Login

Username:


Password:


Remember me



Forgot Password?




 Merchandise




Shuriken Death, Swift Death or Aspects of Death?

6.45pm Monday - Downley community centre, School close, Downley HP13 5TR

Moderators: BigJim, Jimster

Which List?

Shuriken Death
Swift Death
Aspects of Death
 
View results

Shuriken Death, Swift Death or Aspects of Death?

Postby Ogregut » Tue Jul 07, 2009 1:59 am

Decided I need to get a 40K army painted and chosen Eldar. I've come up with 3 different list and would like some feedback on each. So list 1

Shuriken Death

Farseer, Fortune, Doom, Spear and Spirit Stone

3 x 10 Guardians, Missile Launcher

2 x 10 Dire Avengers, Exarch, Twin Catapults, Bladestorm, Wave Serpent, TL S.Cannon

Wraithlord, S. Cannon

Wraithlord, 2 x S.Cannons

3 War Walkers, 6, S. Cannons

3 Vypers, 3 Missile Launchers

In total this army can dish out 151 Shuriken shots (if Avengers Bladestorm). Idea is to overwhelm enemy by sheer weight of fire.

List 2
Swift Death

Autarch, Jetbike, Mandiblasters, Laser Lance

Farseer, Jetbike, Spear, Fortune

6 Scorpions, Exarch, Shadowstrike, Biting Blade

10 Banshees, Exarch, Executioner, Wave Serpent, S. Cannon

2 x 10 Dire Avengers

5 Shining Spears, Exarch, Withdraw

6 Fire Dragons

Falcon, Holofield, Spirit Stone

Need to get the Banshees, Scorpions and Spears to strike the heart of the enemy and then wipe up any remaining elements

List 3
Aspects of Death

Avatar

Farseer, Fortune

2 x 10 Dire Avengers, Exarch, Bladestorm, Twin Catapults

6 Banshees, Exarch, Executioner

6 Scorpions, Exarch, Biting Blade, Shadowstrike

6 Dragons

5 Spears

5 Spiders

5 Hawks

5 Reapers

Still some points left over and this army is more fluffy than anything else!

So guys what are your thoughts?
Last edited by Ogregut on Tue Jul 07, 2009 2:01 am, edited 1 time in total.
Yes I study Psychology, no I can't read your mind.........yet!

Devlin mud, painting armies since 2008!
User avatar
Ogregut
Exarch
Exarch
 
Posts: 471
Joined: Wed Jan 21, 2009 12:00 am
Blog: View Blog (1)

Postby killmaimburn » Tue Jul 07, 2009 12:48 pm

(hoping consent to post in your home hasn't been revoked :) )
I like 1,but it needs more than MLs to take out responsive AV14 lists...can the guardians be bumped up?
I've played against something like 2 a bit- but not famiiliar enough to really comment.
I least like 3, I can't really see the coherancy/synergy that eldar are famous for..(does fluff really say one of everything? I thought mindless duplication of units X and Y reflected crafted world sepcialisations...note- I'm in no way an eldar fluff person)
I'm sure eldar specialists are typing already to correct me and help you :)
Last edited by killmaimburn on Tue Jul 07, 2009 12:50 pm, edited 1 time in total.
Barely even lurking..
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
World of ME First try at Apoc Batrep WHAT/WHO is AOS?
User avatar
killmaimburn
Now Vanus Clade
 
Posts: 6581
Joined: Fri Sep 21, 2007 12:00 am
Location: Nottingham, mid-land
Blog: View Blog (1)

Re: Shuriken Death, Swift Death or Aspects of Death?

Postby DaBoss » Tue Jul 07, 2009 5:17 pm

Ogregut wrote:Decided I need to get a 40K army painted and chosen Eldar. I've come up with 3 different list and would like some feedback on each.


list 1 - Shuriken Death
Probably the least interesting to play against - might suffer against long distance Imperial Guard and Tau, but should be good against MEQ armies and Horde armies.
AV14 - guess the plan is to hit them with the Wraithlords in combat?

List 2 - Swift Death
Looks an interesting force to be and play, you will have to pick your fights and have lots of tactical movement.

List 3 - Aspects of Death
True Biel-Tan Aspect army - 1 of each Aspect. Very Fluffy
Hard one to play, will be quite a challenge.
Will need to be careful that you are not picked off 1 unit at a time, could suffer badly to Nidzilla lists and Ork Battlewagon lists
Farseer could do with having Doom to help win those assaults.
User avatar
DaBoss
Junior Officer
Junior Officer
 
Posts: 894
Joined: Thu Jan 22, 2009 12:00 am
Location: High Wycombe
Blog: View Blog (43)

Postby Ogregut » Tue Jul 07, 2009 5:59 pm

Thanks for the comments guys. I think Im torn between lists 1 and 2 at the mo. I did think I would need to up the anti tank power a bit, however Str 8 is the highest strength weapon the eldar has and a missile launcher is cheaper than the bright lance.

I do like the idea of the mass power of list 1 but DaBoss is right it could be very boring to play againest (and with).

List 3 is how I see the Eldar playing, getting themselves in to postion and then destroying everything in their path in one blow.

I think I might see what I can come up with by combining the 2, so have a soild fire base to cover the fast moving elements while they get into position.

Watch this space! Any other comments are of course welcome (from anyone, Armageddon Inc is open to all!)
Yes I study Psychology, no I can't read your mind.........yet!

Devlin mud, painting armies since 2008!
User avatar
Ogregut
Exarch
Exarch
 
Posts: 471
Joined: Wed Jan 21, 2009 12:00 am
Blog: View Blog (1)

Postby ruffian4 » Tue Jul 07, 2009 6:23 pm

I've only ever been disappointed with the autarch with laser lance.
Hit and run sounds good, but if you don't want to get shot to bits in the oppo's shooty phase, the drop in close combat performace is quite striking (scorpion).

I have had some sucess with a bike mounted reaper autarch with spear.

Ditto with anti-tank, I usually rely on twin bright lances on my serpents.
Good against av14 and 12 or less, the only place it's less efficient is av13, which is pretty rare.
killmaimburn wrote:If this is a masked ball, then the other bits of him are off spiking the teachers punch.


DEATH WATCH DEATH RATTLE DEATHS DOOR AINT I DIED ENOUGH BEFORE?
User avatar
ruffian4
4th dan imbecile
Sorceror
 
Posts: 3065
Joined: Sun Dec 09, 2007 12:00 am
Location: Twat hq.

Postby TheColonel » Tue Jul 07, 2009 7:29 pm

All lists are interesting, with number 2 standing out as the most tactically flexible. Number 1 is a bit boring and if about 2 or 3 dedicated combat characters/units hit your lines its curtains. List 3 is probably the most fragile with the Avatar being the most prominent target he will not survive to get to combat and thus you will lose the anchor for your force and its cohesion will follow. Now list 2, though flexible and able to take on almost everthing, a decisive assault from your opponent will cripple the army beyond recovery.

By the way 1500 each im assuming?

P.S. If you want ultimate shuriken death take 6 squads of dire avengers led by Asurmen and a farseer and mount them up in waveserpents armed for specific roles against vehicles and big stuff. This would weigh in at about 2k
User avatar
TheColonel
Exarch
Exarch
 
Posts: 223
Joined: Thu Mar 12, 2009 12:00 am
Location: High Wycombe

Postby Ogregut » Tue Jul 07, 2009 9:00 pm

The Asurmen and Avenger army would look great even if it would be very boring to paint 60 Avengers!

Ok, had a bit of a re-jig and come up with the following, oh and yes it 1500, forgot to mention that!

Autarch, Jetbike, Lance, Manidblasters

Farseer, Jetbike, Fortune, Spear

5 Shining Spears, Exarch, Withdraw

10 Banshees, Exarch, Executioner

Wave Serpent, TL Bright Lances

10 Dire Avengers, Exarch, Bladestorm, Twin Catapults

12 Guardians, S. Cannon

12 Guardians, S.Cannon

Wraithlord, Wraithsword

6 Fire Dragons

Falcon, Holo Field, Spirit Stone, Missile Launcher

I have the Spears, Banshees and Wraithlord to hit the enemy and the Guardians and Avengers to lay down fire while they get into position. The Dragons and Falcon will go tank hunting.

I have thought of dropping the Autarch for another Farseer with Doom and Guide to go with the Firebase and maybe changing the Banshees for Scorpions. While the Banshees have power weapons, I believe the extra attack, Str 4 and 3+ save are much better. If I do the changes above I could then upgrade the missile launcher to a bright lance on the Falcon.

What do you think?
Last edited by Ogregut on Tue Jul 07, 2009 9:04 pm, edited 2 times in total.
Yes I study Psychology, no I can't read your mind.........yet!

Devlin mud, painting armies since 2008!
User avatar
Ogregut
Exarch
Exarch
 
Posts: 471
Joined: Wed Jan 21, 2009 12:00 am
Blog: View Blog (1)

Postby TheColonel » Wed Jul 08, 2009 8:37 pm

If you swap the banshees for scorpions and give them the warrior power that infiltrates then they can outflank in their dedicated wave serpent. The fact that they may turn up late in the game or on the wrong side is offset by the 24" move capability. Plus give the Autarch either a reaper launcher (he is relentless on a jetbike) or a fusion gun depending on wether he is hunting vehicles or blokes.
User avatar
TheColonel
Exarch
Exarch
 
Posts: 223
Joined: Thu Mar 12, 2009 12:00 am
Location: High Wycombe

Postby Ogregut » Wed Jul 08, 2009 9:18 pm

Thats a really good idea, never thought of that! Im defo sold on the idea of Scorpions over Banshees!
Yes I study Psychology, no I can't read your mind.........yet!

Devlin mud, painting armies since 2008!
User avatar
Ogregut
Exarch
Exarch
 
Posts: 471
Joined: Wed Jan 21, 2009 12:00 am
Blog: View Blog (1)

Postby Dwaffe » Thu Jul 09, 2009 8:56 pm

Swift Death for sure, altough fluffy army sounds interesting.
Warhammer 40k
Imperial Steel Legion
Lord of The Rings
Gondor 1500p
Mordor 1300p
Blood Bowl
Skavenblight Scramblers
Human Team
Orc Team
User avatar
Dwaffe
Guardsman
Guardsman
 
Posts: 16
Joined: Fri Feb 18, 2005 12:00 am
Location: Sweden

Postby Basilius » Fri Jul 10, 2009 3:40 pm

Speaking as a fluff nerd from hell, are you very attached to any particular Craftworld fluff? It can make a real difference.

I quite like the last list you posted, but from my extensive nosing about Tactica and forums, the Falcon is not a great addition to your force in 5th ed - the Wave Serpant is far better with its forward shields. I would far rather have a WS with more Bright Lances for redundancy purposes, and this should give you some points to upgrade you Guardian support weapons to Scatter Lasers - I am a big believer in more shots being more key when you have a BS of 3... hang on... that rhymes.

As I am a novice 40K player who is also painting and building an Eldar (Alaitoc) army, I will give you my intended 1.5K list... You might see some things that you might want to incorporate, just as I will go back and study your lists again to see if I can pick up anything else. Hopefully we can get TheColonel, DaBoss or BigJim to continue to way in with their Eldar knowledge...

HQ
Farseer w/ Runes of Warding, Singing Spear, Spirit Stones, Guide, Doom
Autarch w/ Fusion Gun, Maniblasters, Power Weapon, Warp Jump Generator

ELITE
8 x Striking Scorpions inc. Exarch w/ Biting Blade, Shadowstrike, Stalker in a Wave Serpant w/ Spirit Stones & Twin-Linked Bright Lances

TROOPS
5 x Pathfinders
5 x Pathfinders
10 x Dire Avengers inc. Exarch w/ Power weapon & Shimmershield, Bladestorm in a Wave Serpant w/ Spirit Stones & Twin-Linked Bright Lances
10 x Guardian Defenders w/ Scatter Laser + Warlock w/ Embolden

FAST ATTACK
5 x Warp Spiders inc. Exarch w/ Additional Deathspinner, Power Blades

HEAVY SUPPORT
2 x War Walkers w/ Scatter Lasers (4)

Themed Alaitoc sneaky/ranger army in general - Outflanking Scorps in the WS, Infilitrating or Outflanking Pathfinders, Outflanking War Walkers (Semi-Suicide unit) putting out 16 S6 shots at a 36" range... Autarch to help them arrive when I need them... he deploys with the Warp Spiders and gives them a real anti-tank and CC buff... At 1850 the Harlequins come out to play... Now I just have to paint the bloody army!
Last edited by Basilius on Fri Jul 10, 2009 3:40 pm, edited 1 time in total.
User avatar
Basilius
Newbie
 
Posts: 69
Joined: Tue Jun 09, 2009 12:00 am




Return to Armageddon Inc




 Social Links