First FoW Games. Things to avoid/to-do
Posted: Wed Jun 15, 2011 9:58 pm
My friend and I will be playing our first FoW game on Tuesday and where jolly excited! He will be playing as an late British Infantry company with a few Shermans on hand (M3A1 if I'm not mistaken, the ones that come with the starter pack) and I'll be playing as late PzGr with a couple of Stug III or IV's (again from the starter kit). One of the things where keen to do is learn the game correctly and not through interpretation of the rules, I know that never truly possible, but if anyone has any suggestions on things that we should avoid, things that we must do and any rules that have cropped up as confusing and since been debated and agreed upon then I'd really appreciate the comments!
Where keeping the game fairly basic and plan to play a couple of games to get used to the rules. The other question is markers. In the starter kit I only got a few of dice which are just normal D6's just coloured, in terms of GW, is there the equivalent of scatter dices, templates that are essential before we play?
Where keeping the game fairly basic and plan to play a couple of games to get used to the rules. The other question is markers. In the starter kit I only got a few of dice which are just normal D6's just coloured, in terms of GW, is there the equivalent of scatter dices, templates that are essential before we play?