by LordMalekTheRedKnight » Sat Dec 13, 2008 4:04 am
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
TrampleA keyword ability seen on creatures. Trample is an ability that lets a creature deal excess damage to the defending player evenif it’s blocked. When a creature with trample is blocked, you have to deal at least enough of its combat damage to the creaturesblocking it to destroy all those creatures. But if each creature is assigned damage at least equal to its toughness, then you canassign any of its damage that’s left over to the defending player.
502.9b The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. If all those blocking creatures are assigned lethal damage, any remaining damage is assigned as its controller chooses among those blocking creatures and the player or planeswalker the creature is attacking. When checking for assigned lethal damage, take into account damage already on the creature and damage from other creatures that will be assigned at the same time (see rule 502.9e). The controller need not assign lethal damage to all those blocking creatures but in that case can’t assign any damage to the player or planeswalker it’s attacking.
502.9d Assigning damage from a creature with trample considers only the actual toughness of a blocking creature, not any abilities or effects that might change the final amount of damage dealt.Example: A 6/6 green creature with trample is blocked by a 2/2 creature with protection from green. The attacking creature’s controller must assign at least 2 damage to the blocker, even though that damage will be prevented by the blocker’s protection ability. The attacking creature’s controller can then choose to assign the rest of the damage to the defending player.
212.3g Damage dealt to a creature stays on that creature. If the total accumulated damage on that creature is equal to or greater than its toughness, that creature has been dealt lethal damage and is destroyed as a state-based effect (see rule 420.5c). All damage on a creature is removed when it regenerates (see rule 501.5, "Regenerate") and during the cleanup step (see rule 314.2).
Lethal DamageLethal damage is an amount of damage greater than or equal to a creature’s toughness.
by Culven » Sat Dec 13, 2008 5:53 pm
by LordMalekTheRedKnight » Sat Dec 13, 2008 6:03 pm
At the beginning of your upkeep, return a green creature you control to its owner's hand.
by Culven » Sun Dec 14, 2008 3:48 am
by LordMalekTheRedKnight » Sun Dec 14, 2008 2:19 pm
Culven wrote:As you say, they are creatures, so yes, the Wildebeests can return them to your hand. They just cease to exist as soon as they get there.
by LordMalekTheRedKnight » Sun Dec 28, 2008 2:15 am
If a spell or ability you control would counter a spell, instead remove that spell from the game and you may play that card without paying its mana cost.
by Culven » Sun Dec 28, 2008 10:38 pm
by LordMalekTheRedKnight » Sat Jan 03, 2009 12:35 am
by estarriol » Sat Jan 03, 2009 11:30 am
by LordMalekTheRedKnight » Sat Jan 03, 2009 1:31 pm
estarriol wrote:I would say you do the first strike damge only, as you are blocked, to carry further damage over you would need trample. The second attack I read as being against the same target as the first attack, which has already died.
by estarriol » Sat Jan 03, 2009 2:00 pm
by Culven » Sun Jan 04, 2009 11:23 pm
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