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FAQ from Forge World - now that's customer service!

Aerial combat in the 41st millennium

FAQ from Forge World - now that's customer service!

Postby Spack » Fri Feb 02, 2007 8:00 pm

The game has only been out a couple of weeks, and already have an FAQ out! The questions were pulled together at Warseer (including a couple from yours truly) and sent to FW, and they posted the PDF within a day :)
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Spack
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Postby Spack » Sat Feb 10, 2007 8:20 am

Another round of questions answered, these are not in the PDF yet but hopefully will be soon. Both a question and suggested were sent, and Warwick answered "yes" where he agreed with the suggestion, and provided an answer where no suggestion was given.

Warwick Kinrade via Warseer wrote:Q: Can Jump Troops be unloaded when landed or do they have to jump? Could some transported Jump Troops units be dropped, and the rest landed?
A: Jump troops can get out on the ground as well as jumping.

Yes

Q: When using ammo rules, if I shoot at a target at long range and some of my weapons have 0 firepower at long range do I have the option of not firing them? If so do I have to declare which weapon systems are firing before measuring the shot to avoid sneaky ammo preserving ranging shots?
A: Yes, you can chose not to shoot weapons which you believe are out of range (or that you simply don't want to use). However, declare which weapons are firing before you measure ranges and expend any ammo for all declared weapons even if they are found to be out range after measuring.

yes

Q: Landing requires that an aircraft be at minimum speed and play the Straight card, how does this work with aircraft that have a minimum speed of 0? The Hovering rules state that at speed 0 no card can be used - does this mean that an aircraft with min speed 0 can never land because it can never use the Straight card to perform a landing?

A: ???

A hovering aircraft can land without using the straight card, so from altitude 1 just place it at 0, and its on the ground.

Q. Did they misprint the cost of the Vampire Hunter and Raider?

If you compare a Phoenix and a Vampire Hunter, the Hunter gets a better weapon load out and had double the hit points of the Phoenix and loses access to the 2 very high cards. My gut feeling is that it is quite a bit better than a Phoenix, but it is 8 points less. If you compare it to a Thunderbolt for 2 points more it is getting a far better load out, a higher top speed and almost twice the durability. My general feeling is they misprinted it and VHs should be 32 not 22 points and VRs should be 34 not 24. Is it possible to check with them?

A: ???

All pts values are an abstraction, assigning a arbitrary value to something is never very presice. Players tend to put more importance on them that is really due. In the end it’s not a science, just a subjective opinion, and whilst 22 looks low to you, and might be a bit low, it won’t effect the game overly – bombers are generally less useful that fighters, because you don’t get to use them as often, so what’s the points value of that? Go with the printed pts, and beware Eldar in scenarios where they use bombers - I’d counter with aircraft with extra damage weapons to give me the best chance of doing the extra hits I’ll need.

Q: Can one aircraft block LOS to another?
A: You cannot block LOS with aircraft. In the same way as they do not block movement. Terrain _may_ block both though.

Yes
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