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MK1 Rhino Chasis Conversion Tutorial 9th July

by Cain Tiberius on Sun Jul 10, 2011 12:46 am
Hey folks.

A couple months ago I posted pics of my MK1 Rhino/Razorback conversion, and had calls to show how I made it. Well I suck at WiP or tutorials. But I am working on another and have taken alot more pics.

If you have any questions, feel free to ask.

First of all I have to say the way I made the Grills is different from the first time. But I was able to get them made in 1/4 of the time.

I noticed that the interior of the rear hatch to the Rhino kit has a nice Grill patern. So I used Greenstuff to make 4 positive molds of the patern. Its inportnant to try an keep the green stuff about 1mm thick. (Thicker will mean more work on the next stage as I found out)

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Then I cut 4 pieces of plasticard to the shape of the grills including the surounding colars. (I first did it with paper till I got the desired size.) Then I did the same with the Green Stuff moldings...

[ Continued ]

7 Comments Viewed 127246 times

Warhammer 40k: Campaign

by Baragash on Thu Mar 17, 2011 12:22 pm
So in the summer, myself and Phil hope to play a system-wide campaign.

We'll be running a single planet campaign around Easter just to see how it works.

Anyway, it'll combine:
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And of course the normal 40k rules. The plan is to have 5 planets, each consisting of 7 tiles (ie 1 central tile and 6 surrounding tiles), and also run the standard fleet-based campaign rules for BFG.

In an old White Dwarf article, it suggested that to assault a planet a player would attack using BFG's Planetary...

[ Continued ]

4 Comments Viewed 1127769 times

Black Legion

by Bob_to_Some on Tue Jul 09, 2013 1:33 pm
So my full blog can be found here: http://www.meksworkshop.co.uk/2013/07/09/black-legion-update

Here is the latest from my Black Legion:
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Hoping to get the Landraider, Maulerfiend and Raptors done next

2 Comments Viewed 205047 times

Malifaux: Oiran for Ten Thunders.

by Cain Tiberius on Sun Aug 04, 2013 3:02 pm
May I present: 3 Oiran for my Malifaux Ten Thunder crew.

Not the hardest unit, but quite sneaky really. The start of Harmless so harder to target. Nearly all their triggers restore Harmless. And if not.., one of the (1) actions restores Harmless. They can also once per crew per turn can chose one random card from the enemy control hand. If I dislike the card, I can make him place it back in the deck.. :D

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Comment and criticisms welcome as always :)

0 Comments Viewed 810598 times

FoW AAR - Conflict Campaign Weekend 2011

by DaBoss on Wed Dec 07, 2011 7:18 pm
So this last weekend I went along to Conflict 2011 - a new type of FoW event, instead of Tournament based line ups, each Player had to decide if they were going to be on the either the Allies or Axis side; armies and scenery would be themed to be Normandy & 'Hells Highway' era's.

So I decided to throw in with the Germans and planned out 4 lists to try my skills with:
1 - FestungKompanie defending the Atlantic Wall
2 - PanzerKompanie racing to intercept the invading Allies.
3 - Schwere PanzerKompanie defiantly blocking the Allies advance.
Day 2 - my FallschirmjagerKompanie led by Von der Heydte would try and inflict as much damage on the Allied forces pushing towards Arnhiem.

A great weekend was had, managed to win 3 games of the 5. But really liked the theme that the weekend promoted in peoples armies.

Next Year sounds like it might be a Bagration Themed event - so I might have to pull out the Russian hordes for that one.

Anyway, attached is a write up of my battles and opponents....

[ Continued ]
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