by LordMalekTheRedKnight » Sat Aug 16, 2008 2:18 am
by Ben » Sat Aug 16, 2008 3:28 am
by Culven » Sat Aug 16, 2008 4:25 am
by killmaimburn » Sat Aug 16, 2008 8:07 am
LordMalekTheRedKnight wrote:now thats a lot of sprue!
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by LordMalekTheRedKnight » Sat Aug 16, 2008 12:22 pm
Ben wrote:Are you sketching them out first? I found that helps with larger buildings.
Ben wrote:I may need to build more intact buildings since area terrain no longer blocks LOS.
Culven wrote:Methinks someone is enjoying his razor saw a bit too much. Here you were planning to "hack at" various models.
Culven wrote:I plan to build a few boarded up buildings to add to my terrain set in order to provide some more cover for various units.
killmaimburn wrote:its handy when it comes to building walls, rubble, filling gaps in building seem lines, broken fence posts etc.. in fact theres not much that spru can't do on a small scale - put it somewhere safe for a rainy day..
killmaimburn wrote:Now in 5th ed they stand about as much chance of staying on the tabel as that smurf flyer thing
killmaimburn wrote:you know the rules- more terrain- more points-
by timewizard » Sat Aug 16, 2008 1:28 pm
LordMalekTheRedKnight wrote:Culven wrote:Methinks someone is enjoying his razor saw a bit too much. Here you were planning to "hack at" various models. hehe. the blade is proving just as useful too, as it has a narrow frontage (lets it get in between things without having to cut all of them). its easy to use too - i used it to cut my Amera stuff, and to cut that individual floor tile from a strip.cheers ~ Tim
by LordMalekTheRedKnight » Sat Aug 16, 2008 1:40 pm
timewizard wrote:Pump house looks good. All it needs is a "settling pool" next to it to pump all that great toxic sludge into.
timewizard wrote:Keep up the good work, can't wait to see more!
by Baragash » Sat Aug 16, 2008 1:48 pm
LordMalekTheRedKnight wrote: after i posted last night i had another idea: make a ruin using the double-door section (with the big eagle on the doors), but cut the doors out and lay them on their side across the doorway as a makeshift barricade. i could take this one step further and combine spare eagle doors with the broken beams to make more stand-alone barricades (to go with my GW ones).
by timewizard » Sat Aug 16, 2008 1:52 pm
LordMalekTheRedKnight wrote:its a pump only in so far it pumps out waste gasses etc from underground factories: it doesnt pump liquid. maybe "chimney" is a better word.you remember that episode of the Simpsons where homer vents radioactive steam into a farmer's field? like that. we agreed to make it Dangerous Terrain to any unit moving over it (Jebikes, Skimmers, Jump Packs etc), to represent the risk of it venting something nasty as they pass above the chimney. cheers! ~ Tim
by LordMalekTheRedKnight » Sat Aug 16, 2008 2:02 pm
Baragash wrote:Cool start you've made there
Baragash wrote:Thought you might like to see it done - bottom middle of the photo.
Baragash wrote:On a related note: I've got random cheap bits from B&Q where they had damaged plumbing bits etc on sale for anything from 20p up to a couple of quid - great for decorating AdMech buildings (in this case it connects to the back of the industrial fan section).
timewizard wrote:When you get the chimney (vent) finished, you might want to stick a piece of cotton (or a hunk of one of those fluroscent green wigs!) on the top to represent the "toxic fumes". Just an
by Spack » Sat Aug 16, 2008 2:59 pm
by LordMalekTheRedKnight » Sat Aug 16, 2008 5:27 pm
Spack wrote:Good start there Tim, nicely done.
Spack wrote:Most of my city sprues are still in the box, so far this is all I've built:
by IMF2000 » Sat Aug 16, 2008 6:37 pm
by Ben » Sat Aug 16, 2008 6:49 pm
by timewizard » Sat Aug 16, 2008 7:04 pm
Ben wrote:In coal mines here they have a pump house that pumps out water and a fan house that has 15' fans that pull the coal dust and methane laden air out and a separate one that pushes clean air in.
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