.
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Postby matty570 » Fri Jan 12, 2007 1:41 pm

Yeah my bad I completely forgot the shots.

Also have you noticed that under the ground to air stuff it gives stats on the space marines hyperios but under the lists of stuff a hyperios isn't listed...

I think I'm gonna start getting some of the imperial stuff since they have the most stuff at the moment.
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Postby Spack » Fri Jan 12, 2007 2:03 pm

The Hyperios is in the Space Marine squadron list - it's right at the very bottom under the Thunderhawks. I've actually got a 40k scale Hyperious - much nicer missile launcher than the Whirlwind, I use mine as a normal WW at the moment but it's handy to have AA fire too when most of the players at the club have Flyers now ;)
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