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Postby Taumaul » Wed Jul 02, 2008 11:57 am

The pass an itiative test rule to use H&R is new to 5th edition. The test is taken on 1D6. A roll of a 1 is an auto pass regardless of initiative and a roll of a 6 is an auto fail. Again regardless of Init value.
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Postby Kundutei » Wed Jul 02, 2008 2:39 pm

8) Cool! Should make for some very interesting tactical decisions! I always thought more fast attack units should get the 'Hit and Run' special rule, especially biker and jump-pack types. Was always jealous of the SoB for having it when no one else seemed to get it!
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Postby Rowellyo » Thu Jul 24, 2008 10:49 am

hi there, your new nember post bigger than mine... :(
Don't bother aiming-just shoot and hope it hits something!
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