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Dwarf King's Hold - played some games

Dwarf King's Hold - played some games

Postby Baragash » Tue Apr 26, 2011 10:52 pm

Played some games today with my little (well 25) bro - he's ex-GW, Space Crusade etc, so not like I'm playing a noob ;)

Rules greyness

Pile 'o Bones - we thought the language is unclear here. Initially it seems reassembling = 1 action, but then it goes on to say that it counts as a model that has had an action played on it.
a) this is redundant repetition, only Dwarf Follow-Ons can be played on a model that has already acted
b) this limits the model to 1 action (of reassembling) regardless of how many points the token was worth

I opted for a), see Scenario 1.

Break-offs & Free Strikes - would have liked some clarity on whether a model can Free Strike against a model leaving from it's Rear Arc.

I opted for "yes" by RAW.

Scenario 1

3 Dwarf Warriors vs 4 Skeletons and 2 Pile o'Bones.

Played twice, bro as Dwarfs both times. We found this one to favour the Dwarfs, especially with Follow-On actions. Note however, in both plays I used 3/4 Tokens to bring the Skeletons out of the objective room and into the fight in Turn 1, maybe using the Piles would allow rear attacks, and therefore it might have been bad tactics.

I reckon 20 mins and 3 turns for our first game and 15 mins and 3 turns for our second game.

I allowed the additional actions on Piles because the Undead seemed to really struggle here as it was, wasting counters just to stand up seemed too unbalanced in the Dwarfs favour.

Scenario 2

Played four times. Both had two goes as each side. Undead won every time.

This seems really hard for the Dwarfs. Initially my bro played with all 4 Dwarfs and got owned pretty swiftly. On the second go he tried to hook the two up with the Dwarf in the 6x4 room (top left on the map), got some low dice on the initial break and was again quickly munched. I tried that tactic in both games. In the first game I used a Follow-On to team the first Dwarf up with the corner Dwarf but got munched after I failed to bring enough Skeletons down in my first turn. My second attempt fared a little better as I just about hooked the posse up, but lost a few combats and crucial times, and the loss of a dice for being injured is crucial. My second time I was very careful about keeping my back to the wall, and it took a lot of Tokens to kill my 3. I then got some poor rolls for the last Dwarf once he was surrounded trying to hold out.

In this scenario, my decision on the Piles really hurts the Dwarfs, in three of the four games the Necromancer went for a first turn Baleful Gaze pool restock so the Dwarfs are hit by a lot of actions early on. If they can survive that they have a chance, but neither of us managed it.

Took 20 mins max per game.
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Re: Dwarf King's Hold - played some games

Postby mattjgilbert » Tue Apr 26, 2011 11:02 pm

We've not managed a game yet (hope to rectify that soon). What's your overall impression of the game?
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Re: Dwarf King's Hold - played some games

Postby Baragash » Tue Apr 26, 2011 11:21 pm

Hard to say.... I've just re-read the Action Tokens section and realised we were playing it wrong :roll: :roll: :roll:

That aside, we both had fun. I'll have to get back to you on that one :D
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Re: Dwarf King's Hold - played some games

Postby mattjgilbert » Thu May 19, 2011 8:38 pm

Me, Jon and Alex tried the game last night. We took it in turns to play the 2 sides and got through 5 games of scenario 1. The undead won easily every single time. I managed to get one injured Dwarf into the last room before he died but this is the furthest anyone got. It's a very tough mission for the Dwarfs which is the total opposite of what you experienced!

Perhaps I'll have to read the rules again to see if we were doing something wrong too.

re: pile of bones. We read it as turning one into a skeleton cost an action and that the model counted as having moved (but could still fight).
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Re: Dwarf King's Hold - played some games

Postby Baragash » Fri May 20, 2011 9:09 am

Well we totally misplayed the Action Points, so it makes more sense to me the way it turned out for you, plus my experience of these sort of games generally is that it's much more challenging for the "good" guys. Never play Space Crusade with me as the Chaos player ;)

Now I've got Action Points right I'm not convinced by your reading, but I do need to check it carefully again ;)
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Re: Dwarf King's Hold - played some games

Postby mattjgilbert » Fri May 20, 2011 9:21 am

The other thing is that an Action is a move then a fight, never the other way round which is a little restricting I think.
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Re: Dwarf King's Hold - played some games

Postby Baragash » Wed Jul 13, 2011 10:14 pm

Played more games!

Scenario 1 - played twice, swapped sides.

I won the first one as Dwarfs, was able to keep the pack tight and kept rolling triple damage, IIRC I only failed to obliterate a skeleton twice in the whole game! :twisted:

I won the second one as Undead, Phil let his first Dwarf get slightly isolated and I rudely double-6'd him 8O on my very first attack of the game. 8) Then I was able to double-up on both Dwarfs in the tunnel section :3some and take them down, despite a valiant effort boning several of the skeletons.

Scenario 7 - played twice, swapped sides

Phil won the first one as Orcs. I made a mistake of forgetting you can't take an Orc down in a single attack, Green Raged the back-stop and essentially got hemmed in fighting lots of 5-dice Orcs before my own back-stop could get there to help. :cry:

Phil won the second one as Elves. He sped across the main room, but I stopped him at the square section and had him pushed back and was winning the war of attrition. He made the mistake of leaving two Elves on my back-stop when he could have had a chance to take an Orc down in one turn. I then threw the game away by abandoning my Blood Bowl experience and failing to tackle zone the entire route out and Phil made full use of his Speed 8 and a Follow-on to put an Elf out of reach without a Follow-on of my own. :( I think he then stabbed up an Orc just to rub it in ;)

Scenario 8 - played once, me as Orcs

Phil grabbed lots of treasure, I ran across and blocked the small area between the two main rooms, I beat-up the pointy ears in a war of attrition, though the turn I spanked three Elves :mrgreen: into the floor probably just sped up an inevitable Orc win.

I find Green Menace interesting as Scenarios 7 and 8 do seem to favour the Orcs, despite me losing one game.
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Re: Dwarf King's Hold - played some games

Postby mattjgilbert » Thu Jul 14, 2011 8:10 am

We played the Green Menace scenario at the open day and really enjoyed it. Not had time to try it at home yet. Do you think you know enough to start making your own scenarios yet? ;)
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Re: Dwarf King's Hold - played some games

Postby Baragash » Thu Jul 14, 2011 8:45 am

No, was planning to post over on 'Seer about that once I've cleared up the thoughts I have on the matter ;)
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Re: Dwarf King's Hold - played some games

Postby killmaimburn » Thu Jul 14, 2011 1:35 pm

Baragash wrote:that it's much more challenging for the "good" guys. Never play Space Crusade with me as the Chaos player ;)

the first jervis addon and being against 3 people who aren't trying to stab each other in the back changes that a fair bit :D (sorry space crusade lured me out....sexiest game :5opera :5opera )
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