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Kings of War: Orc and Goblin list (not official)

Kings of War: Orc and Goblin list (not official)

Postby mattjgilbert » Sun Jan 16, 2011 8:31 pm

We've only played the one game of KoW so far but we loved it. So much so, I've had a stab at putting together an Orc and Goblin list so I can use another of my armies. This is right off the top of my head - unit stats, sizes, rules and point costs - non of it is playtested so might be way off. It's obviously biased toward my GW collection although I've not covered everything as I wanted it to fit on one page like the official lists :)

Feedback appreciated.

UPDATE 21/01/2011 - lists split into 2 and are at v0.2
Goblin KoW list 0.2.pdf
(150.19 KiB) Downloaded 106 times

Orc KoW list 0.2.pdf
(105.54 KiB) Downloaded 89 times
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Re: Kings of War: Orc and Goblin list (not official)

Postby estarriol » Sun Jan 16, 2011 8:46 pm

Looks but the STONE THORWER needs work... (typo).

Also, what happens to stupids if they are ttacked?
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Re: Kings of War: Orc and Goblin list (not official)

Postby mattjgilbert » Sun Jan 16, 2011 8:53 pm

Nothing - it only affects them being issued an order.

Will fix typo - thanks
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Re: Kings of War: Orc and Goblin list (not official)

Postby WolflordHavoc » Sun Jan 16, 2011 10:02 pm

Hello Matt

Observations

Ork Mob are listed as 25 models - is that right?

Black Orks - Should they not gain (Crushing Strength 1) as they have lots of 2H weapons etc?

Other than That looking good
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Re: Kings of War: Orc and Goblin list (not official)

Postby estarriol » Sun Jan 16, 2011 10:30 pm

So stupids will defend and fight back, just no orders, might be worth saying that (instead of GW style faq!)
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Re: Kings of War: Orc and Goblin list (not official)

Postby mattjgilbert » Mon Jan 17, 2011 6:34 am

Yes 25 - I did originally have a mob but cut it out due to space (all on one page!) so upped the mob to 25 from 20. Should I stick to 20?

I didn't want to give the Black orcs too much of a boost. I felt that nerve and defense reflected them better than crushing strength but could add it too/instead?

Will add the bit about fighting back normally estarriol.
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Re: Kings of War: Orc and Goblin list (not official)

Postby WolflordHavoc » Mon Jan 17, 2011 5:14 pm

I would add crushing strength - they are the only ork unit that gets it - up the costs though

I am not sure I understand why you have them at '25' - I would stick at 20 and do a Horde at 40 - however I would stick to the legacy of other 25mm base armies do they go 10/20/40 in size?

As for Stupid units defending etc - you only attack when you charge so no issues really unless i have misunderstood.
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Re: Kings of War: Orc and Goblin list (not official)

Postby mattjgilbert » Mon Jan 17, 2011 8:23 pm

Agree on the stupid units.

I already said why I did 25! I killed the horde to save space so it all fitted on 1 page! :P

Cavalry have crushing strength. Black orcs shouldn't be too powerful I don't think. If I give them crushing strength it should be instead of something else, so dropping De back to 4+. Or.... maybe you choose before the game starts?
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Re: Kings of War: Orc and Goblin list (not official)

Postby estarriol » Mon Jan 17, 2011 8:28 pm

Actually I asked for th clarification on 'stupid' so that you knew what happened if you attacked something affected by it.
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Re: Kings of War: Orc and Goblin list (not official)

Postby mattjgilbert » Fri Jan 21, 2011 11:53 pm

First post updated with revised lists based on feedback from here and Warseer.
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