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Rules questions Bloodbowl6

Any other GW games such as Space Crusade, Blood Bowl, etc.

Rules questions Bloodbowl6

Postby killmaimburn » Mon Sep 20, 2010 2:28 pm

Also here http://www.warseer.com/forums/showthread.php?t=276326

Hiya Russell's teapot and I have just started flirting with a plethora of old games systems, 1 of which is bloodbowl.
We got the competitive rules from online ( basically living rulebook 6) I got hold of a few 2nd ed boxsets and we've started converting stuff into armies (I'm going skaven 2 throwers, 4 runners, 1 blitzer, 1 ogre,7 lineman (maybe dark elf as secondary) He appears to be going Orks 4blitzers 4 black orcs 2 throwers linemen to fill,(maybe amazons as secondary).
And so far we're just working out the basics.

First test game through up some issues (the least of which was that 6 turns took 4 hours)

1)Block skill,we read it wrong at the time.. the block skill is only relevant when resolving a "both down" result right? p10/p63 (at the time looking for other references and only finding "additional pip" (in art of blocking) we treated it as a modifier to the general block result rolled.

2) Can someone declare moving over a square that has the ball, pick up the ball carry on players turn (p8) moving him further forwards and throwing the ball (if announced that that shall happen at the start).. I'm not sure I'm not confusing "player" (coach/team) turn continuing or "player" (single model) in its wording..I thought the number of actions per player were limited.
2a) Can you complete actions, move to another model and then go back to previous model and perform another legitimate action. Or because most of them are moves (e.g. Blitz moves) each model should do everything related to that model and then move on to the next model. (thinking about how to stack and allocate priorities when moving up and "assisting a block" which we tried a few times fairly well)

3) Tackle zones, do you have to roll to walk into tackle zones when you intend to blitz someone. I had more than half my guys fall over before they even got to compare their (lower) strength with opponent players. And my rat ogre (after passing his wild animal test) put himself in hospital for thinking about standing in an adjacent square to an ork lineman.He needed to roll (after quasi leadership and after movement) a 5+ just to stand next to him without falling over (before trying to swat him).I can't understand why anyone would take anything aggressive with a AG less than 4 (so he doesn't fall over his shoelace aiming to block/blitz)
I had this nagging doubt all evening that something was terribly wrong with the mechanic and I couldn't figure out what (whilst RT said (paraphrase from memory) that lower agility couldn't grip opponents so it made sense them missing and landing on their face.


Whilst the game was a draw I got Pwd 5 guys in the hospital+2 K.o'd.
I think its because I read the rules wrong. how much of the above is rubbish?
Its a great game, we had lots of fun and we'll whip it back out soon
Thanks in advance
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Re: Rules questions Bloodbowl6

Postby killmaimburn » Mon Sep 20, 2010 3:22 pm

Also for anyone else playing..
I found this on http://www.talkfantasyfootball.org/
It appears some people called pug and firebreather made it to make games flow quicker.
(as 3/4s of the game is stat and mod table checking through 37 pages at the mo)
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Re: Rules questions Bloodbowl6

Postby lostandthedamned » Mon Sep 20, 2010 3:54 pm

Answers to the best of
my knowledge:
1/ Yep unless any other skills refer to it. The main difference is when you roll (explosion/skull) no-one is pushed. If you have Blcok and they don't they go down in the square they are in. This can make a difference especially on the blitz if you had intended to move on through that sqaure.

2) yes if you enter a square with the ball in by any reason you make a pickup attempt. Then carry on as normal. My Lizardman team had a great record of running up to the ball, failing to pick it up, then choosing to get pushed into the square it scattered too (with the sidestep skill) after my opponent failed to put the skink down, suceeding, then running off to a touchdown in my own turn.
2a) NO- The only rule in Bloodbowl that no skill affects is that once you finish with him and move on to another you cannot go back. The only things that can happen are automatic actions (catching/picking up the ball if it enters you square, Certain skills like shadowing).
3) Remember stepping into a tackle zone is not a test only moving through or out. Other than that a blitz isn't (you don't leave your square). After the block you can follow up as normal (no roll required). The next time you may need to roll is if you want to carry on moving and are still in a tacckle zone (or have moved into one from the follow up).
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Re: Rules questions Bloodbowl6

Postby killmaimburn » Tue Sep 21, 2010 5:52 pm

Awesome thanks for the super fast reply..
3 is a big relief, and provides a bunch of tactics rather than just a big wait until someone tries to do something then stand next to them all game thing (which seemed to happen on sunday)
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Re: Rules questions Bloodbowl6

Postby killmaimburn » Sun Oct 24, 2010 11:02 am

Blocking and blitzing (we're still well confused)

If you start a players turn with a block..he may not move afterwards right? ("instead of moving")
So why not just start with a blitz because after resolving it you can carry on moving as normal (the player may carry on movnig[...] if he has any squares of movement left).
We can't work out why you'd ever use a block rather than a blitz

Or are we still totally playing the wrong way round and what should happen is you spend one turn running up beside people. the next turn blocking them, whilst 1 player (max) is allowed to move and block (/blitz) per turn?( I still can't work out whether a player may, is an option or an option and a cap language wise vs game mechanics)

Are there any utube bat reps of people playing this game properly (and slowly)... we're throwing darts at a haystack :D
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Re: Rules questions Bloodbowl6

Postby lostandthedamned » Sun Oct 24, 2010 11:40 am

killmaimburn wrote:Blocking and blitzing (we're still well confused)

If you start a players turn with a block..he may not move afterwards right? ("instead of moving")

Correct
So why not just start with a blitz because after resolving it you can carry on moving as normal (the player may carry on movnig[...] if he has any squares of movement left).
We can't work out why you'd ever use a block rather than a blitz

Because you can only make one blitz per player turn. This could be for a player who starts in base contact.
Or are we still totally playing the wrong way round and what should happen is you spend one turn running up beside people. the next turn blocking them, whilst 1 player (max) is allowed to move and block (/blitz) per turn?( I still can't work out whether a player may, is an option or an option and a cap language wise vs game mechanics)

Your front line will be in base contact anyway. Remember there must be at least three players on the half way line from each side at each kickoff regardless. Most games I've played tend to have 4-5ish blocks in the first turn. With most results being pushbacks with followups being used to stay in contact or to provide support to later blocks.

Are there any utube bat reps of people playing this game properly (and slowly)... we're throwing darts at a haystack :D


Not that I know of. If you can find a demo of the PC version that includes normal mode the game is the same.
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Re: Rules questions Bloodbowl6

Postby killmaimburn » Sun Oct 24, 2010 11:58 am

Ninja response time there chief :D
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