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Project Pandora

Re: Project Pandora

Postby mattjgilbert » Wed Mar 07, 2012 9:22 pm

Here are some details:


General points
  • Released on April 23rd
  • Features 10 models each of the Corporation and the Veer-myn
  • Full colour tiles like Dwarf Kings hold – as many floor tiles as in Dead Rising (although a couple are used as room features rather than tiles (e.g. blocking LOS)). 25mm squares in case you need to know.
  • Dice, counters, rulebook etc.


The game
  • The game mechanics (movement and combat/shooting) are similar to Dwarf King’s Hold so people familiar with this should get to grips with it quickly… however – there are some subtle differences and some interesting nuances which will take time to master!
  • Both players get a set of counters to play to perform different combinations of actions during their turn. Once used, a counter is discarded so you need to plan in advance what you (and your opponent) are doing carefully. You can replenish your hand at any time taking all the counters back BUT this takes your entire turn so choose when to do so carefully.
  • Both sides have special rules – the Corporation can unload full magazines (but might run out of ammo!) and snap-fire at moving targets. The Veer-myn all sneak a square extra movement every turn and have a “Rush” counter for ganging up on unfortunate troopers. The Veer-myn sometimes have guns too.
  • Veer-myn that die in lit corridors are very dead… the model goes back in the box. Ver-myn killed in the dark however… did that rat die, or just squeak like it did? The model comes back on at a re-enforcement point. Battling for control of light and dark spots (and light switches and flares) is going to be important!
  • I also seem to remember talking to Jake about interactive terrain… crates that may or may not explode or leak toxic sludge or be harmless… and how it’s random each time you play which crate is which.
  • The first mission is a training one where 3 Corporation troops face an endless tide of rats coming from either end of a long corridor. How many can you kill before you die (whilst learning the basic rules of course :) )?
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Re: Project Pandora

Postby BANE » Wed Mar 07, 2012 9:52 pm

Have mantic got any original games?
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Re: Project Pandora

Postby mattjgilbert » Wed Mar 07, 2012 10:03 pm

Have Games Workshop?
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Re: Project Pandora

Postby BANE » Wed Mar 07, 2012 10:12 pm

None that i am aware of no. But they are usually the first to do the copy.

It was a genuine question tho, so far i know of KoW plus the new sci fi one now this, is they a system they are doing present or future that we wont already own if we have been buying GW for years.
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Re: Project Pandora

Postby Baragash » Wed Mar 07, 2012 10:48 pm

It depends how you look at it...
KoW doesn't really play in a similar way to Fantasy for example, it's mechanics are much more comparable to something like Epic.
From the little I've played around with Warpath I think it'll play a lot more like Epic than 40k as well.

But then where do you draw the line? There's only a limited amount of things you can do with a D6 and two dimensions, I think the judgement really comes down to whether you like the way those pieces are put together.
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