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Ultramarune

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Ultramarune

Postby Ultramarune » Wed Aug 03, 2011 1:40 am

Greetings,

I’m a former gamer and current painter. I also work for a company called POP6, we are currently in the process of preparing the Blu-Ray and HD version (the HD is already available for download) of Ultramarines: The Movie.

I’m here hoping to hear from fans and haters (say your piece but, please be nice) to find out what you guys thought of the movie and how many of you are interested in seeing more WH40k movies? Which armies would you want to see in a sequel? What was weak and what worked.

Also, I was wondering if anyone here is interested to hear about upcoming contests (nice swag, from what I’ve been told) and any other info about the movie?
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Re: Ultramarune

Postby Cain Tiberius » Wed Aug 03, 2011 3:13 am

Howdy. Welcome to the board :)

I am sure you'll understand if we are unsure if you're for real, or yanking some chain. But I am going to give you the benifit of the doubt.

Loved the movie and would definatly like to see more.
I thought how you showed a space marine as an individual and as a squad was very well potrade. Weapons and Wargear were perfect.
Being a Blood Angel through and through, I'd like to see one about the Blood Angel chapter pretty please. :D

Down points..

I think the DvD was way over priced, and would have sold alot more if the price was lower. OR, Keep the special edition at that price and release a cheaper regular version.

As for the story, I felt there some fluff inacuracies.
In Ultramarine, the movie, we were led to believe that this was the first time they had been in combat, were as in GW fluff, they would have spent 40 or 50 years as a scout before becoming a full battle brother.

Also, would there be only one squad of marines plus a Captain and Apothecary on a Strike Cruiser? I know it made the story more interesting, but I would imagin a ship of that size would have at least half a company on board.

Again down the same vain, would a full captain be leading a single squad of what are made out to be novices? A senior sergeant perhaps.

However please don't focus on the negatives I have said. They are just minor niggles and as I said, I found the movie on a whole to be very well done and very entertaining.

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Re: Ultramarune

Postby killmaimburn » Wed Aug 03, 2011 9:10 am

Ultramarune wrote:I’m a former gamer and current painter.
Welcome to the site, we have some mighty fine painters here (of which I am not one) Would we have seen your work on any other sites CMON etc?
Start a thread in painting and modelling and show off a bit :D

Ultramarune wrote: I was wondering if anyone here is interested to hear about upcoming contests (nice swag, from what I’ve been told) and any other info about the movie?
Your welcome to provide us with information about upcoming companies events and competitions, if you put it in anything goes you might then choose to request that a mod scrutinises it and possibly puts it up as news.

Ultramarune wrote:I’m here hoping to hear from fans and haters (say your piece but, please be nice) to find out what you guys thought of the movie and how many of you are interested in seeing more WH40k movies? Which armies would you want to see in a sequel? What was weak and what worked.

I'm confused by the parameters of your question as someone working (in promotions?)for a company transferring media content formats why would you have any input on the script,plot and direction? (rather than asking you to take a photo of yourself in the sound studio with a shoe on your head I shall just ignore all my doubts about your credibility)
Not so much a hater as a disappointed fan.
The plot and music were reasonable.
CGI was sub par, yes the faces were very responsive but the rest of it was very dated- to that end I don't see a point in buying a 1080i release, a giant clean polygon is a giant clean polygon.The movement was clunky and sluggish alot of the time.(not in a good way)
Whilst not expecting avatar- that it wasn't DOW2 was sad.
Possibly to do with the faces being synced, the conversations on the battle barge were very slow and drawn out and not in a good building anticipation gothic way.Later the conversations ...are....slightly... ....less...pad..ded.

Future-if it made money and could be done better- I'd like a deeper richer film, possibly one of the (already abridged) shorter horus heresys, (good entry point, promotes current direction of company etc*) or the very well selling eisenhorn stuff (although then you have the high benchmark set by the loyal fans you have to best, and that its fairly weighty for younger demographic)
* of course lag-time by the time you take such advice to the people who make decisions, its taken on board created and ready for release it presumably won't still be their direction of course :wink: .
Barely even lurking..
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
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Re: Ultramarune

Postby Spack » Wed Aug 03, 2011 9:31 am

I'll chuck my bit in too while I'm here. I've got the DVD set, but I haven't actually watched it all the way through; I fell asleep about 1/3 of the way and woke up again at the credits, and I just don't seem to be motivated to try and watch it again. Based on what I saw Cain's comments fit pretty well - it didn't fit the estabilished background, or the game itself (which is basically non-stop close quarter firefights!).

The animation also seemed sub-par compared to the Dawn of War trailers and cut scenes, clunkier and less energetic. I guess I was also spoiled by the likes of the Final Fantasy movies, which have superb animation and good story lines to boot - I guess I kind of expected Ultramarine to have the pace and quality of Final Fantasy VII Advent's Children, as that was based on the FF VII game (rather than The Spirits Within which had little to do with the games other than the Gaia background).

I won't be bothering with the Blu-Ray release or the HD download - my TV has a great upscaler, and I've only picked up 5 Blu-Rays so far (compared to the 350 odd DVDs I own it's a negligible amount). And as KMB points out, a high res version of a "low" poly movie will just further highlight it's drawbacks.

Unfortunately I think a non-Marines movie wouldn't be on the cards, even though the Black Library books tend to be better when they're not about Marines (Eisenhorn, Ravenor, and some of the IG ones), as the Marines are the backbone of GW sales.
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Re: Ultramarune

Postby Stunty » Wed Aug 03, 2011 10:18 am

I have to agree with kill maim burn the whole thing seemed a little half hearted. Im just glad i havent spent any money on it.
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Re: Ultramarune

Postby hunter101 » Wed Aug 03, 2011 11:05 am

I enjoyd the film exept for one HUGE POINT! Power Armor is supowst to be hard and quite resiliant. So why make them like paper in t film. Naw marines look like puffs on film. NOT Good. Why GW alowd that weeknes to be portraid in it is beond me.

Yes get some painting up and show your steal!
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Re: Ultramarune

Postby Cain Tiberius » Wed Aug 03, 2011 8:14 pm

To be honest, the graphics didn't bug me greatly. But then, I haven't played DoW2 as my PC won't handle it. So I haven't been spoilt by it I guess. But thinking about it now, I can agree with what KMB and Spack said about the graphics. They could have been better, more on a par with Advent's Children or Spirits Within.

I too thought the scripting was a little slow. But if you watch any Terrence Stamp movies, I find they are all like that. I have been told (I don't know how true) that because he is such a profound speaker, Terrence Stamp is usually allowed to create his own dialogue, so long as it follows the over all story line.

But again, I can overlook both of these issues to a degree. I guess I am not as big a nit picker, lol.

I'd watch a non SM movie, but I'd prefer it to be SM. Actually I haven't seen Damnatus, would like to some day.
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Re: Ultramarune

Postby KInG » Thu Aug 04, 2011 12:19 am

I was disappointed with the storyline. I was expecting some epic tale spanning numerous systems throughout the universe, massive battles as told in the imperial armour books I've read, like varaks1,2,3 I think they were called, and wanted to see a full chapter at work.
Instead we got one tactical squad of 10 men in a bit of a clandestine operation. Very low key and small time!
Graphics need to be improved also. I've seen better work on PC games from years ago.
I bought the collectors edition. Unless reviews for the next one weren't better I wouldn't buy another. :(
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Re: Ultramarune

Postby Ultramarune » Thu Aug 04, 2011 1:38 am

Wow,

Great responses. This might take a little time but, I want to respond to as many comments as I can. If I don't get to something right away, check back.

As for my painting talents, I leave it to you to judge. Here's a taste, I will post more in painting soon.
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Re: Ultramarune

Postby Ultramarune » Thu Aug 04, 2011 1:55 am

I am sure you'll understand if we are unsure if you're for real, or yanking some chain. But I am going to give you the benifit of the doubt.


I appreciate the skepticism, I will try to find a way to verify my authenticity.

Being a Blood Angel through and through, I'd like to see one about the Blood Angel chapter pretty please. :D

If you know other people who want this let them know, with the internet your voices can be heard. More so if they hear it from multiple sources. The movie website, the Facebook page etc.

I think the DvD was way over priced, and would have sold alot more if the price was lower. OR, Keep the special edition at that price and release a cheaper regular version.


How's $7 for an HD version, direct download. Before you ask, I don't know pricing on the BluRay yet.

As for the story, I felt there some fluff inacuracies.

The movie was made for a pretty low budget, that's not an excuse, but if Ultramarines is a success, that will give Games Workshop the confidence to invest more into the next one.
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Re: Ultramarune

Postby Ultramarune » Thu Aug 04, 2011 2:06 am

I'm confused by the parameters of your question as someone working (in promotions?)for a company transferring media content formats why would you have any input on the script,plot and direction? (rather than asking you to take a photo of yourself in the sound studio with a shoe on your head I shall just ignore all my doubts about your credibility)


I am working on the promotion of the movie but on the marketing side. Meaning, the people that made the movie, want to make more. The company I work for, POP6 did more than just transfer they were involved with some of the animation and sound work as well.

This is a movie made for the fans. Non-WH40K gamers might enjoy it but, not like gamers. Of course the people who know the game will be the hardest to impress.

As for input, I don't have any input into future scripts, plot or direction. All I can do is find out what people liked and didn't like and tell those who do. But that's why I'm here.

Future-if it made money and could be done better- I'd like a deeper richer film

That's what I'm talkin about.
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Re: Ultramarune

Postby Ultramarune » Thu Aug 04, 2011 2:14 am

Spack wrote:I haven't actually watched it all the way through;


Sorry to hear that, I hope you give it another try someday.

Spack wrote:it didn't fit the estabilished background, or the game itself (which is basically non-stop close quarter firefights!).


I agree it had some slower moments but, just combat all the way through? No story there, a game can be just combat, not a movie.

Spack wrote:Unfortunately I think a non-Marines movie wouldn't be on the cards, even though the Black Library books tend to be better when they're not about Marines (Eisenhorn, Ravenor, and some of the IG ones), as the Marines are the backbone of GW sales.


As I said, i don’t have any input on that, but from what I understand, nothing is off the table at this point.
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Re: Ultramarune

Postby Ultramarune » Thu Aug 04, 2011 2:18 am

hunter101 wrote:I enjoyd the film exept for one HUGE POINT! Power Armor is supowst to be hard and quite resiliant. So why make them like paper in t film. Naw marines look like puffs on film. NOT Good. Why GW alowd that weeknes to be portraid in it is beond me.

Yes get some painting up and show your steal!


That’s is a good point, it reminds me of the stormtroopers in Star Wars. Why did they wear armour, It didn’t protect against anything. Even the Ewoks throwing rocks could take them down.
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Re: Ultramarune

Postby Ultramarune » Thu Aug 04, 2011 2:23 am

Cain Tiberius wrote:To be honest, the graphics didn't bug me greatly. But then, I haven't played DoW2 as my PC won't handle it. So I haven't been spoilt by it I guess. But thinking about it now, I can agree with what KMB and Spack said about the graphics. They could have been better, more on a par with Advent's Children or Spirits Within.

I'd watch a non SM movie, but I'd prefer it to be SM. Actually I haven't seen Damnatus, would like to some day.


It’s all about budget. This was an indy film. No studio, all private finance. Done for fans.
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Re: Ultramarune

Postby Ultramarune » Thu Aug 04, 2011 2:26 am

KInG wrote:I was disappointed with the storyline. I was expecting some epic tale spanning numerous systems throughout the universe, massive battles as told in the imperial armour books I've read, like varaks1,2,3 I think they were called, and wanted to see a full chapter at work.
Instead we got one tactical squad of 10 men in a bit of a clandestine operation. Very low key and small time!
Graphics need to be improved also. I've seen better work on PC games from years ago.
I bought the collectors edition. Unless reviews for the next one weren't better I wouldn't buy another. :(


Sorry to hear that KInG, I hope with what I learn they will be able to give you what you want. This is a franchise that has the ability to go epic, that’s for sure.
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