by mattjgilbert » Mon Jan 12, 2009 11:55 am
by killmaimburn » Mon Jan 12, 2009 2:33 pm
mattjgilbert wrote:So where are we?Chaos: 3 players, 4000 points each. 2 super heaviesImperial: 4 players, 3000 points each. 2 super heavies.Assets: X per side (I suggest 2 or 3) + those granted by formations which only affect that formation/that player. Assets requiring models/counters need those things providing. Assets which can be countered, destroyed etc. should have their rules explained to opponents before the game/as revealed!Banned assets:Stategic RedeploymentAny more?Asset Tweaks:Flank march should work like 5th Ed outflankGame set-up:Normal apoc rules but we go corner to diagonal corner on the deployment line for simplicity. Each side should have objective counters we can use. Game starts at 11am.Conclusion:Normal apoc objective based scoring. Any unit can score, not just Troops. Game has fixed end time of 5.30 (to give us all time to pack up).
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by mattjgilbert » Mon Jan 12, 2009 2:35 pm
by killmaimburn » Mon Jan 12, 2009 3:23 pm
by Spack » Mon Jan 12, 2009 4:54 pm
by ruffian4 » Mon Jan 12, 2009 4:56 pm
Spack wrote:As to flyers, I have a few spare should be chaos scum be desperate to use one - TBolt, Lightning.
killmaimburn wrote:If this is a masked ball, then the other bits of him are off spiking the teachers punch.
by killmaimburn » Mon Jan 12, 2009 5:22 pm
by ruffian4 » Mon Jan 12, 2009 6:38 pm
by killmaimburn » Mon Jan 12, 2009 7:05 pm
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