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Knight Preceptor Canis Rex with all weapon options

PostPosted: Sun Oct 21, 2018 1:36 pm
by Spack
Started putting Canis Rex this weekend. It's just about ready for the start of painting, I've left all of the leg armour plates off and a few other parts to make painting a little easier, so it's looks a bit bare at the moment, but I did magnetise all of the weapons so this Knight can represent any of the variants.

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All weapon options laid out


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Knight Preceptor Canis Rex
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Knight Preceptor
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Knight Crusader
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Knight Warden
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Knight Paladin
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Knight Errant
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Knight Gallant

Re: Knight Preceptor Canis Rex with all weapon options

PostPosted: Sun Oct 21, 2018 1:47 pm
by Spack
Sir Hektor will need painting before mounting under the top hatch. Still not sure whether I'll prop the hatch open, or add a magnet so it can be removed for display.

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Re: Knight Preceptor Canis Rex with all weapon options

PostPosted: Wed Oct 24, 2018 10:07 pm
by Spack
Base coats on Sir Hektor as the pilot. Need to get this and the cockpit finished first so I can glue them into the top armour. Then it's on to the Knight itself.

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Re: Knight Preceptor Canis Rex with all weapon options

PostPosted: Thu Oct 25, 2018 4:57 pm
by Spack
Decided that rather than glue the top hatch into position with the support pistons, that it would instead be hinged so it could be closed during games. I cut off the little hinge ends on the hatch and enough plastic from the hull so that I could glue a pair of 2mm X 1mm magnets at each side. These not only allow the hinge to rotate, but if needed I can get remove the hatch completely. The magnets are strong enough to hold the hatch in up.

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Re: Knight Preceptor Canis Rex with all weapon options

PostPosted: Fri Oct 26, 2018 4:33 pm
by Spack
Rough base coat is done. Forgot how much of a pain white is. Going to need lots of thin coats to even it out.

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Hopefully when I use Nuln Oil and Agrax Earthshade it'll add some depth to the colours and pick out the details.

I'll start on the weapons once I'm happy with the body.

Re: Knight Preceptor Canis Rex with all weapon options

PostPosted: Sat Oct 27, 2018 1:15 pm
by Spack
Still loads to do, but added some washes and base coated two of the weapons.

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Re: Knight Preceptor Canis Rex with all weapon options

PostPosted: Sun Oct 28, 2018 4:36 pm
by Spack
I think I've finished painting this now. I'll leave it dry properly for a few days, then if I don't feel the need to tweak any paint I'll add the decals and call it done.

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Re: Knight Preceptor Canis Rex with all weapon options

PostPosted: Mon Oct 29, 2018 2:56 pm
by jlong05
looks very good Spack. well done