oops - fixed it now thanks
We decided that units could not move at the double up or down it but could charge (but it would be disrupted so -1 to hit). I think something like this might be better placed nearer the edge of the table
We've stopped playing
WHFB totally in favour of KoW. We were fed up of games taking forever to play because it took just as long to look up rules and
FAQs as it did to actually play the game. The number of rules, exceptions to rules and special rules has got totally out of hand (and that's when you can find what you are looking for).
We played this game in the batrep, including taking pictures and notes, in about 90 minutes. I think we checked 1 rule once. And with only 12 pages of rules in total... it didn't take an age to find it