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Eldar Army Help

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Eldar Army Help

Postby Seerialk » Mon May 26, 2014 2:30 pm

Dear Ermegeddeners!,
I am looking to bolster my meagre elder forces,
I have a codex and a few basics,
I quite fancy the wriathguard, and a wraithknight
Any other suggestions?
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Re: Eldar Army Help

Postby Darklighter » Mon May 26, 2014 3:02 pm

I'm not an Eldar player but wraith armies are quite the power house. Other builds like a seer councils require far more finesse to pull off and would require a seasoned vet to explain. The only thing I'd add is if you plan on running wraith blades they work best with a transport as they can be quite slow to foot.
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Re: Eldar Army Help

Postby battletank » Mon May 26, 2014 9:34 pm

Kevin,
I haven't got an Eldar army but I can help you with my wisdom.

After digesting the 7th edition, I think you have to build a list around how GW now want you to play. 7th edtion is now known as 40k mini apocalypse.

Shooting is still extremely powerful and with the shift in tactical objectives with everything now scoring we will start to see more troops in transports again (transports now score),so take some guardian squads in wave serpents -its a must!

Psykers are now even more powerful but you need a a few of them to gain the warp charge points which being Eldar you'll have no problems :wink:

Still avoid Assaulting/close combat units as that was the one aera they didn't fix sadly :cry: looks like I'll can the khorne army I fancied...

I think now is the time to start an Eldar Army as I think that will be the new power house codex.

So bear them in mind and build a list with lots of troops, firepower and psykers -goodluck :3some
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Re: Eldar Army Help

Postby Ogregut » Mon May 26, 2014 10:39 pm

Eldar can now do a pretty good assault army as they can go in dark Eldar transports. Scorpions, banshees or wraith blades assaulting from raiders yes please!

I also think the Eldar have some of the best heavy supports in the game. War walkers are awesome, the wraith knight is extra awesome, the firm prism isn't to shabby either.

The real strength of the codex IMO is there are lots of builds you can make; the wraith list, fast hitting, weight of fire. I would start with what models you like and go from there.
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Re: Eldar Army Help

Postby Seerialk » Tue May 27, 2014 8:38 am

All very helpful guys, keep em coming . . .
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Re: Eldar Army Help

Postby BDA » Mon Sep 08, 2014 9:24 pm

a farseer is a must for a HQ but i would avoid the farseer powers and go for divination and telepathic.
the spirit seer is also very good at buffing the ability of units and i would keep him using the warlock powers.

you cannot go wrong with wave serpents that is for sure, put some wraith guard in there with D-scythes and watch your opponents miniatures melt away.

guardians are very useful all round but will melt under fire unless buffed with powers or sitting in good cover.

casting invisibility on a wraithknight is also a good way to keep him alive from all the firepower coming his way.

dire avengers are very useful as they can give phoenix lords an invulnerable save but more important they can do the dance of blades in the form of moving into range of there weapons and then using battle focus and fleet to move back out of range of mass return fire. also good at shredding big nids.

warwalkers are also very good at popping in and out of cover with battle focus and give them one upgrade and they get 3" to there fleet roll. i like to give them bright lance and scatter laser in the classic fashion as it make them very versatile vs just about everything.

jetbikes are very useful and cheap (points wise) allowing you to zoom across the board to take objectives and shred units.

there are some horrendous power combinations you can do such as suing the warlock power horrify along side some of the telepathic powers to really mess with peoples minds but will require getting the correct powers.

hope this gives you something to think about
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