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mortiferum signed up! Where Tim goes I follow

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mortiferum signed up! Where Tim goes I follow

Postby mortiferum » Thu Oct 04, 2007 11:55 am

So - don't visit Warseer very often unless I need sme help with rules clarification.

Imagine my surprise when I found that Tim had relocated to here, a ban I hear, what was that all about, what did you do Tim?

Anyway, not wishing to lose my source of rules clarification I've decided to sign up aswell and I see that there are also more regular Warseers that have also signed up in the last couple of days - fantastic!

Suppose, a little about moi - is mandatory

Been playing WH40K on and off since Rogue Trader days, own a number of armies:

Eldar
Tyranids
Necrons
Daemonhunters
Chaos Tzeentch (one of the few players playinging Tzeentch prior to 4th Ed Chaos codex)

I don't get to play 'face to face' very often these days (once a week max) but do try to play regularly via an Internet 'email and MS Powerpoint' gaming version.

Morty
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Postby NorseWarrior » Thu Oct 04, 2007 12:05 pm

Welcome to the site, morty ;-)
"If you can´t explain it simply, you don´t understand it well enough..."
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Re: mortiferum signed up! Where Tim goes I follow

Postby LordMalekTheRedKnight » Thu Oct 04, 2007 12:22 pm

hey mortiferum - welcome to Age Of Strife! :D

thanks for following me over - its good to know im helpful (and that i will be missed by at least some people on Warseer). :)

theres a few rules threads already on the go here - feel free to jump in. also feel free to post any questions (including copying some over from other forums to get more opinions).

cheers

~ Tim (AoS Mod)
p.s. il send you a PM about my ban, rather than discuss it in the public forum. :)
8O :D OMG - Im a Dad - of THREE!! :D 8O
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Postby Spack » Thu Oct 04, 2007 12:35 pm

Hi mortiferum, welcome to the site. Hope you find Tim's musings as informative as ever :)
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Re: mortiferum signed up! Where Tim goes I follow

Postby Ranhothep » Thu Oct 04, 2007 1:52 pm

Hello and welcome!
I hope you will enjoy this mini-Warseer here :)

mortiferum wrote:I don't get to play 'face to face' very often these days (once a week max) but do try to play regularly via an Internet 'email and MS Powerpoint' gaming version.

Morty


Can you explain this a bit more. It quite caught my attention
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Re: mortiferum signed up! Where Tim goes I follow

Postby jlong05 » Thu Oct 04, 2007 2:39 pm

Ranhothep wrote:Hello and welcome!
I hope you will enjoy this mini-Warseer here :)

mortiferum wrote:I don't get to play 'face to face' very often these days (once a week max) but do try to play regularly via an Internet 'email and MS Powerpoint' gaming version.

Morty


Can you explain this a bit more. It quite caught my attention


Morty, I am also VERY intrigued as I 'never' get to play now and it would be cool to play with a buddy of mine across the country.
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Postby ThePatriot » Thu Oct 04, 2007 2:54 pm

Welcome to the site and it looks like Tim has a stalker. :P
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Postby Spack » Thu Oct 04, 2007 2:55 pm

There are other possible options for playing over the net. While I haven't yet found a really good solution (DoW with turn based play would do it, but I don't think that's going to happen now the turn based mods seem to have died off), Little Cyber Wars and VASSAL seem to have 40k "scenarios" available. I haven't dug into either deeply, and VASSAL just doesn't seem user friendly at all, but they're worth a look just to see what's around.

Little Cyber Wars (source code here: LCW @ Google Code)

VASSAL
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Postby LordMalekTheRedKnight » Thu Oct 04, 2007 3:10 pm

i was discussing this sort of thing with Murphey last year - i was going to suggest it here soon, actually. i think it would be great if we had a user friendly way of playing 40K by email/online.

it would only really need to take care of measurements - movement could be drag and drop (type in the movement allowance, the program would limit how far you could drag the model, etc), casualty removal could be manual (i.e. click a "model", click delete), it could either have a built in randomiser or could be used alongside one (we would work out stats and what scores are needed on the dice ourselves, so no statlines would need to be typed in) - all we really need is a virtual table, a virtual tape measure and virtual dice (OK, virtual Blast Markers/Templates too) - and virtual models of course.

with a few abstractions/agreements, it could even be completly 2D (no need for "model's eye view" if we give everything Size Categories and stick to Area Terrain etc), with models being represented by simple circles etc.

if anyone thinks they have the technical know-how to make this a possibility, we could start a dedicated thread for it. it would be really cool to get to play all the people who we know online that we wont ever get to play against in the real world due to the vast distances between us.

~ Tim
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Postby jlong05 » Thu Oct 04, 2007 3:30 pm

LordMalekTheRedKnight wrote:i was discussing this sort of thing with Murphey last year - i was going to suggest it here soon, actually. i think it would be great if we had a user friendly way of playing 40K by email/on-line.

it would only really need to take care of measurements - movement could be drag and drop (type in the movement allowance, the program would limit how far you could drag the model, etc), casualty removal could be manual (i.e. click a "model", click delete), it could either have a built in randomizer or could be used alongside one (we would work out stats and what scores are needed on the dice ourselves, so no stat lines would need to be typed in) - all we really need is a virtual table, a virtual tape measure and virtual dice (OK, virtual Blast Markers/Templates too) - and virtual models of course.


This sounds like a good idea. I think I want to give a look at Spack's suggestions as I have never looked at them before.

LordMalekTheRedKnight wrote:with a few abstractions/agreements, it could even be completely 2D (no need for "model's eye view" if we give everything Size Categories and stick to Area Terrain etc), with models being represented by simple circles etc.


I would normally agree, but this 'would' cause issues for your LoS discussion in the rules forum :wink:

LordMalekTheRedKnight wrote:if anyone thinks they have the technical know-how to make this a possibility, we could start a dedicated thread for it. it would be really cool to get to play all the people who we know on-line that we wont ever get to play against in the real world due to the vast distances between us.


If I can help I will, I have some experience with Flash ActionScript and remote services, a little PHP, and a lot of ColdFusion. I also would love to have an opportunity to play games with all you people on that side of the Atlantic. Good times!
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Postby Ranhothep » Thu Oct 04, 2007 4:04 pm

LordMalekTheRedKnight wrote: it would be really cool to get to play all the people who we know online that we wont ever get to play against in the real world due to the vast distances between us.
~ Tim


well, you never know! get a Wales team for 40k together and we will see each other at the European Team Championships next year!! I do remember a few ppl from the warhammer forum having Swansea listed as their home as well (and I reckon there are more towns than this in Wales! :D), and as it appears every family has at least 2-3 armies over there at the isles anyway, so getting a team together shouldnt be that big a problem.
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Postby Spack » Thu Oct 04, 2007 4:19 pm

While I'd love to see a simplified 40k web based game, I don't think it will be easy to put together. I did used to play Evernight which is a Risk-style game with a simple yet effective interface; the games run on a "tick" basis (where all the moves and outcomes were calculated by a scheduled process, for most games this was once per day) and it was very addictive.

If anyone does find an existing game, or decides to design one (I started a few years ago with some friends but we never got very far, one of them went on to work for Codemasters and has his own company here: http://www.stickmanstudios.co.uk ), then I'd be very interested. If it ends up that there is something available if a server can be made available to run it on, I think I might be able to arrange something ;)

UPDATE: Just remembered another online turn based game that I very nearly started playing: Laser Squad Nemesis.
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Postby mortiferum » Thu Oct 04, 2007 9:15 pm

LOL! Its something I've raised in the past on Warseer - Tim you even commented on it!

Heres a link to the thread - if you scroll down a bit you'll even see some of the icons I've pesonally created aswell - no need for simply icons

http://warseer.com/forums/40k-general-d ... aming.html

Im very experienced in the internet game play version - it does use a birds eye view and ONLY uses area terrain and size categorys for ALL terrain.

Im always keen to introduce new players to this system and am happy to play a no. of intorductory games.

I'll look to start a seperate thread (tomorrow when I get a little more spare time). If you can't wait heres another link (to the forum where I learn't to play) that should answer all your questions.

http://total40k.proboards62.com/index.c ... heinternet

Heres a link to a no. of selective icons for play:

http://www.box.net/public/f3a8urix1o#main

Heres a WH40K Internet gaming ladder run by me (early days still - only three members):

http://games-ladder.net/t40k/index.php

Sorry for the mish mash of a reply - I'll create a more coherent reply tomorrow.

Morty

EDIT : why does 'fortyK' typed as a number sometimes look like this 0k
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Postby Spack » Fri Oct 05, 2007 7:37 am

mortiferum wrote:EDIT : why does 'fortyK' typed as a number sometimes look like this 0k


It's to do with the experimental glossary tooltip code. I think it's fixed now.
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Postby nojinx » Fri Oct 05, 2007 3:55 pm

My roleplaying group has been using Gametable (version 1.3 pre-1) for our RP sessions as we have several players in other time zones who like to participate. We use it in concert with Ventrillo. Gametable has built-in chat and dice macros, uses pogs of various sizes you can create and modify, and has a fair selection of terrain features (which you can also add to). You can use a square or hex grid, all scalable.

A couple of our group have tried to use it for 40K. Their only complaint is that measuring any distance at an angle that is not one of the eight typical compass directions is inaccurate.

It works well for real-time play and games, maps and macros can be saved for later use. It runs as a small .jar file.

Might be of interest to you all.
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