Skaven vs Dark Elves - 8th Edition Game
Was going to be a short report on the game I had against Ogregut (Jamie) last night (but seems that I can write and essay - wish english homework was this interesting at school), highlighting the major events and changes with 8th Edition.
Firstly - setting up the table, it calls for 4+d6 pieces of scenery, we rolled up 8, the ones that caused the most effect was a 'Raging Torrent River', 'Altar of Khaine' and a 'Wall' (the Wall does not sound very interesting but in this game it was setup along a road in the middle of the table - Jamie found that all his shooting over it was at -2 to hit with the new rules which meant that my poor little Nightrunners were hardly hit).
The first big thing that happened was that in my 1st turn I failed all my Plague Monk Frenzy Leadership tests as a unit of Dark Riders and Shades where at maximum charge distance, so off the Plague Furnace and Censer beares plod a failed 5", whereas Skrolk and his unit charge 16" and hit the Shades, which were on the Bridge over the river.
Now because of the 'Raging Torrent', the Plague Monks gained +3 Initiative, so were striking first but with a -1 to hit for the wall on the Bridge. I failed to kill them all and using the Dreadlords Ld they stayed for another round of combat.
2nd big event - Jamie had taken Lore of Shadows for his Sorceress and the spells he had were not big on damage but were Hex'es, he managed to reduce the Plague Furnace movement down by 3", the DoomWheel Toughness by 2 and the Plague Censer Bearers Strength by 2.
The reduction in the DoomWheel T meant that his Dark Rider Spears were wounding on 4+ which caused it to run.
3rd big event was Jamie deciding if he should charge his 16 strong Cold One Kinghts at the Plague Furnace (afterwards Jamie explained what the unit was tooled up with - maybe I'll let Jamie explain). But the distance was 18" which would mean that Jamie needed to roll 11 on the highest of 3 dice. He decided not to and charge the Plague Censer Bearers who were only 10" away.
He rolled the dice and got 5, 6, 6...so would have succeeded - the new game I think favors the bold.
4th Event is the Witch Elves needed 14" to reach the flank of my Hellpit Abomination which he managed to roll 9. Then the Witch Elves two ranks of 6 models rolled a hideous number of dice with re-rolls and managed to get 6 poisoned hits (+2 more normal wounds), luckily I passed 4 regenerations and lived for 1 turn (died the next turn). Will have to remember to stay away form Poisoned units in future.
5th Event - my Gutter Runners arrived behind Jamies Repeater Bolt Throwers and managed to kill 1 due to poison hits, the other lost a crewman even with Toughness 7 for shooting as you now need 6+.
Finally - the Witch Elves killed off my HPA and then charge my Plague Monks in the flank - they kill 10, but I still get 4 models fighting back with 3 attacks each and kill 6 Witch Elves. I still lose but am unbreakable - now another change is that with a successful Ld Test you can reform the unit even if did not win the combat. So my unit passes and lines up against the Witch Elves with Furnace and Plague Priest in the front rank - the Witch Elves are no longer alive.
Overall a fun game with lots of interesting and nailbiting situations.
Game takes a little bit longer while we learn the rules.
Nice to measure things before deciding things which will speed up activities.
Think we will stick to 2500pts as the standard Monday night in 3 hours.
Now who won - not sure, we ran out of time to count up.
My losses were:
Lord Skrolk
Assassin
Plague Monks (19)
Plague Censer Bearers (10)
Warplock Jezzails (3)
Warpfire Thrower
Giant Rats (6) + Packmaster
DoomWheel
Hellpit Abomination
Total: 1594pts
Jamies losses were:
Dark Elve Spearmen (34)
Dark Riders (5)
Shades (5)
Shades (5)
2 x Reaper Bolt Throwers
Witch Elves (21)
Harpies (5)
Total: ?
We were playing the rules for the Warhammer Battlefields event; I managed to roll 'take the High Ground' which with only 1 hill on the table and in my deployment zone was easy to achieve +400VPs. Whereas Jamie rolled 'Kill the Elites', he had to kill more Special and Rare units of mine than he lost: Jamie lost 5 units, I lost 4
So Jamie - can you work out how much I had killed?
Looking at it - I don't think I managed to get 1200pts off you?
Firstly - setting up the table, it calls for 4+d6 pieces of scenery, we rolled up 8, the ones that caused the most effect was a 'Raging Torrent River', 'Altar of Khaine' and a 'Wall' (the Wall does not sound very interesting but in this game it was setup along a road in the middle of the table - Jamie found that all his shooting over it was at -2 to hit with the new rules which meant that my poor little Nightrunners were hardly hit).
The first big thing that happened was that in my 1st turn I failed all my Plague Monk Frenzy Leadership tests as a unit of Dark Riders and Shades where at maximum charge distance, so off the Plague Furnace and Censer beares plod a failed 5", whereas Skrolk and his unit charge 16" and hit the Shades, which were on the Bridge over the river.
Now because of the 'Raging Torrent', the Plague Monks gained +3 Initiative, so were striking first but with a -1 to hit for the wall on the Bridge. I failed to kill them all and using the Dreadlords Ld they stayed for another round of combat.
2nd big event - Jamie had taken Lore of Shadows for his Sorceress and the spells he had were not big on damage but were Hex'es, he managed to reduce the Plague Furnace movement down by 3", the DoomWheel Toughness by 2 and the Plague Censer Bearers Strength by 2.
The reduction in the DoomWheel T meant that his Dark Rider Spears were wounding on 4+ which caused it to run.
3rd big event was Jamie deciding if he should charge his 16 strong Cold One Kinghts at the Plague Furnace (afterwards Jamie explained what the unit was tooled up with - maybe I'll let Jamie explain). But the distance was 18" which would mean that Jamie needed to roll 11 on the highest of 3 dice. He decided not to and charge the Plague Censer Bearers who were only 10" away.
He rolled the dice and got 5, 6, 6...so would have succeeded - the new game I think favors the bold.
4th Event is the Witch Elves needed 14" to reach the flank of my Hellpit Abomination which he managed to roll 9. Then the Witch Elves two ranks of 6 models rolled a hideous number of dice with re-rolls and managed to get 6 poisoned hits (+2 more normal wounds), luckily I passed 4 regenerations and lived for 1 turn (died the next turn). Will have to remember to stay away form Poisoned units in future.
5th Event - my Gutter Runners arrived behind Jamies Repeater Bolt Throwers and managed to kill 1 due to poison hits, the other lost a crewman even with Toughness 7 for shooting as you now need 6+.
Finally - the Witch Elves killed off my HPA and then charge my Plague Monks in the flank - they kill 10, but I still get 4 models fighting back with 3 attacks each and kill 6 Witch Elves. I still lose but am unbreakable - now another change is that with a successful Ld Test you can reform the unit even if did not win the combat. So my unit passes and lines up against the Witch Elves with Furnace and Plague Priest in the front rank - the Witch Elves are no longer alive.
Overall a fun game with lots of interesting and nailbiting situations.
Game takes a little bit longer while we learn the rules.
Nice to measure things before deciding things which will speed up activities.
Think we will stick to 2500pts as the standard Monday night in 3 hours.
Now who won - not sure, we ran out of time to count up.
My losses were:
Lord Skrolk
Assassin
Plague Monks (19)
Plague Censer Bearers (10)
Warplock Jezzails (3)
Warpfire Thrower
Giant Rats (6) + Packmaster
DoomWheel
Hellpit Abomination
Total: 1594pts
Jamies losses were:
Dark Elve Spearmen (34)
Dark Riders (5)
Shades (5)
Shades (5)
2 x Reaper Bolt Throwers
Witch Elves (21)
Harpies (5)
Total: ?
We were playing the rules for the Warhammer Battlefields event; I managed to roll 'take the High Ground' which with only 1 hill on the table and in my deployment zone was easy to achieve +400VPs. Whereas Jamie rolled 'Kill the Elites', he had to kill more Special and Rare units of mine than he lost: Jamie lost 5 units, I lost 4
So Jamie - can you work out how much I had killed?
Looking at it - I don't think I managed to get 1200pts off you?