Login

Username:


Password:


Remember me



Forgot Password?





 Merchandise




FoW AAR - SS Kampfgruppe Spindler vs US 3rd Tank Company

HIGH WYCOMBE: 6.45pm Monday - Reggie Goves Centre, Pauls Row, High Wycombe, Bucks HP11 2HQ

Moderators: Jimster, BigJim

FoW AAR - SS Kampfgruppe Spindler vs US 3rd Tank Company

Postby DaBoss » Fri Oct 15, 2010 11:09 am

Last nights battle - 14/10/2010 - Phil's SS Kampfgruppe Spindler Force vs Paul's Cobra 3rd Tank Company - 1750pts

This was a practice game for Paul in preparation for Roll Call 2010 Tournament - we rolled up 'Hold the Line' which is replaced with 'Hasty Assault' but as we didn't have the pdf, we kept to this mission.

As Paul was taking Cobra, they automatically are the attacker; so I made him take the end with the River bisecting his advance and placed my objective deep on the right flank, whereas Paul placed his objective as far forward as could be done on the right flank. I deployed one Panzergrenadier platoon with attached HMG round this objective and the C-in-C in front of my objective, with the Panther Platoon in ambush. It was going to be hard work for Paul, facing a Dug-In Fearless Veteran SS Company all armed with Panzerfausts!!!

German SS-Kamp Spindler 1750pts.txt
(1.24 KiB) Downloaded 34 times

PaulC US Tank Company 1750pts.txt
(3.46 KiB) Downloaded 11 times

Note: Army Builder does not include Warriors in the Cobra list build but Paul had Staff Sergeant Lafayette Pool leading the 76mm Sherman Platoon

Image
Forward Objective defended by Dug-in SS Troops

Image
US Armour parks up waiting for the order to advance

Image
Aerial view from my Bf 109E fighter bomber support

Image
Americans advance across the bridge, while the rest move up to the river bank (which will be a Skill test to cross with vehicles)
Image

Image
German 1st turn - StuG G reinforcements arrive to support the HQ team

Image
US push forward with Staff Sergeant Pool leading; meanwhile 2 Stuarts bog crossing the river.

Image
Armoured Company dismount to reduce the likely ambush positions of the Panthers

Image
Panthers deploy from ambush ready to fire on the 76mm Shermans, I forget to measure the distance (still think as a WH40K player doh) and find that only one Panther is in range - 2 shots 1 hit and a failed armour save, Staff Sergeant Pool leaps from his tank but is caught in the explosion - Paul's run of bad luck 3 failed rolls to save him.
First Kill to the Germans.

Image
76mm Shermans decide to shunt left behind the wood to get out of the Panther LOS, fire on StuG's and bail one

Image
Unfortunately, the Panthers move over and get a bead along with the StuG's which results in 2 burning Shermans and 1 bailed.

Image
View from American side, remaining 76mm hide behind the wood, meanwhile the other Shermans and Stuarts advance on the right flank. Infantry advance through the fields awaiting their opportunity to strike.
Image

Image
Seeing the mass of armour moving to the left flank, the Panthers and StuG's move over.
My 2nd PanzerGrenadier Platoon arrives and moves up to aid the C-in-C in defense of the 2nd Objective.

Image
The Americans pull an agressive strike for the front objective with the Armour (at the time I felt that the Infantry should have gone in as well - especially with the pinning and smoke - giving the best opportunity).
Image
Image
The ensuing assault with the 2 Stuarts - kills 2 German Stands for 1 Stuart tank. Paul decides not to assault with any of the other Shermans!

Image
In return, the Germans move out the smoke and destroy the Stuart, the lead Sherman and 2 of the Sherman 76mm.
The PanzerGrenadiers have no targets for their Panzerfausts, so lay down suppressing fire on the Rifle Company killing 1 stand. The Stuarts need to pass a Morale test and fail, re-roll with C-in-C fails and they all retreat.

Image
Paul realising that he should have committed last turn, sends everyone in to the attack - hoping to pin the PanzerGrenadiers and sweep them off the objective.
Image
4 hits later and a failed ranging in with the Mortars - the Panzergrenadiers are not pinned
and ready themselves to give defensive fire
Image

The Defensive fire amounts to 15 hits which kills 6 Infantry Stands and pins them in place.
Image
In the next German turn, the Panzergrneadiers unleash a torrent of fire which kills all but 1 Infantry Stand who promptly fails his morale and flees.

Paul makes one last desparate attempt to kill a Panther or two, but fails and realises the game is up as he will have lost 4 Platoons (76mm Shermans, 75mm Shermans, Stuarts and Armoured Rifle Platoon) plus the C-in-C, leaving an Armoured Rifle Platoon and the Armoured Mortars.
On the German side - I've lost 1 Panzergrenadier Squad and 1 HMG Squad.
Image

This is a hard mission for the Attacker to win, can see why it was removed from Tournament play.

Love the Kampfgruppe Spindler list - great armour and great infantry, just need to add Artillery so that I can play with Smoke as well.
Not sure with the Air Support - they appeared turn 1 and 2 but only managed to bail 1 Armoured Mortar each turn.

They may do better next week against Mark's British Airborne as we fight over Arnhiem Bridge again.
User avatar
DaBoss
Junior Officer
Junior Officer
 
Posts: 737
Joined: Thu Jan 22, 2009 12:00 am
Location: High Wycombe
Blog: View Blog (27)



Return to Armageddon Inc



 Competitions



 Social Links