Imperial Cavalry Detachment
Posted: Sun Feb 06, 2011 7:00 pm
I have an Imperial Ticket for the Tempus Fugatives Campaign weekend in May and have decided to take a cavalry themed forced (enabled by a special Command sqaud upgrade) that means my 2500pts of Kislevites won't be wasting their existance away in a box.
To complete the force cheaply I have seen the rules for the Tauros and Tauros Venator vehicles from IA 8. £30 each makes little sense compared to Sentinals (around the same points value) but then I found these:
Airfix German Armoured Car
According to the airfix page they measure 76mm x 26mm and with some converting I think I can make 2 units of Tauros for the price of one Forgeworld model.
Thank the Emperor that the event is at Maelstrom Games events bunker rather than WW this time.
I've almost finished converting the first squad of Kislev Rough Riders (out of 6) Pictures to come soon.
The Force (1500pts) ends up as
Command Section w/ every advisor - Cavalry upgrade
5 Units of Rough Riders (one with Morgul Kamir)
1 Unit of Veterans in a Chimera (for the inevitable objective up a building)
2 Tauros Units (1 H.flamer 1 Grenade Launchers)
1 Tauros Venator unit (twin Lascannons)
I'll also have to field a 1000pt spearhead
3 Manticors (Destroyer Spearhead)
Infantry platoon (2 squads +30 conscripts) (Mass Attack spearhead)
Anything left after being hit by 3d3 S10 templates before the game starts should be easy enough to mop up. Especially anyone who sets up a superheavy to avoid the auto penetrating hit
To complete the force cheaply I have seen the rules for the Tauros and Tauros Venator vehicles from IA 8. £30 each makes little sense compared to Sentinals (around the same points value) but then I found these:
Airfix German Armoured Car
According to the airfix page they measure 76mm x 26mm and with some converting I think I can make 2 units of Tauros for the price of one Forgeworld model.
Thank the Emperor that the event is at Maelstrom Games events bunker rather than WW this time.
I've almost finished converting the first squad of Kislev Rough Riders (out of 6) Pictures to come soon.
The Force (1500pts) ends up as
Command Section w/ every advisor - Cavalry upgrade
5 Units of Rough Riders (one with Morgul Kamir)
1 Unit of Veterans in a Chimera (for the inevitable objective up a building)
2 Tauros Units (1 H.flamer 1 Grenade Launchers)
1 Tauros Venator unit (twin Lascannons)
I'll also have to field a 1000pt spearhead
3 Manticors (Destroyer Spearhead)
Infantry platoon (2 squads +30 conscripts) (Mass Attack spearhead)
Anything left after being hit by 3d3 S10 templates before the game starts should be easy enough to mop up. Especially anyone who sets up a superheavy to avoid the auto penetrating hit