Great to see another Soviet Player, I've had my most fun games playing the Russians.
Some advise based on the games I've played.
1) Even number of Platoons - as half the missions require you to select half (rounding down) your platoons, having 5 selections means you can only deploy 2.
2) T-34 tanks - two things 'Hen and Chicks' means you will be either not shooting or crawling along at 6". At long range T-34/76 (obr 1942) will struggle to damage German armour. example Panzer IV's are Front 6 with +1 at long range against your Anti-Tank 9 - after hitting on 5's maybe 6's - you will have a 1/6 of maybe destroying one and a 1/6 of bailing. I'd upgrade to T-34/85 with AT 12. Otherwise I run 10 x T-34/76's in 1200pts
3) Large Companies is where the Soviets are good, as the enemy need to cause 10 hits to pin. I find single Company Motostelkovy (7 teams) die quickly compared to the Veteran Germans.
4) I like SU-85 with AT 12 but watch out for counter fire with Front Armour 5, Panzer IV will have a field day.
Luckily in 1000pt games not likely to face any Panthers but maybe a Tiger?
I would suggest the following:
1 Batalon
HQ @ 30 pts
2 Rifle team
1 Komissar team
1 Motostrelkovy Company @ 255 pts
1
HQ Section
1 Rifle/MG team
1 Komissar team
2 Motor Rifle Platoon
7 Rifle/MG team
1 Machine-gun Platoon
1 Maksim HMG
1 Motostrelkovy Company @ 255 pts
1
HQ Section
1 Rifle/MG team
1 Komissar team
2 Motor Rifle Platoon
7 Rifle/MG team
1 Machine-gun Platoon
1 Maksim HMG
1 Tankovy Company @ 325 pts
4 T-34/85 obr 1943 (Limited Vision)
1 T-34 obr 1942 (Fast Tank; Limited Vision; Wide Tracks)
1 Motorised Mortar Company @ 125 pts
1
HQ Section
1 Rifle team
1 Observer Rifle team
2 Mortar Platoon
3 82-BM-41 mortar
Total List Cost: 990