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Fantasy Campaign End Turn 1

6.45pm Monday - Downley community centre, School close, Downley HP13 5TR

Moderators: BigJim, Jimster

Fantasy Campaign End Turn 1

Postby Ian » Tue Feb 14, 2012 8:26 pm

Attached are the details of positions plus the map for the end of turn 1. I reckon I have got everything right but feel free to tell me if something is wrong I *may* change it - depends on how I feel and how nicely you ask. :D

We will perform all moves next Monday 20th February. If you are not at the club please feel free to PM me what moves you would like to do and I will try and accommadate. We will move in reverse order i.e. the people with the lowest position go first except that Chris has the advantage of going first!!

Changes to Rules It has become clear that keeping track of all the bonuses, deaths, items etc for each army is just not possible and most people do not seem to be keeping track of each of their armies. So for turn 2 and all subsequent rounds armies will no longer gain effects from rolling on the tables for wins and loses. To offset this the roles for mines and the random event made at the start of the round may now be applicable to all your armies and battles for this turn - unless I deem it a bit much in which case I will let you know. So if you gain a free 10 point item you can use this in each of you battles for turn 2.
Attachments
Turn 1.pdf
(522.53 KiB) Downloaded 76 times
Turn 1.xls
(35 KiB) Downloaded 68 times
Ian
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Re: Fantasy Campaign End Turn 1

Postby samuelgrimwade » Wed Feb 15, 2012 1:22 pm

Quick question, if we have already rolled up some stuff for after battles - I've got a banner and a magic item for a character and i've got a lord that heroically escaped captivity and gained an extra attack, will we keep those, or just start fresh armies each game with only the bonuses rolled for at the beginning of each turn?
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Re: Fantasy Campaign End Turn 1

Postby Ian » Wed Feb 15, 2012 10:20 pm

Sam

you can keep those, no problem.

Ian
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