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Crimson Fists Tactical ideas

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Crimson Fists Tactical ideas

Postby Iceman99 » Tue Aug 10, 2010 12:55 am

Hi Guys

A bit stuck and was wondering if anybody had any good ideas regarding tactics with my crimson fists, i'm not the most tactically sound player, normally it is a case of throw units at people and let them react, but i thought i would try some different tactics although none seem to be working at all, i won 1 game in about 7 attempts (and that was by blind luck) and ever other game has been a mass slaughter.

I am asking as we have a campaign to go to in sept and am hoping to get a much needed win before then to boost my confidence in the army.
The 2k list i have is:

Alexis Polux, Chapter Master of the Crimson Fists 220 (like Kantor)
10x Sternguard, Amen Cantsin, Powerfist, Heavy Flamer, Melta gun, Combi melta 345
Dreadnought, Heavy Flamer, Twin Linked Heavy Flamer, Lucius Drop pod 165
5x Terminators, Assault Cannon, Chainfist 235
10x Tactical Marines, Powerfist, Flamer, Heavy Flamer, Drop pod, Locator Beacon 240
10x Tactical Marines, Powerfist, Melta gun, Heavy Flamer, Rhino, Dozerblade 240
10x Tactical Marines, Powerfist, Plasma gun, Missile Launcher 205
Thunderfire Cannon 100
Land Raider, Redeemer, Multi-melta 250
Total 2000

The Thunderfire is a possible addition but only if i manage to buy one in time

The Tactic i was thinking was leave the Plasma squad at the back in ruins bolstered by the Tech marine, with the thunderfire cannon in support and every other unit rush the opponents objective(s) simple but not easy, any tips possible amendments to the list?

And the 3k List is
Alexis Polux, Chapter Master of the Crimson Fists 220
4x Honour Guard, Thunder Hammer, 3x Relic Blades, Chapter Banner 235
10x Sternguard, Amen Cantsin, Powerfist, Heavy Flamer, Melta gun, Combi melta, Drop pod, Locator Beacon 390
Dreadnought, Heavy Flamer, Twin Linked Heavy Flamer, Lucius Drop pod 165
Dreadnought, Assault Cannon, Lucius Drop pod 165
Dreadnought, Plasma Cannon, Missile Launcher 125
5x Terminators, Assault Cannon, Chainfist 235
10x Tactical Marines, Powerfist, Flamer, Missile Launcher, Teleport Homer, Rhino, Dozerblade 250
10x Tactical Marines, Powerfist, Melta gun, Heavy Flamer, Drop pod, Locator Beacon 245
10x Tactical Marines, Powerfist, Plasma gun, Missile Launcher, Teleport Homer, Rhino, Dozerblade 260
Thunderfire Cannon 100
Thunderfire Cannon 100
Land Raider, Redeemer, Multi-melta 250
Land Raider, Multi-melta 260
3000
Again the Thunderfire Cannons, in this case, are posible if i manage to buy them
Maybe a superheavy like a baneblade/ stormlord?

The Tactic i have been given is to keep evey unit together in support of each other, and not spread the wealth, a piece of advice from DaBoss after a right royal spanking by his orks! :) but looking for other alternatives also
"There are those amongst our Ordo who say that i seek advancement for my own purposes, and they are correct. My purpose is to destroy the daemonic and if i must rise to command an entire sector to do so, then so be it. I am a servant of the Emperor and only those who consort with the Warp-spawn need fear my ambition"

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Re: Crimson Fists Tactical ideas

Postby Socaddict » Tue Aug 10, 2010 7:22 am

Since when can tactical marines take heavy flamers?
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Waaargh.
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Re: Crimson Fists Tactical ideas

Postby lostandthedamned » Tue Aug 10, 2010 7:48 am

Tempus Fugatives campaign weekend rules pack. All Imperial Fists & Successors have Stubborn, and can swap Missile Launchers for Heavy Flamers. I've been trying to pursude Chris to take a Devastator Sqaud with 4 of them in a drop pod, especially as Fists Devastators also gain Tank Hunter.
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Re: Crimson Fists Tactical ideas

Postby DaBoss » Tue Aug 10, 2010 12:06 pm

Iceman - seems we got the mission wrong- its Seize Ground not Annihilation in the Heavy Assault Force.
Don't think it would have made any difference - the Orks were going to overrun your positions (going for total kill to win), especially as I had the Stompa's DethKannon with LOS to the whole board and you had just 2 Scoring Tactical Squads vs 4 Ork Scoring units (Nobz and 2 Boyz units in Battlewagons, plus Grots inside the Stompa).

With your force there is two ways I'd go:

1) Mass all your force into one Armoured Spear of Land Raiders and Rhinos and strike down one flank of the battlefield, maybe still have a couple of Drop Pods to disrupt enemy formations or land on their backfield objectives.

2) Go Mass Drop Pod Assault - targetting the objectives with overwhelming force or go for contesting.

But in future be careful with your Sternguard - they can do massive amounts of damage but need to be supported by other troops.
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Re: Crimson Fists Tactical ideas

Postby BANE » Tue Aug 10, 2010 12:18 pm

If your planning on using a unit to sit on a obj and fire replace the tac squad with some SG as they get cheap heavy weapons spec ammo and have extra attacks for when they do get hit (very likely) the extra attack males them as good as twice there
number in tac marines.
Plus they can sit on the obj as kantor makes them scoring. Maybe keep kantor close aswell as he turns to die easily if he is caught towards the frontline, there is another attack for the SG when they getting assaulted too.
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Re: Crimson Fists Tactical ideas

Postby Iceman99 » Tue Aug 10, 2010 6:02 pm

DaBoss wrote:Iceman - seems we got the mission wrong- its Seize Ground not Annihilation in the Heavy Assault Force.
Don't think it would have made any difference - the Orks were going to overrun your positions (going for total kill to win), especially as I had the Stompa's DethKannon with LOS to the whole board and you had just 2 Scoring Tactical Squads vs 4 Ork Scoring units (Nobz and 2 Boyz units in Battlewagons, plus Grots inside the Stompa).

With your force there is two ways I'd go:

1) Mass all your force into one Armoured Spear of Land Raiders and Rhinos and strike down one flank of the battlefield, maybe still have a couple of Drop Pods to disrupt enemy formations or land on their backfield objectives.

2) Go Mass Drop Pod Assault - targetting the objectives with overwhelming force or go for contesting.

But in future be careful with your Sternguard - they can do massive amounts of damage but need to be supported by other troops.


I am Leaning towards the armoured spearhead with the Land raiders supporting the rhinos, and having a dreadnought or 2 in drop pod to act as a shock tactic, kinda like i used to use with my white scars. the downside to the whole drop pod force is randomnis and they become very static once they have arrived so trying to lean away from that although i do have 5 in the force at the moment so there is time for mind changing, but i want to have a set force before the campaign to get some practice in
"There are those amongst our Ordo who say that i seek advancement for my own purposes, and they are correct. My purpose is to destroy the daemonic and if i must rise to command an entire sector to do so, then so be it. I am a servant of the Emperor and only those who consort with the Warp-spawn need fear my ambition"

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Re: Crimson Fists Tactical ideas

Postby Iceman99 » Tue Aug 10, 2010 6:05 pm

BANE wrote:If your planning on using a unit to sit on a obj and fire replace the tac squad with some SG as they get cheap heavy weapons spec ammo and have extra attacks for when they do get hit (very likely) the extra attack males them as good as twice there
number in tac marines.
Plus they can sit on the obj as kantor makes them scoring. Maybe keep kantor close aswell as he turns to die easily if he is caught towards the frontline, there is another attack for the SG when they getting assaulted too.


i know where you are coming from but unfortunately for this campaign Alexus Pollux will be leading my force and he doesn't have the hold the line! special rule or i would load out on sternguard and let the herectical scum have it with AP3 rounds! (As its a Pre Heresy campaign) but i might try and squeeze another unit in anyway coz they can be quite sick
"There are those amongst our Ordo who say that i seek advancement for my own purposes, and they are correct. My purpose is to destroy the daemonic and if i must rise to command an entire sector to do so, then so be it. I am a servant of the Emperor and only those who consort with the Warp-spawn need fear my ambition"

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Re: Crimson Fists Tactical ideas

Postby TheColonel » Tue Aug 10, 2010 7:22 pm

Pure Heroism!

Remember fortune not only favours the bold but it makes the opposition stumble over their plan as well.
Daboss' suggestion of an armoured push or drop pod assault is pretty good but how about a bit of both, a landraider led assault up one flank and a beach head made by drop pods to cover the tanks on their route to the enemy. The two thunderfire cannons would probably be better off becoming vindicators. Mainly to help spearhead the assault but, as is more likely, to take some heat off of the raiders and rhinos.

And if all else fails form up in a castle formation and die to the last man.
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Re: Crimson Fists Tactical ideas

Postby BANE » Wed Aug 11, 2010 7:24 am

Ah, when you said (like kantor) I presumed you meant you where counts as kantor and had just renamed him, should have noticed the post cost tho ;)
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Re: Crimson Fists Tactical ideas

Postby Iceman99 » Sun Aug 15, 2010 6:15 pm

thanks guys for the suggestions, played the colonel with the 2k list on friday, i didn't win, but used it as Daboss mentioned tryed the spearhead with the drop pods distrupting the opposing lines, unfortunately he had a campaign unit with vengenace rounds and obliterated the tactical squad that landed in his lines, the lucius drop pods i still have reservations over, they are good but if you have an opposing dreadnought close by they don't tend to last very long after arrival, plus he took a primarch and i had no response to that, so have done a re-write and squeezed in a second unit of sternguard for the terminators, the thunderfire cannon worked amazing even with scatters took out 7 tacts with 1 round of shooting from it in cover! after causing about 15 wounds and wiped out 4 thunderhammer termies, so pleased with that ! :D

i am playing dicko with the 3k list on monday so i will see hoe that shapes up, another primarch to deal with so have put the 2nd unit of sternguard in, and a lot of assault troops to take out of the sky with a thunderfire cannon :)

the love is coming to the crimson fists
"There are those amongst our Ordo who say that i seek advancement for my own purposes, and they are correct. My purpose is to destroy the daemonic and if i must rise to command an entire sector to do so, then so be it. I am a servant of the Emperor and only those who consort with the Warp-spawn need fear my ambition"

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Re: Crimson Fists Tactical ideas

Postby Iceman99 » Sun Aug 15, 2010 6:22 pm

the revised 3k list

Alexis Polux, Chapter Master of the Crimson Fists 220
4x Honour Guard, Thunder Hammer, 3x Relic Blades, Chapter Banner 235
10x Sternguard, Amen Cantsin, Powerfist, Heavy Flamer, Melta gun, Drop pod 375
10x Sternguard, Combi-melta, Drop pod 290
Dreadnought, Assault Cannon, Extra Armour, Lucius Drop pod 180
Dreadnought, Plasma Cannon, Missile Launcher, Extra Armour 140
5x Terminators, Assault Cannon, Chainfist 235
10x Tactical Marines, Powerfist, Flamer, Missile Launcher, Rhino, Dozerblade 235
10x Tactical Marines, Powerfist, Melta gun, Heavy Flamer, Drop pod 235
10x Tactical Marines, Powerfist, Plasma gun, Missile Launcher, Rhino, Dozerblade 245
Thunderfire Cannon 100
Land Raider, Redeemer, Multi-melta 250
Land Raider, Multi-melta 260

the revised 2k list
Alexis Polux, Chapter Master of the Crimson Fists 220
10x Sternguard, Amen Cantsin, Powerfist, Heavy Flamer, Melta gun, Rhino 375
Dreadnought, Plasma Cannon, Missile Launcher 125
10x Sternguard, Combi-melta 255
10x Tactical Marines, Powerfist, Flamer, Heavy Flamer, Drop pod 230
10x Tactical Marines, Powerfist, Melta gun, Missile Launcher, Rhino 240
10x Tactical Marines, Powerfist, Plasma gun, Missile Launcher 205
Thunderfire Cannon 100
Land Raider, Redeemer, Multi-melta 250
"There are those amongst our Ordo who say that i seek advancement for my own purposes, and they are correct. My purpose is to destroy the daemonic and if i must rise to command an entire sector to do so, then so be it. I am a servant of the Emperor and only those who consort with the Warp-spawn need fear my ambition"

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