by LordMalekTheRedKnight » Wed Mar 12, 2008 6:03 pm
timewizard wrote:Lord M,No need to make a backup, I have a saved copy of the zip file if anyone is interested.
spacehulkComponent 'COMDLG32.CX' or one of its dependencies not correctly registered: a file is missing or invalidOK
Runtime Requirements===================SpaceHulk-SP runs at 1024x768, 24 or 32 bit colourSpaceHulk-SP requires the following Microsoft software, which can be downloaded from the SpaceHulk-SP homepageat http://home.swiftdsl.com.au/~dtaylor/spacehulksp.htmlVisual Basic 6 runtimeCOMCTL32.OCX (tested with 6.0.81.5)COMDLG32.OCX (tested with 6.0.84.18)MSCOMCTL.OCX (tested with 6.0.88.62)Check the Windows system32 directory for these OCX files. For any OCX that is not already present, copy the file to the Windows system32 directory and issue the following command for each copied file:regsvr32 c:\windows\system32\xxx.ocxwhere xxx is the filename
by killmaimburn » Wed Mar 12, 2008 6:46 pm
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by Spack » Wed Mar 12, 2008 6:47 pm
LordMalekTheRedKnight wrote:but the website is no longer there. anyone able to help?
by LordMalekTheRedKnight » Wed Mar 12, 2008 10:28 pm
Spack wrote:Those are VB6 components. You can get them here: http://www.microsoft.com/downloads/deta ... laylang=en
by Spack » Wed Mar 12, 2008 10:54 pm
by LordMalekTheRedKnight » Wed Mar 12, 2008 11:00 pm
Spack wrote:Try this: http://www.ageofstrife.com/dl/controls.zip
by Spack » Wed Mar 12, 2008 11:10 pm
by LordMalekTheRedKnight » Wed Mar 12, 2008 11:16 pm
Spack wrote:Tim, if you'd checked the Patches on the SF site you'd have found... A full installer including the OCX files
LordMalekTheRedKnight wrote:im a bleedin' idiot sometimes
by Spack » Thu Mar 13, 2008 6:57 am
by killmaimburn » Thu Mar 13, 2008 7:14 am
by Spack » Thu Mar 13, 2008 8:10 am
by LordMalekTheRedKnight » Thu Mar 13, 2008 9:47 am
Spack wrote:Check the patches folder on Source Forge - there's a map editor, new genestealer and marine graphics, 64bit tiles to replace the 32bit ones to make the maps larger, and a few other bits and pieces. The game engine itself has not been touched in a few years.
Spack wrote:Now, given that the source files are available and it's all written in VB6, tweaking it might not be that hard. I'm certainly going to look into it as I've got VB6 at home and it's the language I use for nearly all the programming I do at work
by Spack » Thu Mar 13, 2008 11:45 am
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