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Fantasy Campaign

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Fantasy Campaign

Postby Ian » Tue Dec 06, 2011 1:30 pm

OK there seems to be enough interest in doing a "short" campaign based on the rules that GW have put out in the badlands book. I have a cloth that is in hex which we can use for mapping and I am looking into having some sort of electric version to put on the site as required. I can also summarise the rules and post them so that we are all happy with them. I am also thinking about rules and the possibility of mercenaries (to allow other players to play one of the games if you can't do it in time for whatever reason). One thing though we need to sort out is just how long we want this to run and how many big games do we want to have?

If we have three armies on our map, of which one will in your home territory, there is a chance that you will need to fight up to 3 games each season - though more likely is one to two, how long do you want to play the games and how many turns do we want before we converge for a big game? And how many big games do we want ?

So for example:
We have 3 turns pers season (with 4 weeks to complete all the battles for a turn), two seasons and then two battles one at the end of each season. This will then be 6 months game time with 2 big battles

Or 2 turns for a season (with 6 weeks to complete) and one battle, a 3 month campaign with one battle.

or just about any variation of turns, time, seasons and big battles.

My thoughts are for a 2 season campaign, each of three turns which need to be completed within 4 weeks (ie. map at club on a Monday, everyone moves and then you have another 4 weeks to complete the battles, the fifth Monday starts the next turn). At the end of the 3 turns we have a big game. Follwed by another three turns and one very bg game at the end. All told about 6 months playing time with about 9 normal battles and 2 big ones.

What does everyone else think?

ian
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Re: Fantasy Campaign

Postby samuelgrimwade » Tue Dec 06, 2011 6:54 pm

count me in, I'd go with whatever gets the most small games in, as big battles may prove hard to do on a monday at club due to time. When woul you be looking to kick this off? new year? Might use it as an excuse to get a new army sorted.

If you need any help with anything related to this just let me know, be glad to get involved with running etc.

sam
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Re: Fantasy Campaign

Postby DaBoss » Tue Dec 06, 2011 10:55 pm

Just got the book from GW today, started reading on the way back from London.
Still need to read all the scenerios and how they work and of course the big end battle.
Will comment when I understand more.
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Re: Fantasy Campaign

Postby Ian » Tue Dec 06, 2011 11:10 pm

samuelgrimwade wrote:count me in, I'd go with whatever gets the most small games in, as big battles may prove hard to do on a monday at club due to time. When woul you be looking to kick this off? new year?


The current idea is to do the big battles at the weekend, either at someone house or hiring a hall depending on the game. The aim will be to start in January but how long for is the question.
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Re: Fantasy Campaign

Postby Ogregut » Wed Dec 07, 2011 1:09 am

Im defo in however long we decide to play. The 2 seasons with 3 turns sounds good to me.
Yes I study Psychology, no I can't read your mind.........yet!

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Re: Fantasy Campaign

Postby TheColonel » Wed Dec 07, 2011 12:57 pm

Yep count me in with my chaos warriors. january start sounds good too
"Crom, i've never prayed to you before, i have no tongue for it.
No-one, not even you, will remember if we were good men or bad. Why we fought and why we died.
All that matters is that two stood against many, thats whats important.
Valor pleases you lord Crom so grant me one thing, grant me revenge.
And if you do not listen....then to hell with you!"
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