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Army special rules question

Army special rules question

Postby ArmyMatt » Mon Feb 14, 2011 2:27 pm

2. 'Das Reich' SS-Panzerdivision has the special rule of instant readiness, which allows a unit that becomes pinned down in the assault phase to can take a motivation test to remove the pinned down marker, though if they are pinend down by defensive fire, they still retreat and the assault finishes.

My question is as follows: does this allow units pinned down by enemy shooting to un-pin and be ready to give full RoF to their defensive fire, or does it only work if they've been pinned by dice rolls that actually happened during that assault phase?
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Re: Army special rules question

Postby KInG » Mon Feb 14, 2011 5:15 pm

I think you Un pin at the start of your turn. Is there anything in the rule to say when intake it. ?

Is that special rule in Cobra?
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Re: Army special rules question

Postby ArmyMatt » Mon Feb 14, 2011 6:11 pm

Was in Cobra and now in Earth and Steel, Das Reich get Panzer Ace and 'Instant Readiness', which is the one I'm wondering about - The exact text reads
'Any platoon entirely made up of infantry teams, with or without transport teams, from 2. 'Das Reich' SS-Panzerdivision that becomes Pinned Down during the Assault Step, can take a Motivation Test.

If the test is passed, remove the Pinned Down marker.
Otherwise, the platoon remains Pinned Down.

If the platoon is Pinned Down by Defensive Fire, they still fall back and the assault is over.'

Just wondering whether it allows me to test to un-pin my infantry platoons in the assault step as a response to being assaulted by the enemy, thus gaining the ability to have full RoF in defensive fire.
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Re: Army special rules question

Postby KInG » Mon Feb 14, 2011 6:22 pm

If your pinned during the assault phase then the answer would have to be yes.

If your pinned after the assault phase is over then no.

From memory I'm pretty sure it's the former. :)
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Re: Army special rules question

Postby ArmyMatt » Mon Feb 14, 2011 6:23 pm

Awesome! :D German infantry is wonderful, sometimes!
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Re: Army special rules question

Postby KInG » Mon Feb 14, 2011 6:40 pm

Cheese more like. Lol
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Re: Army special rules question

Postby BANE » Mon Feb 14, 2011 7:06 pm

I day yes too
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Re: Army special rules question

Postby DaBoss » Tue Feb 15, 2011 9:13 am

ArmyMatt wrote:Just wondering whether it allows me to test to un-pin my infantry platoons in the assault step as a response to being assaulted by the enemy, thus gaining the ability to have full RoF in defensive fire.


I'd say no - as the wording states 'can test due to being pinned in the assault step'

So it's really talking about two situations
1) when you have been part of an assault and you have taken a hit from the enemy platoon (see 'Pin Down Attacking Platoons')
2) At the end of an assault phase after Break off and consolidation, you will likely be pinned as the defender.

The special ability is to show the readiness of the German troops to jump right back into action after assaulting or being assaulted
In Situation 1- your troops will be ready to commit full defensive fire unless the enemy pin you again (normally you would still be pinned in the enemy turn as it's no longer your turn.
In Situation 2- As it is your turn next, you will not need to take a Motivation test to un-pin.

Both good bonuses to have - my next force I'm considering Das Reich or Panzer Lehr - need to purchase 'Earth & Steel'
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Re: Army special rules question

Postby Taumaul » Tue Feb 15, 2011 1:29 pm

Check page 116 of the "More again Lessons from the front" on the Flames of War forums. The same question is answered on there and DaBoss is right.

"Earth & Steel" is a must(have a couple left in stock). Especially the Jagdpanther list. :D
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Re: Army special rules question

Postby KInG » Tue Feb 15, 2011 5:17 pm

So if pinned by taking casualties you can't unpin from that? Surely you can as it was pinning caused by the assault.

But you can't do what Matt said which was unpin at the start of the assault coz that pinning wasn't caused in the assault.
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Re: Army special rules question

Postby DaBoss » Tue Feb 15, 2011 5:48 pm

KInG wrote:So if pinned by taking casualties you can't unpin from that? Surely you can as it was pinning caused by the assault.

There is a 3rd situation: The German Platoon launches an assault but the Defensive fire causes 5+ hits so pinning them. The Germans fallback due to failed assault. They can then test motivation to unpin at the end of the Assault Step to get unpinned and ready for action again in the enemy's next turn.

KInG wrote:But you can't do what Matt said which was unpin at the start of the assault coz that pinning wasn't caused in the assault.

No - this type of pinning happened outside of the assault step, the special unpin happens at the end of the assault step, which means the German platoon could not attempt an assault in the first place.
Example: German Platoon was pinned due to Artillery in the previous Enemy turn, they fail to unpin at the start of their turn - they can't try and unpin with the special rule as the pinning did not happen within the German assault step.

So to re-cap, 3 situations:
1) German Assault Step - The German Platoon has been part of an assault and has taken a hit(s) from the enemy platoon.
2) Enemy Assault Step - At the end of an assault phase after Break off and consolidation, a German Platoon that has becomed pinned due to actions in the assault phase.
3) German Assault Step - The German Platoon launches an assault but the Defensive fire from the enemy causes 5+ hits so pinning them. NOTE: German Platoon falls back as the assault has failed.
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