by RME » Mon Feb 16, 2009 11:55 am
Farseer w/ guide, fortune, witnessing, stones - 135*Will sit with the Dark Reapers casting fortune + guide for added dead marines, if I can combine a doom as well I bet I could kill a 10man squad easy* Farseer w/guide, fortune, doom, witnessing, warding, stones - 150*Will sit with the Bright lance guardians casting guide and will fortune them or the avengers and/or/either doom incoming enemy* 7 Harlequins w/ 6 kisses, shadowseer, death jester - 190*Will be my counter punchers for combat/out flankers*10 Avengers w/ exarch, dual avenger catapults, bladestorm - 152 *Will be my anti-horde, nob bikers etc* 10 Guardians w/ scatter laser - 9510 Guardians w/ scatter laser - 95 *Will protect either flank, tarpit the enemy and keep the shots coming with scatter lasers/shuriken cannons? maybe to save 10pts each?*10 Guardians w/ bright lance, warlock, embolden - 140 *With the farseer in here, they have a chance of hitting with the B/Lance and have been quite good for me I have been looking into increasing the numbers to 14-15 for added wounds as these are a big target, embolden helps the Farseer with Psy checks and the squad for moral* Wraithlord w/ 2x flamers, bright lance, missile launcher - 155Wraithlord w/ 2x flamers, bright lance, missile launcher - 155 *These two beasts are my main anti-tank threat and can deal with hordes up close, will keep these together to as to combine arms and to support each other, will avoide combat if possible until the Mech threat is gone* 5 Dark Reapers w/ exarch, tempest launcher, fast shot, crack shot - 232*With a farseer, guiding and fortuning these, they will be the bain of all enemies - cannot wait to get these on the field of play- will suffer in DoW missions mind* Infantry - 57 KPs - 10 Total Points - 1499
HQ:Farseer – stones, warding, doom, guide, fortune, spear – 168Farseer – stones, witnessing, guide, fortune, spear – 138 Elites:5 Harlequins - 5x kisses, Shadowseer – 140 Troops:15 Guardians – missile launcher, warlock embolden, spear – 173 10 Avengers – exarch, dual catapults, bladestorm - 1525 Pathfinders – 120 3 Jetbikes – shuriken cannon - 76 Fast attack:5 Hawks – exarch, skyleap – 132 Heavy Support:5 Dark reapers – 232 Wriahtlord – missile launcher, bright lance 155Total – 1486 Total Infantry – 51Total KPs – 10 Total scoring units – 4
Farseer – guide, doom, fortune, stones, warding, spear – 168 Farseer – guide, fortune, stones, witnessing, spear – 138 6 Harlequins – shadowseer, 5x kisses – 162 15 Guardians – star cannon, warlock, embolden, spear –178 10 Guardians – missile launcher – 100 10 Avengers – exarch, dual catapults, bladestorm – 152 3 Jetbikes – shuriken cannon – 76 5 Hawks – exarch, skyleap, intercept – 137 5 Dark reapers – exarch, tempest launcher, crack shot, fast shot – 232 Wraithlord – 2x flamers, bright lance, missile launcher – 155Total points – 1499 Total Infantry – 57Total KPs – 10Total scoring units – 4
by killmaimburn » Mon Feb 16, 2009 1:29 pm
RME wrote:I've toyed with a unit of Jetbikes [..]but they are far to vulnerable and give away a KP even easier that Guardians do.
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by RME » Mon Feb 16, 2009 1:34 pm
killmaimburn wrote:Welcome to the site, nicely thought out list (RME wrote:I've toyed with a unit of Jetbikes [..]but they are far to vulnerable and give away a KP even easier that Guardians do.Eldar aren't my speciality (I really have no clue about the powers) but for jetbikes..3 jetbikes shurican cannon=dead cheap. And with a bit of tweaking to 5th ed can have their chances of surviving improved a lot.. you can now say "these guys start in reserve" no matter what your doing.. so you start them in reserve and just hope they only turn up turn 4 or so.. and start turbo boosting around the place near objectives and bases.Might that work for you? (its that or vehicles last turning it )
by killmaimburn » Mon Feb 16, 2009 1:56 pm
by RME » Mon Feb 16, 2009 2:02 pm
killmaimburn wrote:I never quite saw the point of death jesters.. most times I see harlies they want to be fleeting.. but then to be honest I rareley see harlies take a shadowseer either these days (I think folks got a bit too used to drive by rapid firing and took more bodies)
When I see jetbikes they are only ever minned.. if i shoot at them its because i have to kill your troop choices, that means I'm not shooting at unit X and Y that have bigger better guns and are about to blat me next turn.. i see them being used on a very low profile to good effect mostly.(but thats just round me :) )
by LordMalekTheRedKnight » Mon Feb 16, 2009 8:42 pm
by RME » Tue Feb 17, 2009 10:00 am
LordMalekTheRedKnight wrote:let me start by saying that i really like this list, on the whole. :)
that said, there are some things i would personally change:
- there are too many Guardians, IMO. after using lots of them myself out of necessity, i wouldnt want so many if i was starting from scratch. maybe bump up the Farseer's squad a bit (say, 15+Warlock+Farseer - making them a solid rock that sits on Objectives), and drop the other 2 units to free up more points.
- you could do with some fast Objective grabbers - Jetbikes are ideal (if you dont want Transport Vehicles) as they are very fast, quite tough, relatively cheap, and Scoring, but Swooping Hawks come close behind them, as they are nigh-on untargettable (Sky Leap), almost as fast, and can land whereever they want - just a shame they can only Contest Objectives.
- have you considered Rangers/Pathfinders, more Dire Avengers (one of the best Troop choices in the game, IMO - even a small squad can do a lot of damage), or Outflanking Warwalkers?
- drop the Runes of Witnessing on the Farseer that is going with the Embolden Warlock Guardians - re-rolling Ld10 is enough - no need to pay above that or increase the risk of Perils. - drop the Deathjester to save points and remove the downside of them Running/hiding
- upgrade some/all of the Witchblades to Singing Spears (i very rarely regret it, and by then it would hardly make a difference anyway as i am in combat with something nasty, which isnt where i want to be in the first place)
thats about it, really. i would love to own those Wraithlords myself, and im looking forward to trying Harlies too. that Reaper unit will do wonders (easily cripple a 10-man Marine squad a turn, if given the chance).
on Jetbikes, the Shuriken Cannon can pack a suprising punch (get into side/rear armour of most Vehicles and you have a reasonable chance of doing damage, and S6 means it can even rack up kills against Marines etc). the ability to move 6" after firing makes up for the short range of the Catapults (move into range, then back away out of enemy charge range), and Twin-linked makes them consistent. their high Toughness and good Save can make them hard to shift, allowing them to tie up non-CC units in combat. Turbo-boost means they can rapidly redeploy, or snatch Objectives. and by taking a small unit, they will be relatively easy to hide, will get ignored a lot, or, if shot at, will take a disproportionate amount of fire away from the rest of your army (due to them overkill factor). send them round a flank, aiming for an objective, small isolated shooty squad, or a Transport's side/rear armour and you shouldnt be dissapointed. worst comes to worst, they get shot/charged, and your opponent uses a whole unit to kill 3 models. :P
by LordMalekTheRedKnight » Tue Feb 17, 2009 11:03 am
RME wrote:I took Pathfinders to the UKGT and they faired either really well or really 'rubbish!' but that was down to me, good placement/bad placement and also outflankers I found I was play the 4th ed rules in the 5th edition enviroment.. gah, and I was setting myself up for failures all the bleeding time. I think one unit of 5-8 would be enough though as they are expensive, vulnerable to certain units, but still once in cover they can be very fustraiting!
RME wrote:Yeah I've used the Wraithlords before and they where awesome all GT and did better than my Fire prism which lead me to think about buying a third- but in the interests of cheez-mongering I thought again.
RME wrote:Gah I really liked the small units, I took one to the GT but again I was playing them like 4th Ed and to aggressivly, in games with KPs I will keep them in reserve and pray for ones on the reserve rolls! same for the other missions thinking about it! lol and very true if they do shoot em, I'm not loosing to much.
RME wrote:Ta for the advice I will play with some numbers and edit the first topic with an updated list! Once again thanks for the advice Tim.
by killmaimburn » Tue Feb 17, 2009 11:10 am
by LordMalekTheRedKnight » Tue Feb 17, 2009 11:15 am
RME wrote:So with 14pts to spend what do I get??
by RME » Tue Feb 17, 2009 11:30 am
LordMalekTheRedKnight wrote:RME wrote:I took Pathfinders to the UKGT and they faired either really well or really 'rubbish!' but that was down to me, good placement/bad placement and also outflankers I found I was play the 4th ed rules in the 5th edition enviroment.. gah, and I was setting myself up for failures all the bleeding time. I think one unit of 5-8 would be enough though as they are expensive, vulnerable to certain units, but still once in cover they can be very fustraiting!i would just go for a min-sized squad myself. we would have some ourselves but Kate doesnt like the models - some day i will convert some "Guardian Snipers" for her.
LordMalekTheRedKnight wrote:the next thing she is going to add is some Banshees (we have already bought them but she hasnt gotten round to making them yet - i converted her an Exarch here)
LordMalekTheRedKnight wrote:RME wrote:Yeah I've used the Wraithlords before and they where awesome all GT and did better than my Fire prism which lead me to think about buying a third- but in the interests of cheez-mongering I thought again. heh. that said, they are expensive points-wise, and suffer from Wraithsight, so im not sure how much it would be frowned upon (especially considering it means no room for "unkillable" Falcons ).Reapers are awesome though....
LordMalekTheRedKnight wrote:RME wrote:Gah I really liked the small units, I took one to the GT but again I was playing them like 4th Ed and to aggressivly, in games with KPs I will keep them in reserve and pray for ones on the reserve rolls! same for the other missions thinking about it! lol and very true if they do shoot em, I'm not loosing to much. ive started putting them in Reserve too. this allows them to appear anywhere on your board edge to counter threats/Score Objectives, and keeps them alive longer. i really like the fact that in 5th ed anything can be put in Reserve.
LordMalekTheRedKnight wrote:RME wrote:]Ta for the advice I will play with some numbers and edit the first topic with an updated list! Once again thanks for the advice Tim. no probs - just glad to help something else i want to try is an Autarch - have you used/considered using one? cheers,~ Tim
RME wrote:]Ta for the advice I will play with some numbers and edit the first topic with an updated list! Once again thanks for the advice Tim.
by LordMalekTheRedKnight » Tue Feb 17, 2009 11:54 am
RME wrote:Ow thats a shame really, Pathfinders are very good with rending AND ap 1 shots .
RME wrote:For simple 'Guardians Snipers here's soom I've seen around: HERE - Hope this gives some insperation.
RME wrote:+ the Exarch is awesome mate, Mirror Swords is that? The best addition for a small unit, Executioner is better for larger units mind.
RME wrote:a unit with Dire avengers + a farseer with fortune = unkillable scoring unit (keep moving/cover for the 4+ re-rollable saves and you have yourself a good'n.
RME wrote:I have used an Autarch but not since the 4th Ed. The best combo's are probably either: Jetbike, lance, mandiblasters and fusion gun/reaper launcher or Wings, fusion gun, power weapon, mandisblasters
RME wrote:Both of which are good and have their advantages and they can be tailored to any army list, for yours I would probably go with the Hawks wings one and tag team with them (+1 reserve roll is very handy if you need/want it!)
RME wrote:Yes the Harlequins do have rending goodness!
by RME » Tue Feb 17, 2009 12:11 pm
RME wrote:For simple 'Guardians Snipers here's soom I've seen around: HERE - Hope this gives some insperation. oh wow those are great! the thing holding me back was that i couldnt find the right looking rifles - but i guess i could just lengthen the barrels on the Shuriken Catapults with plastic pipe - thanks!
cheers - and yes, it represents Mirror Swords. we only bought one boxed set (we mostly play 400pts CP) so its going to be a small squad.
since i already converted a Swooping Hawk Exarch with Web of Skulls (finished it just weeks before the codex took the option away ), so i could use that as an Autarch.
~ Timp.s. do you mean to disable smilies in your posts?
by LordMalekTheRedKnight » Tue Feb 17, 2009 12:27 pm
RME wrote:Yeah they look quite simple to covert and look quite effective, might be frouned upon for TLOS purposes though (lying down!)
RME wrote:Ah cool, probably the best option for them- cannot wait to see em painted and play tested!
RME wrote:made a 3rd list
by RME » Tue Feb 17, 2009 12:33 pm
RME wrote:Ah cool, probably the best option for them- cannot wait to see em painted and play tested! heh i wouldnt hold your breath (it takes us ages to get anything done, between TV, Magic, our son Seth etc etc /insert excuses here ).
RME wrote:made a 3rd list i shall take a look in a bit (Seth is being a bit of a handful at present )cheers ~ Tim
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