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White Scars Deathblow

6.45pm Monday - Downley community centre, School close, Downley HP13 5TR

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White Scars Deathblow

Postby Iceman99 » Sun Feb 01, 2009 12:42 pm

Chaplian with Digital weapons
5x Assault Terminators Lightning Claws and Land Raider Redeemer
5x Assault Terminators Thunder Hammers Land Raider


What do you think?

Chris
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Postby DaBoss » Mon Feb 02, 2009 8:41 am

Sounds just like the force James took against my Ork Deathblow....

Only just managed to scrap a Win from him.

Only 5 kill points to give away - very good. Make sure you keep the Land Raiders within 6" of each other.
Lightning Claw Terminators make a real mess of Nobz, 4 attachs each hitting on 4+ with Chaplain re-roll, 4+ to wound with re-rolls, Nobz take 5+ invulnerable with Cybork body - So thats 20 attacks, 15 hits, 11 wounds, of which 7 fail the save - so 3 or 4 Nobz dead, Chaplain goes for the Warboss, then the Thunderhammer squad finishes off the rest of the Nobz.

Interesting to see what happens against the Eldar or Necrons??

Cheers, PhilP
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Postby Iceman99 » Mon Feb 02, 2009 10:42 am

it should be fairly interesting, although i am still considering taking 4 custodes in the Emperors gift, but i don't think i can be bothered to make them especially for 1 game, if i could fit them in my main force then maybe.
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Postby Jimster » Sun Feb 08, 2009 12:14 pm

Post some pic`s dude.
Im sure others will want to see your WIP.
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Postby Iceman99 » Mon Feb 09, 2009 11:12 pm

these are the first pictures of the Thunder Hammer armed Assault Terminators
Attachments
SDC10614.JPG
First nearly done Termi
SDC10612.JPG
Assault Terminators with Thunder Hammers
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Postby mattjgilbert » Tue Feb 10, 2009 2:21 pm

Looking good - very crisp white. I think a brown/black wash over the metal would be a good idea to take the sheen off it. I can also see a mold line on that hammer ;)
Last edited by mattjgilbert on Tue Feb 10, 2009 2:22 pm, edited 1 time in total.
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Postby Angelwing » Tue Feb 10, 2009 5:19 pm

Looking great. Agreed with Matt's comments, a little wash on the metal will help it.
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Postby DaBoss » Tue Feb 17, 2009 8:43 am

Hi Chris,

Couple of things from last nights game:


Hunt Sergeant Kumblai
Once per battle, provided there are no other characters in the unit, the unit may assault after Turbo-boosting.
You had attached the Primarch to the unit, so should not have been able to assault then?

Flyers - When damaged, Stuns count as Shaken - so you did not need to leave the battle field but then should not have shot the following turn (not that it did any damage).

Super Heavy Walkers/Gargantuan Models - After close combat, Infantry must move 1" away from the Super Heavy Walker/Gargantuan model (taken from the Apocalypse rules)

Otherwise, I'd advise dropping one of the Lightnings (keep the one with the Hellstrikes), you need another Scoring unit I think - you had what 3 Bike Squads and a Tactical Squad compared to my 3 Boyz mobs, 2 Trukk Mobs and a Nob Mob - lucky that we ran out of time on 4th turn otherwise I think I'd had grabbed two more objectives.

The other thing to consider is Outflanking more unless you get first turn - those Pulsa Rokkits and the Stompa Killkannon really hurt you before you could strike...

Otherwise a Great game - lots of interesting moments.
Cheers, DaBoss
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Postby Iceman99 » Tue Feb 17, 2009 8:45 pm

[quote="DaBoss"]Hunt Sergeant Kumblai
Once per battle, provided there are no other characters in the unit, the unit may assault after Turbo-boosting.
You had attached the Primarch to the unit, so should not have been able to assault then? [/quote]

Your right on this one they have changed the rule since 4.1, doesn't matter much now tho as i have dropped him and done a massive re write to the 3k force.

[quote="DaBoss"]Otherwise, I'd advise dropping one of the Lightnings (keep the one with the Hellstrikes), you need another Scoring unit I think - you had what 3 Bike Squads and a Tactical Squad compared to my 3 Boyz mobs, 2 Trukk Mobs and a Nob Mob - lucky that we ran out of time on 4th turn otherwise I think I'd had grabbed two more objectives[/quote]

i have dropped the other lightning and have changed the one with hellstrikes to have 4x bombs and the 2 hellstrikes.

This is what i have got now:

HQ - Jaghatai Khan on Jet bike - 500pts
HQ - Jubal Khan - 215pts
HQ - Chaplain - 100pts
Troop - 5x Space Marine Bikes, Powerfist, 1x Meltas - 175pts
Troop - 5x Space Marine Bikes, Powerfist, 2x Flamers - 175pts
Troop - 5x Space Marine Bikes, Powerfist, 2x Plasma guns - 195pts
Troop - 10x Tactical Marines, Flamer, Missile Launcher, Rhino - 205pts
Elite - Dreadnaught, Twin linked Heavy Flamer, Heavy Flamer, Drop pod - 150pts
Elite - 5x Assault Terminators, 5x Lightning Claws, Land Raider Redeemer - 440pts
Elite - 5x Assault Terminators 5x Thunder Hammers & Storm Shields - 200pts
Fast Attack - Arik Borkai, Land Speeder Commander - 160pts
Fast Attack - Attack Bike Squadron, 2 x Multi-melta, 1 x Heavy Bolter - 140pts
Fast Attack - Land Speeder, Heavy Flamer, Multi-Melta - 70pts
Fast Attack - Land Speeder Typhoon - 90pts
Super Heavy - Lightning, Lascannons, 4x Bombs, 2x Hell Strike Missiles - 185pts
Total 3000pts

Still only 4 troop choices but if i go 1st or 2nd much more stuff will be outflanking (i hope) and i have more things that can contest objectives and can take bit more of a pounding if needs be.

the 2k force is all eggs 1 basket case tho thanks to annihilation :)

HQ - Jaghatai Khan on Jet bike 500pts
HQ - Chaplain, Bike, Power Fist 135pts
HQ - Captain, Bike, Relic Blade, Artificer Armour, Aux Grenade Launcher,
Hellfire Rounds, Storm Shield 220pts
HQ - Command Squad, Bikes, 1x Flamer, 2 Thunder Hammers,
4 x Storm Shields, Apothecary 265pts
Troops - 5x Space Marine Bikes, Powerfist, 2x Flamers - 175pts
Troops - 5x Space Marine Bikes, Powerfist, 2x Meltas - 185pts
Elite - 5x Assault Terminators, Land Raider 450pts

Total 2000pts


what do you think?
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Postby DaBoss » Wed Feb 18, 2009 9:34 am

Iceman99 wrote:Super Heavy - Lightning, Lascannons, 4x Bombs, 2x Hell Strike Missiles - 185pts


Looking in the pack, Flyers count as Fast Attack, but luckily you can take upto 6 Fast Attack choices.

Rest looks good - the outflanking reserve rolls you need to make, the more chance enough units will turn up on the correct flank - sounds very much the White Scars tactic.

Having to re-think my Ork Main Battleforce as it is now Annihilation, think both Nobz Bikes and Nobz in Battlewagon with Warboss will stay but not sure what else to use?

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